Character Name

Miriam "Maggie" Fatima by EinherjarLucian

Species
Human
Career
Commander
Specializations
Figurehead, Force Adherent, Force Sensitive Emergent, Ambassador, Martial Artist, Commodore
System
Age of Rebellion

6
Threshold 16
Current 9
Threshold 15
Current 10
Ranged 2
Melee 3

Placeholder Image

Characteristics

4
2
3
4
4
5

Skills

Skill Career? Rank Roll
Astrogation (Int) X 0
Athletics (Br) X 2
Charm (Pr) X 2
Coercion (Will) X 1
Computers (Int) X 0
Cool (Pr) X 3
Coordination (Ag) X 2
Deception (Cun) X 1
Discipline (Will) X 3
Leadership (Pr) X 4
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) X 3
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Combat Staff "Breakthrough"
Range
Engaged
Skill
Melee
Concussive 2, Ensnare 1, Defensive 1, Disorient 2
Damage
7
Critical
5
Powered Combat Staff "Aftershock"
Range
Engaged
Skill
Melee
Concussive 2, Ensnare 1, Defensive 1, Accurate 2, Stun 5
Damage
7
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
3
Critical
4

0
1360
20950
9/17

Weapons & Armor

Vierge Armor (Soak 2, Def 2)
Regulus Armor (Soak 4, RDef 1)

**Blaster Pistol** *(Dmg 6, Crit 3, Stun Setting)* !roll [pa]

**Arena Hammer** *(Brawn 4 [Influence: Brawn, Vitamins], Melee 2, +5 Damage [Weighted Head], Crit 5, 1 HPs, Knockdown, Concussive 1 [Weighted Head], Stun 4 [Shock Pulse Emitter], Disorient 1 [Shock Pulse Emitter], Blast 3, Two-Handed, Push Aside, Extended Reach)* **Extended Reach:** Spend 1 strain to select target at up to Short range. **Push Aside:** If hit is successful, may force target to move to Short range as an out-of-turn incidental. May spend :Triumph: on hit to knock opponent down. **Power Hammer Blast:** 1/round may forgo damage to knockback all Engaged enemies and allies in outward radial burst. !roll [ppaa]

**Athletics** *(Brawn 4 [Influence: Athletics, Vitamins], Athletics 0, Influence: Athletics, Huttball!)* !roll [aaaabf]

**Powered Staff "Aftershock"** *(Brawn 3, Melee 2, Dmg 7, Crit 3, Engaged, Concussive 2, Ensnare 1, Defensive 1, Stun 5, Accurate 2, Two-handed, Push Aside, Extended Reach)* **Extended Reach:** Spend 1 strain to select target at up to Short range. **Push Aside:** If hit is successful, may force target to move to Short range as an out-of-turn incidental. May spend :Triumph: on hit to knock opponent down. !roll [ppabb]

**Powered Staff "Aftershock"** *(Brawn 3, Melee 2, Enhance Power: Brawn, Force Rating 2, Dmg 9, Crit 3, Engaged, Concussive 2, Ensnare 1, Defensive 1, Stun 5, Accurate 2, Two-handed, Push Aside, Extended Reach)* **Extended Reach:** Spend 1 strain to select target at up to Short range. **Push Aside:** If hit is successful, may force target to move to Short range as an out-of-turn incidental. May spend :Triumph: on hit to knock opponent down. !roll [ppaaabb]

**Hurl Sil 0 Object** *(Willpower 4, Discipline 3, Discipline Tool, Move Power [Hurl], Force Rating 2, Range 1 (Medium), Sil 0, Dmg 5, Crit -)* !roll [ppppff][a]

**Hurl Sil 1 Object** *(Willpower 4, Discipline 3, Discipline Tool, Move Power [Hurl], Force Rating 2, Range 1 (Medium), Sil 1, Dmg 10, Crit -)* !roll [ppppffd][a]

**Walking Staff ** *(Dmg +2 [5], Crit 4, Engaged, Defensive 1, Disorient 2)* Add 2 :BoosBla: when attempting to convince others to allow her to retain her staff.

