Jericho by Caibel

Species
Gank
Career
Technician
Specializations
Cyber Tech*, Recruit
System
Edge of the Empire

6
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

4
2
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Sunder, Vicious 3
Damage
5
Critical
3

0
130
4750
9/10

Weapons & Armor

Fusion Cutter
Mechanic's Utility Suit (Helmet Comlink)

Personal Gear

Datapad
Emergency Repair Patch x4
Medpac
Simple Tools (Computers) (Automatic Advantage)
Utility Belt

Cybernetics: 4/7
Cybernetic Brain Implant
Cyborg/Droid Interface
Gank Comm Implant
Neural Recorder

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cyborg All Ganks are cyborgs, and each one often possesses several different cybernetic implants. A Gank begins play with up to two cybernetics that cost a total of up to 5,000 credits. If a character takes on additional Obligation for credits at character creation, he may apply these extra funds to the 5,000 credit budget to purchase cybernetics. Ganks have a cybernetic implant cap of 3 plus Brawn rating.
Cyberneticist 1 Remove 1 Setback per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less.
Engineered Redundancies Gain the ability to use emergency repair patches to heal. Additionally, can be healed with Mechanics checks.
Eye for Detail 1 After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many Successes to Advantages.
Tactical Combat Training Melee and Ranged (Heavy) become career skills.

Background

Jericho had a pack once. They had all been cut down by the Empire while he had been working on new cybernetics he was crafting with the money they had been given from the Hutt contract. He had scavenged one of their neural recorders and witnessed the massacre first hand. Then he had no pack, only a burning hatred for the white-shelled lackeys of the Emperor. When the Rebellion found him, they recognized his talent with flesh and machine, and they recognized his hatred for their enemy. Now that they have placed him in Vornskr Squad and trained him further in combat, Jericho once again feels at home. Jericho has a pack again.

Motivation

Innovation: Personal Improvement

Like any good Gank, Jericho seeks to surpass his body's capabilities by constantly installing more cybernetics. He will continue to build and buy implants until he surpasses any other Gank.

Relationship: Comrades

As a member of a pack, Jericho is fiercely loyal to all other members of his pack. While he may not agree with all of them all the time, if anyone should threaten them, Jericho will respond with force.

Obligations

Duty: Personnel - 10

Jericho has lost one pack already and will do anything he can to keep this one together. Whether it's mending their torn flesh or providing them with the best weapons and armor, he does everything he can to see his pack survive.

Description

Jericho's red fur and black beady eyes are rarely ever seen as he keeps them hidden behind his trench coat full of tools and a welding mask. At just over five feet, his muscular build made him seem even bulkier, and what he lacks in height he makes up for in density.

Other Notes

XP Breakdown:
110 (+110 from Gank)
80 (-30 from increasing Brawn to 3)
40 (-40 from increasing Brawn to 4)
10 (-30 from increasing Intellect to 3)
5 (-5 from Cyber Tech: Cyberneticist)
0 (-5 from Cyber Tech: Engineered Redundancies)
20 (+20 from GiT character creation rules)
10 (-10 from Cyber Tech: Eye for Detail)
5 (-5 from Recruit: Tactical Combat Training)
0 (-5 from increasing Melee to 1)
30 (+30 from session experience)
90 (+60 from session experience)

Cyber Tech
X-0-X-0
X-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0

Recruit
0-0-0-X
0-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0

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Crafting
Simple Tools (Computers) - 50 credits - 1 Success, 5 Advantages - Lightweight x2, Safety Features

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