Temujid Heldin by MalkoTelari

Species
Human (Mandalorian)
Career
Bounty Hunter
Specializations
Assassin, Sharpshooter, Gunslinger
System
Edge of the Empire

6
Threshold 18
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Characteristics

3
6
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 5
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 5
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Raider Arms Model-1 "Nova Viper" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 2, Stun Setting
Damage
7
Critical
3
Raider Arms Model-1 "Nova Viper" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 2, Stun Setting
Damage
7
Critical
3
Merr-Sonn D-24 Inferno Grenade
Range
Short
Skill
Ranged: Light
Blast 5, Burn 2, Limited Ammo: 2
Damage
8
Critical
3
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicous 4. Mounted to Armor
Damage
10
Critical
2
BlasTech DH-X Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Pierce 2
Damage
10
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo: 3
Damage
8
Critical
4

233
1323

Weapons & Armor

Mandalorian Armor (VX Hands-Free Weapon)

Personal Gear

Backpack
Utility Belt
Stimpack (x4)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit (5xp AS)(5xp SS)(5xp GS)(10xp GS) +1 ST
Precise Aim (10xp AS) Once per round, may perform a Precise Airm maneuver, suffer Strain up to ranks in Precise Airm and reduce target's Melee and Ranged Defense by that number
Dodge (2) (5xp AS)(20xp AS) When targeted in combat, may use a Dodge incedental.Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Quick Draw (10xp AS)(5xp GS) Once per round, draw or holster a weapon or item as an incidental
Quick Strike (3) (10xp AS)(5xp GS)(10xp GS) Add boost die per rank of Quick Strike to combat checks against targets that have not acted yet his encounter.
Lethal Blows (6) (15xp AS)(10xp SS)(15xp SS)(10xp GS)(20xp AS)(20xp GS) Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Stalker (5xp AS)(15xp AS) Add boost die per ranks of Stalker to all Stealth and Coordination checks
Dedication (25xp AS) Gain +1 to a single characteristic. (Agility)
Sniper Shot (2) (20xp AS)(5xp SS) Before making a non-thrown ranged attack, as a maneuver increase the weapon's Range by up to one band per rank. Upgrade the attack's difficulty by 1 per range increase
Deadly Accuracy (25xp AS) When acquired, choose one combat skill (Ranged: Light). Add damage equal to ranks in that skill to one hit of a successful attack with that skill.
True Aim (2) (10xp SS)(15xp SS) Once per round, may perform a True Aim maneuver to gain the benefits of Aiming and upgrade combat check once per rank of True Aim.
Deadly Accuracy (20xp SS) When acquired, choose one combat skill (Ranged: Heavy). Add damage equal to ranks in that skill to one hit of a successful attack with that skill.
Toughened (20xp SS)(15xp GS) +2 Wound Threshold
Natural Marksman (25xp SS) Once per session, may re-roll any one Ranged (Light) or Ranged (Heavy) check.
Dedication (25xp SS) Gain +1 to a single characteristic (Agility)
Improved Quick Draw (10xp GS) May use the Quick Draw incidental twice per round
Rapid Reaction (2) (5xp GS)(20xp GS) Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of Successes to initiative checks
Anatomy Lessons (15xp AS) After making a successful attack, may spend a Destiny Point to add damage equal to Intellect to one hit.
Sorry About the Mess (15xp GS) Decrease the Critical rating of a weapon by 1, to a minimum of 1, against targets that have not acted yet this round
Call 'Em (15xp GS) Do not add 1 Setback die to combat checks due to performing the Aim maneuver
Spitfire (25xp GS) After a successful combine check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapons
Dedication (25xp GS) Gain +1 to a single characteristic (presence)

Background

Motivation

Obligations

Description

Other Notes

Disruptor Pistol is mounted via VX Hands-Free weapon

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