Diplomat Robes (Soak 2, Def 2) - Diplomatic missions - Add a Boost to social checks claiming diplomatic authority, accessing classified data, and bypassing normal protocol. Armor Insert Attachment (Difficulty to spot Hard [ddd])

Concealing Robes (Soak 2, Def2) - Stealth/Combat missions - Add a Setback to checks to notice or recognize an individual wearing concealing robes.

**4x Micro Lockdown Grenades** *(Agility 2, Ranged Light 1, Dmg -, Crit -, Blast -, Entangling [No cost to ensnare], Ensnare 3, Accurate 1)* !roll [pabd]

Personal Gear

Typical Field Gear Loadout [Enc 9/17]
Base ET 7
Modular Backpack w/ 3 pouches [ET +6]
Load-Bearing Gear [ET +3]
Utility Belt [ET +1]
Combat Staff [1]
Blaster Pistol [1]
Holo-messenger [0]
Concealed Recorder [0]
Emergency Medpac [1]
Datapad [1]
Stimpack x3 [0]
Security Sweeper [1]
Recon Remote [1]
3-MAL secure comlink [0]
Earbud Comlink [0]
Ascension Pistol [1]
Grav Chute [1]
Holographic Disguise Matrix [1]

------------------------------------------------
3-MAL Secure Comm (Add 1 [s] to attempts to intercept communications. Add [b][b] to knowledge checks on current events, police and emergency service activity.)

BPEA-1A Cascader : Upgrade all Charm, Deception, and Leadership checks once.

Dress Uniform
Symbol of Command (Commanders carrying a symbol add [b] to social checks with other military personnel.)

Assets & Resources

Arena Armor
|

Reinforced Fancy Clothing
|Armor Insert Attachment [0]
||Set Armor to 2 Soak, 2 Defense

Vierge Armor (Customizable Armor)
|(Base Soak 1, Enc 2, 6 HP)
|Sealable, Lightweight 2
|Special Embellishment [Leadership]
| Add :Advantage: to Leadership checks
|Armor Insert Attachment [0]
||Set Armor to 2 Soak, 2 Defense
||Difficulty to detect is hard [ddd]
|Vacuum Seal [1]
|Holoconverter [0]
| Storage for four identities
|Strength Enhancing System [2]
| Increase Brawn by 1
|| 2x Athletics Skill mod
|| 2x Brace Talent mod
|OmniScan Integrated Scanner [1]
| Counts as general scanner
| Add [b] to detect mvmt or hidden targets
|| Perception skill mod
|Optical Camo System
||Stealth Skill
||Master of Shadows talent
||Two upgrades to stealth

Regulus Armor (Combat Armor)
|(Base Soak 4, RDef 1, Enc 2, 5HP)
|Sealable, Extra Soak, RDef 1, Lightweight
|Superior [1HP/Integral]
|Vacuum Seal [1]

Powered Melee Staff "Aftershock"
(Dmg 7, Crit 3, Concussive 2, Ensnare 1, Defensive 1, Accurate 1, Stun 5, Two-handed, Enc 5)
| Base (Concussive 1, Ensnare 1, 2H,
| Defensive 1, Customizable, Stun 3)
| Weighted Head Attachment
|| Increase damage by 2
|| Increase Concussive by 1
| Balanced Hilt Attachment
|| Increase Accurate by 1
| Shock Pulse Emitter
|| Increase Stun by 2

Combat Staff "Breakthrough"
(Dmg 7, Crit 5, Concussive 2, Ensnare 1
Disorient 2, Defensive 1, Two-handed, Enc 1)
| Base (Concussive 1, Ensnare 1,
| Disorient 2. Defensive 1, Lightweight 4)

