When making a Medicine check to help a character heal wounds, they heal 1 additional wound per rank.
Physician
F&D, 69
When making a Medicine check to help a character heal wounds, they heal 1 additional strain per rank.
Force Powers
Force Rating
1
Power
Heal/Harm
Description
The Force user bolster his ally or saps his foe of vital energy.
Heal (Light side only): Spend F to heal wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend F to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 conflict.
Upgrade
Effect
Control
Heal: If the user used no Dark Side to generate F on the check, the target heals strain equal to wounds healed.
Harm: If the user used any Dark side to generate F, the user heals strain equal to wounds inflicted.
Background
Motivation
Obligations
Description
Other Notes
Career skills: Cool, Education, Negotiation
Specialization skills: Xenology, Medicine
Human Bonus: Deception, Resilience
Intellect 3, 4 (70), Presence 3 (30), Medicine 2, Education 2 (20)
Heal/Harm Basic, Control (35), Surgeon (5), Physician (10)