Tep Zama by Kaigen

Species
Clawdite
Career
Guardian
Specializations
Warleader
System
Force and Destiny

4
Threshold 11
Current 0
Threshold 11
Current 2
Ranged 0
Melee 2

Placeholder Image

Characteristics

2
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0 +FR
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2 +FR
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DE-10 Blaster Pistol
Range
Long
Skill
Ranged: Light
Accurate 1, Stun Setting, Telescopic Sight
Damage
6
Critical
2
Blade Breaker
Range
Engaged
Skill
Melee
Defensive 2, Pierce 1, Sunder
Damage
+0
Critical
4

0
135
90
11/13

Weapons & Armor

DE-10 (2 HP, Telescopic Optic Sight pre-installed)
*Easy to repair (see CotR 51)
Blade Breaker (1 HP)
Catch Vest (bomber jacket)
*2 soak vs. energy, 1 soak else

Personal Gear

Modular Backpack Frame (Storage unit + Power unit)
Load-bearing gear
Macrobinoculars
Wilderness Survival Kit
Comlink (handheld)
Nullicaine x2
Stimpack x3

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Indistinguishable 1 Species (F&D 145) Opposing characters upgrade the difficulty of checks to identify Tep once per rank.
Prime Positions 1 Warleader 1-1 (KtP 31) When Tep or an ally within Short range takes cover, that character increases their Soak against ranged attacks once per rank until they leave cover.

Force Powers

Force Rating
1
Power
Sense
Description
Tep can sense the Force interacting with the world around them.

Tep may spend 1 FP to sense all living things within Short range.

Tep may spend 1 FP to sense the current emotional state of one living target with whom they are engaged.
Upgrade Effect
Control Ongoing Effect: Commit 1 Force Die. Once per round, when an attack targets Tep, upgrade the difficulty of the pool one.
Power
Enhance
Description
Tep can perform athletic feats beyond the scope of their natural abilities.

When making an Athletics check, Tep may roll an Enhance power check as part of the pool. The user may spend FP to gain Success or Advantage on the check.
Upgrade Effect
Control Enhance can be used with the Resilience skill.

Background

Tep no longer remembers much about who they were before they joined the Rebellion. Even the name "Tep" is just one in a long line of fabricated identities. Tep was born to a Clawdite who was away from Zolan when the New Order was established and so managed to escape the Imperial blockade of their homeworld. Tep grew up hiding their species to avoid being conscripted by Imperial Intelligence. They awakened to their Force sensitivity fairly young, but treated those powers with the same caution as their shapeshifting. Shortly before the Battle of Yavin, Tep made contact with a Rebel recruiter and enlisted. Tep hid their Force Sensitivity and shapeshifting from the Rebellion at first, but getting flagged as a SpecForce candidate made that untenable. An accommodation had to be made.

As a Force Sensitive soldier in the Rebellion, Tep was always at risk of discovery by Inquisitors following up on reports of strangely capable Rebels. Luckily, the ability to shapeshift allowed for effective ways of avoiding detection. Periodically, Tep would be shuffled between identities, Alliance Intelligence using fabricated identities to allow them to "transfer" between units and shed a compromised identity in the process. This process was repeated over several tours of duty, such that there many not be many, if any, individuals apart from Tep who have access to the full scope of their service.

Now the Galactic Civil War is entering a new stage. With Emperor Palpatine and Darth Vader dead, the Inquisitorius no longer seems so unassailable. Tep was engaged in developing a plan of action for luring out Inquisitors in order to neutralize them, using themself as the bait, when they had their vision. What Tep saw in the Force convinced them to abandon their plans and muster out of the Alliance military in order to follow the Force's will.

Motivation

Desire: Knowledge. Tep wants to find out who they even are now, without the revolving door of different guises or the structure of military life.

Fear: Inquisitorius. Tep's life has been taken up with running and hiding from the Inquistors. Even after Endor, Tep is not sure they can face an Inquisitor and live.

Strength: Courageous. Tep has fought against the Empire for roughly five years; they are not afraid of confrontation or a fight.

Flaw: Inflexible. Tep is very used to fighting wars and does not have a well-defined identity outside of that; they are quick to violence, and militaristic thinking appeals to them.

Morality

Morality: 50

Strength: Consistency

Having to move from identity to identity, each needing to be distinctive enough to avoid anyone connecting the dots, had a destabilizing effect on Tep's personality and identity. They developed a set of innocuous rituals in order to hold on to some sense of self. These rituals comfort Tep, and serve as a tenuous link to their reasons for enlisting in the first place.

Weakness: Obstinance

Tep has spent years as a war fighter, and has great difficulty seeing the Galaxy in any other terms. While they do not glory in conflict or violence—"quiet professionalism" has always been their byword—that is still their baseline method of thought: Objectives are to be designated and seized, resources marshaled, and enemies must have their ability to fight destroyed.

Description

Tep's current guise is that of a tall, blue-skinned Duros woman somewhere in her mid-20's. None of their personal effects from before their service remain, so they dress in variations of their PT uniform, with the addition of a bomber jacket that is actually a Catch Vest. To help sell the guise, Tep has been issued the following "personal items:" A wrist chrono (alarm and stopwatch features included), a holo that appears to depict Tep with another Duros soldier, and a SpecForce ID card indicating rank (Corporal) and security clearance (oddly high for a Corporal) only.

In their natural form, Tep has greenish-yellow skin and blue irises.

Other Notes

Species XP: 95
Additional starting XP: 30
Force Power XP: 10

Agi 2->4 70
Will 1->2 20

Sense power 10
Control upgrade 10
Enhance power 10
Control upgrade 5

Melee rank 0->1 5
Prime Positions 5

Credits 500+2500
DE-10 1400
Blade Breaker 250
Catch Vest 300

Macrobinoculars 75 (Enc 1)
Nullicaine x2 50
Stimpack x3 75
Comlink 25
Modular Backpack Frame 10
Storage Unit 25 (Enc -3)
Power Unit 250 (Enc 3)
Load-bearing Gear 100 (Enc -3)
Wilderness Survival Kit 350

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