Character Name

Fibbity Fobbity by Wookiee420

Species
Chadra-Fan
Career
Engineer
Specializations
Sapper
System
Age of Rebellion

3
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
3
3
2
3

Skills

Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Model 53 "Quicktrigger" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun, Reduce difficulty of Mechanics checks to repair a Model 53 or modify attachments on it by one
Damage
6
Critical
3
NOVA40 Plasma Grenade
Range
Skill
Ranged: Light
Blast 10
Damage
12
Critical
3
NOVA40 Plasma Grenade
Range
Skill
Ranged: Light
Blast 10
Damage
12
Critical
3
NOVA40 Plasma Grenade
Range
Skill
Ranged: Light
Blast 10
Damage
12
Critical
3

0
125
615
6/7

Weapons & Armor

3- NOVA40 Plasma Grenade
1- Model 53 "Quicktrigger" Blaster

---Armor---
Second Skin -
Categories: Full Body
Soak: 1
Defense: 1
Features:
Like most types of armored clothing, second skin armor offers moderate protection while still enabling easy movement and flexibility. Unlike most forms, though, this variant remains remarkably thin and can often even be hidden under a layer of looser, non-protective clothes, making it almost undetectable. The lightweight nature of second skin armor, however, carries a correspondingly higher cost without offering a measurable increase in protection.

Add ■■ to a character's Perception checks to notice second skin armor on the wearer.

Personal Gear

denim jeans
white tshirt
leather jacket

Assets & Resources

**2- Flex-5 Detonite Tape- Created and sold by Merr-Sonn, Flex-5 is an easy-to-use demolitions device designed to destroy small or lightly armored Objects. It consists of a bulky roll of thick adhesive tape three centimeters wide and fifty meters long wound around a polycarbonate reel. The tape is, essentially, highly processed detonite that will stick to nearly any surface thanks to its built-in adhesive. Like detonite compound. Flex-5 tape requires an electrical charge to detonate and can be set off either remotely or by a timer. Alliance Engineers often use Flex-5 to breach doors and destroy equipment such as computer banks or civilian airspeeders. A single charge of Flex-5 is a strip roughly a meter long. Since it is extremely simple to use-any trooper who has ever fixed a picture to a barracks wall or to the inside of a footlocker can use the tape-the difficulty of using Flex -5 does not increase past Easy It ) with additional charges.

Critical Injuries & Conditions

Background

Justified Avenger

Eccentric-
Sappers with an eccentric side are typically architects or civil Engineers with a penchant for fantastic, often impossible building designs They tend to see structures as art first and bui ldings second, This can make them forget the human element of their creations, lead ing them to make strange decisions regarding proportions, materials, space, and scale. Fortifications and bases built by eccentric Sappers follow a strange logic typically understood by the designer alone, While this makes for infuriating and confusing billets for the troops assigned to these bases, it also makes such bases extremely difficult to assault or overrun, as they defy most common rules of layout and design.

Motivation

Improvements-Durability

Duties

R&D- 0

Description

Chadra-Fan have sharp senses. Their vision extends
into the infrared range, and their hearing likewise
extends into much higher ranges than most humanoids.
Their upper nostrils are chemoreceptive, enabling
them to sample pheromones, which they can also
exude. These scent markers are crucial in distinguishing
males from females, and in Chadra-Fan courting
rituals. Chadra-Fan metabolism is very high, and their
sleep cycle is divided into brief, two-hour naps.

There are few species in the galaxy as gregarious
or as overwhelmingly cheerful and talkative as the
Chadra-Fan.

Other Notes

Special Abilities: Chadra-Fan are smaller than
average and count as silhouette 0. Chadra-Fan
begin the game with one rank in Mechanics. They
still may not train Mechanics above rank 2 during
character creation.

Acute Senses: Chadra-Fan hearing, vision, and
olfactory senses are all far superior to most
humanoids. They remove up to (black) from their
Perception checks.

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