Consular-class Light Assault Cruiser "Dinah"
http://swsheets.com/v/lbb7a8xdp

YT-1300 Light Freighter "Desert Rose"
http://swsheets.com/v/sk1o0n5vs

AA-70 Command Speeder
http://swsheets.com/v/aorasmru0

Mercantiler Datapad [Mid Rim]

Specialist Leadership Tool
"Breakthrough - Command Staff"
| Enc 1 (Lightweight 7)
| Add 1 :Success: to Leadership checks
| Supreme (Upgrade skill once)
|Safety Features (Add [a] to check)
| Inbuilt Weapon ("Breakthrough")

Precision Negotiation Tool
"Rapid Response Market Datapad"
| Enc 1 (Lightweight 4)
| Remove 2 setbacks for Negotiation
| Supreme (Upgrade skill once)
| Safety Features (Add [a] to check)
| Add [s] to others' checks to find it on her

Precision Discipline Tool
"Pocket Digital Inspirational Texts"
| Enc 1 (Lightweight 4)
| Remove 2 setbacks for Discipline
| Supreme (Upgrade skill once)
| Safety Features (Add [a] to check)

12 bottles Whyren's Reserve
1 case (25ct) Corellian Whiskey

Knit scarf and cozy
Republic Era Novel

Critical Injuries & Conditions

**NOTE: The first attempt to use Brace with the Strength Enhancing System will cause Maggie to become *Immobalized* for one round**

----------------------------------------------------
Cover Identity: Mireille Harcourt
CEO, Weltall Industries
Fully Backstopped, Deep Cover, Business
Contact: Candace

Cover Identity: Illyana Harcourt
Field Claims Adjustor, Solaris Insurance

Cover Identity: Maria Balthasar
CEO, Bledavik Promotions, LLC
Manager, Huttball Team
Fully Backstopped, Deep Cover, Business

Cover Identity: Emeralda Kasim

Talents

Name Book & Page Description
Command 4 Add [b] per rank of Command when making Leadership checks. Affected targets add [b] to Discipline checks for the next 24 hours.
Inspiring Rhetoric Take the Inspiring Rhetoric action; make an Average [dd] Leadership check. Each success, 1 ally within close range recovers 1 strain. Spend advantage to cause 1 affected ally to recover 1 additional strain.
Inspiring Rhetoric (Improved) Each ally affected by Inspiring Rhetoric gains [b] on all skill checks for a number of rounds equal to ranks in Leadership.
Calm Commander May use ranks in Cool to upgrade Mass Combat checks instead of ranks in Leadership.
Resolve 3 When she involuntarily suffers strain, she suffers 1 less strain per rank of Resolve, to a minimum of 1.
Positive Spin 1 When a character's Duty would increase, it increases by an additional 1 per rank of Positive Spin.
Commanding Presence 3 Remove [s] per rank of Commanding Presence from Leadership and Cool checks.
Commanding Presence (Improved) Once per session, may take Commanding Presence action; make an opposed Cool vs. Discipline check to force target to leave the encounter.
Push Aside After making a successful Melee, Brawl, or Lightsaber combat check against an engaged foe, the character may force the opponent to move to short range as an out-of-turn incidental in a direction of the opponent's choosing. The character may spend [T] to cause the opponent to fall prone after moving.
Confidence 2 May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. If difficulty is reduced to Simple, she does not need to make a check.
Dedication (Presence) x2 Increase Presence Characteristic
Indistinguishable 1 Opposing characters upgrade the difficulty of checks made to identify Maggie once per rank.
Sleight of Mind 1 Add [b] per rank to all Stealth checks unless the being attempting to detect the character is immune to Force powers.
Extended Reach When armed with a two-handed melee weapon, she may suffer one strain to make a Melee combat check with that weapon targeting a enemy at up to short range.
Uncanny Senses 1 Add [b] per rank to all Perception checks.
Grit 2 Gain +1 strain threshold.
Touch of Fate Once per session, add [bb] to any one check.
Balance When recovering strain at the end of the encounter, Maggie may add [f] equal to her Force Rating, and recovers extra strain equal to the amount of [l] rolled.
Force Rating +1 Gain +1 Force Rating per rank.
Dedication (Willpower) Increase Willpower Characteristic
Kill With Kindness 1 Remove one setback from all Charm and Leadership checks.
Nobody's Fool 1 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Dodge 2 When targeted by a combat check, may take a number of strain up to ranks in Dodge to upgrade the difficulty of the check an equal number.
Intense Presence Spend 1 destiny point to reduce strain equal to Presence rating.
Natural Charmer Once per session may reroll one charm or deception check.
Iron Body 1 Remove :Setback: per rank from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank to a minimum of 1.
Precision Strike When Maggie inflicts a crit with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy [d] crit result. Additionally, whenever she defeats a minion or rival NPC, she may always choose to do so by nonlethal means, even if the environment or exceptional circumstances would normally make that very difficult or impossible.
Parry 1 When hit by a Brawl, Melee, or Lightsaber attack, suffer 3 strain to reduce damage by 2 plus ranks, once per hit.
Toughened 1 Gain +1 wound threshold.
Grapple Once per round, Maggie may perform the Grapple maneuver. Until the beginning of her next turn, enemies must spend two maneuvers instead of one maneuver to move from engaged range to short range of her.
Natural Leader Once per session, may reroll one cool or leadership check.
Dedication (Cunning) Increase Cunning Characteristic
Rapid Reaction 1 Suffer a number of strain to add an equal number of :Success: to initiative checks up to ranks.
Fire Control Take the Fire Control maneuver; all combat checks made from the current starship or vehicle count their target's silhouette as one higher than normal until the beginning of the character's next turn. Does not stack.
Dedication (Brawn) Increase Brawn Characteristic

