S'zish Qroggy by Imperial

Species
Gand
Career
Explorer
Specializations
Big-Game Hunter
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
4
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Corondexx VES-700 Pulse Rifle
Range
Medium
Skill
Ranged: Heavy
Blast 6, Stun Setting
Damage
8
Critical
3
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient 3, Stun Damage, Blast 8, Limited Ammo 1
Damage
8
Critical
NA

0
175
50
6/7

Weapons & Armor

Corondexx VES-700 Pulse Rifle, Padded Armor, 2 Stun Grenades.

Personal Gear

Ammonia Respirator

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stalker EotE Core pg. 143 Add 1 boost to per rank of stalker to all Stealth and Coordination checks
Grit +1 Strain Threshold
Confidence EotE Core pg. 133 May decrease difficult of Discipline checks to avoid fear by 1 per rank of Confidence
Expert Tracker EotE Core pg. 135 Remove 1 setback per rank of Expert Tracker from checks to fin tracks or track targets. Decrease time to track a target by half

Background

S'zish started out his journey into the galaxy as a Findsman for an Imperial expedition, however following his abandonment by that expedition he survived in the wild using his Findsmen skills to track animals for food. After several months another ship landed on the planet and he was able to gain passage to Nar Shadda, where he has been for the last few years.

Motivation

Expertise: Following his experience on the primitive planet S'zish seeks to be the best Findsmen possible, both at hunting animals and sentient beings.

Obligations

Betrayal (6): Hired by the Empire as a Findsman with an expedition heading to a desolate forest planet. S'zish signed on for the credits, only to find himself left behind by the Imperials. Now he continuously looks for ways to get his revenge on the Empire, even if it is only a small way.

Description

Height: 1.6m

Exoskeleton Color: Light Green (Forest Green).

Other Notes

Ammonia Lungs + 10 XP
+5 Obligation +1,000 credits.
Characteristics -100 XP
Stalker 1 - 5 XP
Grit - 5 XP
Pulse Rifle -950 credits
Padded Armor -500 credits
Chapter 1 +15XP, -1 Obligation
-5 XP Cool 1
-10 XP Stealth 2
Chapter 2 +25 XP
-10 XP Cool 2
-5 XP Vigilance 1
-10 XP Confidence -3 Obligation
Chapter 3 +25 XP
-15 XP Expert Tracker
-10 XP Ranged (Heavy) 2

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