Sader Munsa by Adaphane

Species
Duros
Career
Seeker
Specializations
Navigator
System
Force and Destiny

2
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 2
Melee 0

Placeholder Image

Characteristics

1
4
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 3
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Shield Gauntlet
Range
Engaged
Skill
Brawl
Deflection 2, Stun Damage, Disorient 1, Knockdown, Stun Setting
Damage
2
Critical
5

0
315
300
7/11

Weapons & Armor

Blaster Rifle
-Weapon Sling
(-2 Cumbersome)
(Quickdraw)
Shield Gauntlet

G-Suit

Personal Gear

Stimpack 4x

Astromech Droid (R3-N5)
[1,1,2,2,1,1]
[Astrogation 3, Computers 3, Cool 2, Mechanics 2, Piloting (Space) 2.]
-Integrated Precision Mechanics Tools (-2s)
-Integrated Specialist Mechanics Tools (+1suc ,+1 adv , +1 upg. +1 boost)


Datapad
Starmapper Handheld Navicomputer
([BB] on Astrogation Checks)
PED-21 Personal Distress Beacon

Jedi Utility Belt
Backpack
Military Belt Pouch

Assets & Resources

Pathfinder Scout Ship (Lodestar)
-FaD 260
Sil: 4; Speed: 4; H: +1
Hull:16; Strain: 10
F: 1; R: 1
Sensor Range:Extreme

-Enhanced Hyperspace Shields
(Downgrade Astrogation Checks once)
-Inbuilt Computers and Astrogation Specialist Tools (+1suc +1adv +1upgr)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Studious Plotting SS: 31 When Making a Streetwise or Survival check to navigate on a world, the character may use Intellect instead of Cunning.
Shortcut 1 SS: 31 During a chase, the character adds [B] equal to his ranks in Shortcut to any checks made to catch or escape an opponent.
Planet Mapper SS: 31 This character removes [S] per rank of Planet Mapper from his Streetwise or Survival checks used to navigate on a world. In addition, such checks take 50% less time.
Uncanny Senses 1 FaD: 143 The character adds [B] per rank of Uncanny Senses to his Perception checks.
Force Rating 1 FaD: 153 Each rank permanently increases the character’s Force rating by 1.
Master Starhopper SS: 31 Once per round, the character may suffer two strain to decrease the difficulty of the next Astrogation check by one to a minimum of Easy [D].
Intuitive Navigation SS: 30 When performing an Astrogation or Knowledge[Outer Rim] skill check, the character may add [F] no greater than Force rating to the check. The character may spend ◑ to add ☼ or ω (character’s choice) to the result.
Dedication 1 Agility
Expert Tracker 1 The character removes [S] per rank of Expert Tracker from his checks to find or follow tracks. Survival checks made to track targets take 50 % less time than normal (this does not decrease with additional ranks of Expert Tracker).
Preemptive Avoidance FaD: 149 Force talent. The character may spend one Destiny Point to disengage from an opponent as an out-of-turn incidental.
Shortcut (Improved) When engaging in a chase or race. the character may suffer two strain to add ☼ equal to ranks in Shortcut to the check.
Galaxy Mapper Remove [s] per rank of Galaxy Mapper from all Astrogation checks. In addition, Astrogation checks take 50% less time. This does not increase with multiple ranks of Galaxy Mapper

Force Powers

Force Rating
2
Power
Ebb/Flow (Mentor - The Vastness of Space)
Description
The Force user’s actions empower himself or sap strength from his foes.Ebb: When the user makes a skill check, he may roll an Ebb power check as part of the roll.

The user may spend ◑ to suffer 1 strain, then inflict 1 strain on all other engaged characters. The user may not activate this multiple times.

Flow: When the user makes a skill check, he may roll a Flow power check as part of the roll. The user may spend ◑ to heal 1 strain. The user may not activate this multiple times
Upgrade Effect
Control The force power gains the following effect: spend ◑◑◑ to ask a single "yes-or-no" question pertaining to the current events of the game. The GM must answer truthfully.
Magnitude The Force user may spend ◑ to exclude a number of engaged characters equal to the number of Magnitude upgrades purchased from being affected by this power. The Force user may activate this multiple times.

