Zir Sa'rrem by zmtaylor93

Species
Mandalorian Human
Career
Bounty Hunter
Specializations
Gadgeteer, Assassin
System
Edge of the Empire

7
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0 🟦
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0 🟦
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Pr) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2 🟦(Pistols)
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DC-17 Hand Blasters
Range
Long
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3
Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 2, Vicious 5
Damage
10
Critical
1
Firecaller Light Flame Projector
Range
Short
Skill
Ranged: Light
Blast 2, Burn 2, Pierce 2, Vicious 3
Damage
5
Critical
3
Whipcord Thrower
Range
Short
Skill
Melee
Ensare 2
Damage
+1
Critical
5
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3

0
265
115
14/18

Weapons & Armor

Phase II Clone Trooper Armor 1/4 HP (Includes a built-in comlink. AT GM discretion, characters unused to moving in this armor may suffer ◼️ to Coordination checks until they acclimatize to the distribution of its weight)
-Integrated Holsters (Increases encumbrance by 4. The character may holster up to 2 weapons of Encumbrance 3 or lower in the armor. While holstered, these weapons do not count towards the character's encumberance value.)
-Low-Friction Coating (Increases the armor's melee defence by +1. Adds ◼️◼️ to Mechanics checks to modify or maintain the armor)
-Whipcord Thrower (Can be used as climbing gear to assist wearer in climbing a steep vertical surface, reducing the difficulty to climb by 1. Can support a weight of up to 200 kilograms. The thrower may be used as a weapon with the following profile: (Melee; Damage +1; Critical 5; Range [Short]; Ensnare 2)

Disruptor Rifle, 0/4 HP, 5 Encumbrance, (Cannot benefit from upgrades that improve range or grant multiple shots. When a target is hit with a disruptor, any Critical Injury results in a "Crippled" effect, unless the roll would result in a more grievous injury. When a Vehicle or Starship is hit with a disruptor, any Critical hit results in a "Component Hit" effect, unless the roll would result in a more serious effect)
-Weapon Sling (Decreases Cumbersome rating by 1)
-SoroSuub "Bantha's Eye" Laser Sight (Gain an automatic Advantage on successful combat checks with this weapon)
-Forarm Grip (Decreases the additional difficulty of making Ranged (Heavy) checks while engaged to +1 difficulty, rather than +2)
- Arakyd 900 Gene-Lock (Weapon only functions in the hands of its authorized owner)

DC-15 Hand Blasters, 2/3 HP, 1 Encumbrance, (During combat, GM may spend 3 Threat to make a DC-17 run out of ammo)
-Stripped Down (Decrease the weapons encumberance by 1 (Minimum 1), Add ◼️ to a characters perception checks to find the weapon when it is hidden.)

Firecaller Light Flame Projector 0/2 HP, 4 Encumbrance
-Wrist Mount (Weapon can be worn on the user's wrist, allowing them to use their hands without interference.)

M8 Combat Knife 1 HP, 1 Encumbrance.

Frag Grenades ×3 (Can be set to explode on impact, detonate up to 3 rounds after being activated or make use of a "dead man's" or pressure switch that detonates upon release.)

Personal Gear

Extra Reload ×2 (Allows a character to reload after that character experiences a "out of ammo" Despair result by spending a maneuver)

Stimpack ×2

Imperial Army Military Backpack (Increases user's encumbrance capacity by 6, but has the Cumbersome 2 quality.)

MacroBinoculars

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 5xp Gadgeteer +2 Wound Threshold
Jury Rigged 2 10xp Gadgeteer, 20xp Gadgeteer Ranged Defense, -1 Crit Rating on Disruptor
Armor Master 15xp Gadgeteer
Tinkerer 1 20xp Gadgeteer Flamecaller +1 HP
Dedication 25xp Gadgeteer Agility
Improved Armor Master 25xp Gadgeteer
Deadly Accuracy 20xp Gadgeteer
Defensive Stance 1 5xp Gadgeteer
Lethal Blows 1 Assassin 5xp
Stalker 1 Assassin 5xp

Background

On the farm moon of Concord. A family was preparing for the day of hard labor. The father turned the engine on the harvester, taking it out to the field to reap that years yield. The mother and two of the kids were washing clothes, leaving the oldest to tend to the animals out back. About mid-day when the work for the mom and the two little ones had finished and they were inside making lunch; there came the sound of a blaster shot from outside. The mother told the two little ones to hide, as she went outside. There was a scream of pain, followed by another blaster shot. The two were huddled together in the closet under the clothes. A voice came from the door of the room, “Hey come out, it’s safe.”

They didn’t recognize the voice. “The people who killed your parents are gone, we chased them away.”

The kids did not move. The younger of the two started to cry at hearing that their parents were dead. The older one tried to comfort the younger. When the door of the closet opened and a hand was reaching out towards them. “Please come with me, I will protect you.” Zir drew back while covering his sister, “Who are you?”
A smile grew on the young man's face, “Vizsla”

Years had passed since they lost their parents and there Brother disappeared. Zir and Feyna were now part of Deathwatch fighting their hated rivals; the so-called Mandalorians in a horrible civil war. Feyna was deadly with a vibroblade, silence and stealth were her allies. Zir was a competent pilot and an excellent shot. Many of the battles they fought in were against other soldiers. However, the targets became more increasingly civilian. This gave Zir a sick feeling in the pit of his stomach. Like some how this was familiar.

There was a camp on a moon in the system, where a group was looking for a sacred temple. The Deathwatch Commander wanted them to attack the camp. He thought it might be just to scare them away, however it didn't turn out that way. Most were killed were they stood.

Another fight on Concord made Zir decide where his life was going to head. The sight of his commander bringing two young children out of a house after a raid. Once the children were gone Zir asked his Commander “What are we going to do with the kids?”

“We are going to train them to fight our enemy.”
Zir understood that he was tricked into fighting a war that he did not truly understand. Later, he tried talking about it with his little sister Feyna, but she wasn't having any of it.
“You sound like those weak people we fight. If you want to leave, fine get out of here I won't stop you, but I'm not".

After that difficult conversation Zir stole a troop carrier and escaped into the night under a lie. That was the last time the siblings saw each other on peaceful terms.

Another five years went by, Zir worked as a hired mercenary from time to time, from cantina to cantina. Mostly jobs he took were one man jobs. He became disinterested working with people who had no tactical sence. One job he had put him in the cross hairs of the famous bounty hunter Jango Fett. After that long fight and holding his own, Fett proposed an opportunity for Zir.

From there Fett took him to kamino, where Zir trained clones to be Republic Clone Commandos.

Motivation

Obligations

Description

Other Notes

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