Force Powers

Force Rating
2
Power
Influence
Description
Maggie may attempt to guide, shape, and even twist the thoughts and feelings of another.
Upgrade Effect
Basic Power Maggie may spend [FP] to stress the mind of one living target she is engaged with, inflicting 2 strain.
Control: Skills When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence power check as part of her dice pool. She may spend [FP] to gain [SU] or [ADV] (user's choice) on the check.
Control: Emotion/Belief She may make an opposed Discipline vs. Discipline check combined with an Influence power check. If she spends [FP] and succeeds on the check, she can force the target to adopt an emotional state or believe something untrue, lasting for one round or 5 minutes.
Magnitude 2 Spend [FP] to increase targets affected equal to magnitude upgrades purchased.
Strength When stressing the mind of a target, inflicts 2 strain instead of 1.
Range 1 Spend [FP] to increase the range at which the character can touch minds by a number of range bands equal to the number of rance upgrades purchased.
Power
Foresee
Description
Foresee allows Maggie to look into the Force and see vague hints of her near future. These hints may be blurry visual images, brief samples of sound, or simple emotions.
Upgrade Effect
Basic Power Maggie may spend [FP] to gain vague hints of events to come in the next day of her own, personal future.
Power
Enhance
Description
Enhance allows Maggie to perform athletic feats beyond the scope of her natural abilities.
Upgrade Effect
Control: Brawn Ongoing Effect: Commit [FR]. Maggie increases her Brawn characteristic by 1 (to a maximum of 6).
Control: Resilience Maggie can use the Enhance basic power with the Resilience skill.
Control: Brawl Maggie can use the Enhance basic power with the Brawl Skill.
Control: Coordination Maggie can use the Enhance basic power with the Coordination skill.
Control: Force Leap [Horiz] Take a Force Leap action: Make an **Enhance power check**. Maggie may spend [FP] to jump horizontally to any location in short range. She can use this to leap over obstacles or impassable terrain.
Control: Force Leap [Vert] When taking a Force Leap action, Maggie can leap to any location in range vertically as well as horizontally.
Basic Power When making an Athletics check, Maggie may roll an **Enhance power check** as part of the pool. She may spend [FP] to gain :Success: or :Advantage: on the check.
Power
Move
Description
Maggie can move small objects via the power of the Force
Upgrade Effect
Basic Power Maggie may make a *Move power check*, spending [FP] to move one object of Sil 0 that is within short range up to her maximum range (default: Short).
Range 1 (Max: Medium) Spend [FP] to increase the maximum range at which she can move objects by a number of range bands equal to the number of Range upgrades purchased. May activate multiple times.
Strength 1 Spend [FP] to increase the maximum silhouette of objects she can move by a number equal to the number of Strength upgrades purchased. She may activate this multiple times.
Hurl Maggie can hurl objects to inflict damage. Make a Move power check long with a Discipline-based ranged attack check. The attack difficulty is equal to the silhouette of the object being thrown, and only succeeds if she can also spend enough [FP] to move the object.
Pull Maggie can pull objects out of secure mountings or out of an opponent's grasp.
Power
Sense
Description
Maggie can sense the Force interacting in the world around her.
Upgrade Effect
Basic Power Maggie may spend [FP] to sense all living things within short range (including animals and sentient beings).
Control: Sense Thoughts Maggie gains the ability to detect the surface thoughts of the target. The power gains the effect: Spend [FP]. Maggie senses the current thoughts of one living target with whom she is engaged. She may activate this multiple times.
Basic Power Maggie may spend [FP] to sense the current emotional state of one living target with whom she is engaged.