Background

To Map the Sky.

1) How did you discover your force sensitivity?
The first time he took a ship through hyper on his own, Sader knew this was what he was meant to do. Duros are considers to be exceptional astrogators, Sader is considered exceptional among the Duros. Until meeting with the NJO he always put his knack down to simply his race's natural feel for and long history with hyperspace.

2) Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.

Orrem Hesh was Sader's teacher and mentor on scouting and charting hyperspace lanes. He was extremely proud of Sader's abilities, but also saw his talent needed tempering with experience, while tolerant of Sader's bending of the rules and acting upon hunches, he was always the first one to tell him to double check his math and let the navicomp check his routes. Seeing this as the needless worrying of an old man Sader rarely checked his work, knowing they had never been wrong before. That was for more than two years, until the mass shadow alarm rang and the ship fell out of hyperspace right onto the edge of a Black Hole's Event Horizon. Seeing the thing he feared, as all scouts fear, would always happen Orrem didn't hesitate, he threw Sader into the escape capsule, loaded it in the launcher, then shut off every other system and manually overrode every safety, using the ship's full power to launch the escape capsule beyond the Black Hole's reach as the ship slowly tumbled inwards.

3) How did you come to join the NJO?
Sader had been searching around The Roil for several years trying to find a better bridge between the Perlemian Trade Route and the Hydian Way. Being a navigator as much by instinct as math, he's always trusted his guts. When finding his way to the order, he had in intense feeling while plotting another route through the nebula, believing he had finally found his route, he was disappointed and confused when he came out over Yavin. Searching for an answer to his feelings and deciding he should pay his respects to the Rebellion which eventually freed Duro from the Empire, he went to the surface where he met with the Masters of the Order. Seeing how much there was for him to learn here, he joined the academy.

4) Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.
Thend Oro has been Sader's rivals almost since they hatched. Always trying to one up each other, they quarreled until it was time to go seek their careers. The peace lasted only a year as both had taken on the Duros' profession of mapping hyperspace lanes. Eventually the rivalry turned bitter and increasing sabotage attempts were made until eventually Sader was able to feed Thend a corrupted hyperspace map.

5) Describe a pivotal moment in your life where you demonstrated your moral strength despite adversity.

Several weeks passed after Thend has been fed the corrupt data and he had disappeared and not been at any of the usual meetings. Knowing he had gone too far and trying to correct his mistake, Sader loaded the corrupted hyperspace map into his navicomputer and plotted the same course he expected Thend had taken and jumped blindly after him, directly into an Ion Storm. With many of his ship's systems fried by the storm, he managed to get a signal of another derelict ship. Over then next weeks, the two of them managed to dock their ships and use the parts from both to repair one enough to get out of the storm. In the aftermath, they were able to reconcile and became, if not friends, at least respected peers.

Motivation

Obligation: Sponsorship: The Consotrium

Morality

Morality: 53
It takes bravery and more than a little recklessness to launch a ship faster than light through uncharted space.

Strength: Bravery
Bravery: The character's bravery is quite remarkable. Whether facing down a charging rancor or racing into a burning building to save innocents, he is always willing to take risks to help others.

Weakness: Recklessness
Recklessness: Of course, a little thought can go a long way towards saving someone from a major mistake, which this character may find out to his sorrow on more than one occasion. Reckless behavior can leave him in dangerous situations or at the mercy of more calculating individuals.

Description

Gray skin, Red eyes

20 Years Old 6' 2"

Uncomfortably thin

Other Notes

Foundation Festival 10xp +200cr
Perhaps the Archives are Incomplete +10xp +1 harmony avoiding violence +2000cr +300cr +5x report
Field Trip +10xp +300cr +200cr +3 morality (stickin out his neck for a dude down on his luck)
Back in the Saddle +10xp +300cr
To Boldy Go +20xp +15 Base Minor +5xp (Afraid of losing his own will) -1 net (-3 Fail Check -1 Bad Navigator -2 Fail Check +2 Help Village +2 Keepin Secrets +1 Counsel to Ursa) +300cr +5xp Report

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