Reyal Parhelon by Storyteller323

Species
Zabrak
Career
Seeker
Specializations
Hunter
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Explorer's Knife
Range
Engaged
Skill
Melee
Vicious 1, +1 Blue dice to survival checks.
Damage
+1
Critical
3

0
105
20
12/14

Weapons & Armor

Blaster Rifle
Explorer's Knife
Heavy Clothing

Personal Gear

Mk. III Modular Backpack (4/4 Pouches)
^ Survival Equipment Inc. "Survivalist" Mess Kit.
^ 2 Field Ration Packs.
^ Glow Rod.
^ Survival Equipment Inc. "FlashFire" Camp Stove.
^ Climbing Gear.

Utility Belt
^ Extra Reload.
^ Handheld Comlink.
^ Macrobinoculars.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Hunter Force and Destiny Page 88 Add one blue dice per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to critical injury results against beasts or animals per rank of Hunter.

Background

Reyal Parhelon has been in the wild places of Iridonia as long as he can remember. His parents were a pair of recluses who taught him to live and shoot in the wilds since he was old enough to hold a rifle. They died in the opening conflicts of the Battle of Iridonia, in the very middle of the clone wars. Reyal was seven at the time, and himself would have died under the steel feet of the confederacy's battle droids if not for the timely intervention of Jedi General Barro Teberan and the 450th Clone Legion, who would become the leading figures in the defense of Iridonia.

Perhaps out of pity, Barro took young Reyal under his wing as a guide, using the boy's knowledge of the Iridonian landscape to his advantage, in a similar, albeit longer-term, fashion to Numa in the Ryloth campaign. Reyal, always scrambling alongside Barro, became a common sight aboard the Jedi's Venator "The Dawnbreaker," though the boy was never brought along to live combat situations.

At some point, Barro became aware of Reyal's latent force-sensitivity, but knew the boy, now almost nine, would be too old to be trained, especially in the tumultuous times of The Clone Wars. Barro was a clever bastard, though, and had quite an affection for his young companion, and so came up with a sneakier solution: If he could not train the boy openly, he would instead merely advise him, giving Reyal pieces of advice in particular situations that have double meanings, both being good advice for the situation at hand as well as good advice in relation to the Force and its use. It is something of a grim irony that this indirect training is what ultimately saved Reyal from Order 66, taking advantage of the fact that he was not a jedi or a padawan to flee into the Iridonian wilderness before the clones could figure out what to do with him, with some last advice imparted to him in Barro's dying words, words that still haunt him to this day...

Now, Reyal is a hermit, spending most of his time in a small wilderness cottage hunting day-to-day for food and scouting the area for resources, only occasionally travelling to a nearby city to sell pelts or parts from wildlife that he has in excessive surplus, usually for supplies. He keeps his head down, and the empire for the most part doesn't notice him. But that's the trick isn't it? He won't avoid notice for much longer. The wheels of The Force will soon turn...

Motivation

Reyal, currently, has no real motivation, mostly just living day-to-day. One could say he is searching for a motivation.

Morality

Moral Strength - Independence.
Moral Weakness - Arrogance.
Morality - 50.

Reyal is resourceful, having survived most of his life on his own in the Iridonian wilds, but when he feels things are going to slow he may sneak off to try and handle things on his own, which can land him in trouble.

Description

Reyal looks fairly nondescript for a Zabrak, with a crown of small horns, tan skin and bright blue eyes, and dark tattoos on his face that frame his eyes and have small lines on his head, chin and cheeks. He usually wears tan clothing handmade from animal pelts or cheap, albeit heavy, clothes purchased from the nearby Torank City, most notably a special tan jacket made of superdense fabric that he purchased during a particularly nasty winter. He is never anywhere without his backpack or his rifle, usually held in a holster strapped to the side of his backpack. He keeps his knife, folded up, on his belt or one of the straps on his backpack if he is not wearing pants that require a belt. Should he ever get a Lightsaber he will most likely place that where he usually puts his knife and instead keep the knife in one of his boots.

Other Notes

Fearsome Countenance: Zabrak add an automatic advantage to all coercion checks they make.

His Rifle: https://cdnb.artstation.com/p/assets/images/images/018/827/895/large/sergey-kolesnik-zok1.jpg?1560883260

EXP EXPENDITURE:
Starting EXP:
30 - Bring Cunning to 3
30 - Bring Agility to 3
40 - Bring Agility to 4
5 - Purchase Hunter talent.

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