Background

Beginning: Visionary Opportunist

Maggie was born to a high house on a world which was friendly to the Republic. It maintained a neutral, if cordial to the Republic, stance throughout the Clone Wars, militarily in a position to withstand a Separatist blockade. However, with the rise of the Galactic Empire, the leaders of her world balked at some of the oppressive tactics of the New Order, and were rewarded with a swift invasion.

Maggie's position in the Orthodoxy and the nobility placed her as the next heir to the title of Holy Mother. She believes that the Alliance to Restore the Republic is the best chance for her world, and she will do whatever it takes to see them succeed.

Attitude Towards the Force: Duty to Tradition
Maggie's world has a rich culture of Force worship, another reason why the Empire invaded so quickly. Maggie is not only a member of a sect of Force-worshipers, but with the death of her mother, she is the de facto leader of this sect on her world. She is currently cut off from them, but if her world is liberated, she would be able to bring a considerable group of allies to the Rebellion... assuming they haven't been wiped out by the Empire.

Maggie believes in the Force in the same way as a monotheist believes in a deity. She believes it has a will of its own, and moves and shapes the galaxy for the good, ultimately. She understands, and has seen first hand, the evil that sentients can descend to... but she also has seen the heights to which they can rise, with the Force as their ally.

Reason for Adventure: The Local Leader
Maggie takes her responsibilities seriously, even at her young age. It pains her to be away from her people, but she firmly believes that the Force has guided her to the right place as part of the Rebellion.

Family: The Pirate Princess
Maggie's younger sister, Risa, is the captain of a group of privateers and pirates from their world. Maggie and Risa argued about how to best serve Andvar: Maggie wanted to gain allies in the Alliance, while Risa wanted to free their world entirely by their own hands. Both have been relatively successful, though Maggie is clearly playing the long game.

Motivation

**Motivation:** Lead by Example
Maggie believes that to be a leader, she must continually set a good example and hold herself to a higher standard. She is calm under fire, patient, and understanding while remaining firm and resolved to press ahead and achieve her mission objectives. She seeks to inspire her team and inspire others to greatness, lifting up instead of tearing down.

