Stimpack Specialization 3 |
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Stimpacks heal 3 additional woundd (per rank) |
Grit 3 |
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Gain +3 strain threshold |
Surgeon 2 |
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When making a Medicine check, the target heals 2 additional wound (per rank) |
Bacta Specialist 1 |
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Patients recover 1 additional wound from bacta tanks or long-term care. (per rank) |
Full Throttle |
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Make a Hard PPP Piloting check to increase a vehicle's top speed by 1 for two rounds (rounds = cunning) |
Skilled Jockey 2 |
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Remove 2 setback die from all Piloting checks the character attempts |
Full Throttle (Improved) |
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Suffer 1 strain to attempt Full Throttle as a maneuver and reduce difficulty to Average PP |
Master Pilot |
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Once per round when piloting a starship, may suffer 2 strain to perform any action as a maneuver. |
Dedication (Intellect) |
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Gain +1 Intellect |
Stim Application |
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Make a PP Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain. |
Master Doctor |
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Once per round, suffer 2 strain to decrease difficulty of a Medicine check by 1. |
Let's Ride |
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Once per round, may mount or dismount a vehicle or beast, cockpit, or weapon station as an incidental. |
Improved Stim Application |
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When performing Stim Applicatoin, may increase difficulty of check to Hard, and target only suffers 1 strain. |
It's Not That Bad |
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Once per session, when an ally would suffer a critical injury, make a Hard Medicine check to stop the ally from gaining the critical injury. |
Dedication(Agility) |
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Gain +1 Agility |
Forager |
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Remove 2 setback die from checks to find food, water, or shelter. Survival checks to forage take half the time. |
Toughened 1 |
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Gain +2 wound threshold |
Well Rounded (Underworld and Steetwise) |
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Knowledge(Underworld) and Streetwise permanently become career skills. |
Dodge 1 |
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When targeted by a combat check, may suffer 1 strain to upgrade difficulty of the check by 1. |
Anatomy Lessons |
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After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
Dead to Rights |
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Spend 1 Destiny Point to add additional damage equal to half agility (rounded up) to one hit of a successful attack with ship or vehicle-mounted weapon. |