====== Squad/Squadron Check Templates

**Take Command (Create Squad/Squadron)** *(Presence 5, Leadership 4, BPEA-Cascader, Symbol of Command, Command 2, Influence [Control: Skill], Force Rating 2, Kill With Kindness 1 [Remove 1 Setback], Commanding Presence 1 [Remove 1 Setback])* Maggie forms a squad or squadron from up to eleven available allied minions within engaged range. These minions are now members of Maggie's squad or squadron. !roll [pppppabbbbbffd]

**Enter Formation (Squad)** *(Presence 5, Leadership 4, BPEA-Cascader, Symbol of Command, Command 2, Influence [Control: Skill], Force Rating 2, Kill With Kindness 1 [Remove 1 Setback], Commanding Presence 2 [Remove 2 Setback])* Maggie orders her squad into the following formation:

**[Squad] Dug In** Squad assumes a defensive posture. Add :Setback: to attacks targeting the squad or Maggie. Stacks with other defensive bonuses.
**[Squad] Skirmish** Squad members fan out and are given overlapping fire arcs to ward off ambushes or traverse unsafe areas. Add :BoosBla: to Vigilance checks made by the squad or its leader to determine initiative or to any Perception checks to detect an enemy. Also requires enemies to spend one additional :Advantage: to activate the Auto-fire or Blast weapon qualities when targeting the squad.
**[Squad] Close** Concentrate fire on a single target. Adds :BoosBla: to any attack made by the squad.
**[Squad] Mission Specialist (Computers/Mechanics/Medicine/Skulduggery/Survival/Knowledge)** While the squad is in this formation, Maggie can use her Leadership skill to perform a single check of the selected skill. She can only do this a number of times equal to her ranks in Leadership per session.
**[Squad] Comm Silence** Moves the squad into position undetected. Add :BoosBla: to all stealth checks made by the unit.
**[Squad] Search Party** Employs search patterns and grids to efficiently cover ground to hunt enemies or find lost units. Add :BoosBla: to any Survival checks to track a target and to all Perception checks.

*During Combat* !roll [pppppabbbbbffdd]
*Out of Combat* !roll [pppppabbbbbffd]

Duties

**Duty:** Political Support - 900 (CR9) ***Positive Spin is in effect***
Every blaster, starfighter, and thermal detonator in the galaxy is useless without the political will to truly challenge and overthrow Palpatine and his New Order. Maggie is determined to bring as many factions, systems, and sectors as possible to the side, and the aid, of the Alliance.

====== Alliance Marine Expeditionary Unit "Jasper Squad"
CO - Jasper Actual - LCDR Miriam Fatima, CO, CCLAC Dinah

Marines: Br 3, Agi 3 (Soak 5, DEF 1, Breath mask/respirator)
Skills: Discipline, Ranged [Heavy], Ranged [Light]
**Blaster Rifle** Damage 9, Crit 3, Stun Setting, Ranged [Heavy] *(Squad 5, Agi 3)* !roll [pppa]

XO - Jasper-1 - 2nd Lieutenant Claude Wallace
Infantry - (J3) Sgt Raz, (J4) Lance Trooper Riley Miller, (J9) Trooper Nico, (J10) Trooper Godwin, (J11) Trooper Jeanne
Specialists - (J2) Sgt Kai Schulen (Survival), (J5) Lance Trooper Ela Ren'alix (Computers), (J6) Trooper Wranagh (Mechanics), (J7) Trooper Wix (Skulduggery), (J8) Trooper Samson Howell (Medicine)

Description

Maggie is a young human woman with long auburn-brown hair tied back in a colorful scarf, and bright blue eyes. Whenever appearing in public, except where she needs to conceal her identity, she wears the ceremonial red half-cloak of the Mother of the Nisan Orthodoxy.

She has several outfits which vary depending on need. She has several Alliance uniforms, both field and dress officer uniforms. She has a Diplomat's Robe and a Concealing Robe for various dedicated mission profiles. She has the "Vierge" customizable armor, which is sleek armor meant to be worn both on a ship or in light duty espionage missions. All of these are modified to support Armor Insert attachments. Finally, she has the Regulus Combat Armor, intended to be worn into heavy combat and mass battle situations.

====== Check Templates

**Influence Emotions/Belief** *(Willpower 4, Discipline 3, Pocket Digital Inspirational Texts, Force Rating 2)* Make an opposed Discipline vs. Discipline check combined with an Influence power check. If she spends [FP] and succeeds on the check, she can force the target to adopt an emotional state or believe something untrue, lasting for one round or 5 minutes. Increase range by one band per [FP]. Increase number of affected targets by two per [FP]. !roll [ppppff][a]

**Inspiring Rhetoric (Improved)** *(Presence 5, Leadership 4, BPEA-Cascader, Specialist Leadership Tool (Upgrade, :Success: :Advantage:), Vierge Armor (:Advantage:), Symbol of Command, Command 4, Influence [Control: Skill], Force Rating 2, Kill With Kindness 1 [Remove 1 Setback], Commanding Presence 3 [Remove 3 Setback])* Each :Success: , 1 ally within range recovers 1 strain, gains :blue: on all checks for a number of rounds equal to ranks in Leadership (4), and gains :blue: once for all Discipline checks for the next 24 hours. Spend :Advantage: to cause affected ally to recover 1 additional strain. !roll [pppppabbbbbffdd][saa]

**Commanding Presence (Improved)** *(Presence 5, Cool 3, Commanding Presence 3 [Remove 3 Setback])* Once per session, may target a minion, minion group, or rival and make an opposed Cool vs Discipline check. If successful, the opponent removes itself from the encounter for the duration of it. !roll [pppaa]

**Negotiation (Buy/Sell Rarity X)** *(Presence 5, Negotiation 3, Benefit Analysis Datapad [Upgrade Ability Once, Remove 2 Setbacks, Add Advantage], Influence Force Power, Unskilled assistance from X)* !roll [ppppabff][a]

**Initiative Check - Cool** *(Presence 5, Cool 3, Rapid Reaction 1)* !init pc [pppaa][s]

**Initiative Check - Vigilance** *(Will 4, Vigilance 1, Rapid Reaction 1)* !init pc [paaa][a]

**Mass Combat - No Vehicle Support** *(Force Size X, Leadership 4, Command 4, Symbol of Command)* !roll [ppppbbbbb]

**Mass Combat - Command Van** *(Force Size X, Cool 4, Command 4, Symbol of Command, Holotank)* !roll [ppppbbbbb][aa]

**Mass Combat - Dinah** *(Force Size X, Leadership 4, Command 4, Command Pod, Symbol of Command, TCCS, Holotank)* !roll [ppppppbbbbbb][aaaa]

**Strain Recovery - Cool** *(Presence 5, Cool 3, Balance, Force Rating 2)* !roll [pppaaff]

**Discipline Check - Resist Fear** *(Willpower 4, Discipline 3, Pocket Digital Inspirational Texts, Confidence 2 - Reduce difficulty twice)* !roll [pppp][a]

**Perception Check** *(Cunning 4, Perception 1, Uncanny Senses 1, OmniScan (+1 Perception))* !roll [ppaab]

**Athletics Check** *(Brawn 2, Athletics 0, Strength Enhancing System (Brawn +1, Athletics +2), Enhance Athletics)* !roll [ppaff]

**Resilience Check** *(Brawn 2, Resilience 1, SES (Brawn +1), Enhance Resilience, Iron Body 1 [Remove 1 setback])* !roll [paaff]

**Coordination Check** *(Agility 2, Coordination 2, Enhance Coordination, Iron Body 1 [Remove 1 setback])* !roll [ppff]

**Stealth Check** *(Agility 2, Stealth 0, Sleight of Mind 1)* !roll [aab]

**Stealth Check [Vierge]** *(Agility 2, Stealth 0, OCS (Stealth +1, Upgrade Stealth Checks 2x), Sleight of Mind 1)* **Master of Shadows** Spend 2 strain to reduce the difficulty of skulduggery or stealth checks by 1. !roll [ppab]

**Leadership** *(Presence 5, Leadership 4, BPEA-Cascader, Symbol of Command, Command 4, Influence [Control: Skill], Force Rating 2, Kill With Kindness 1 [Remove 1 Setback], Commanding Presence 2 [Remove 2 Setbacks])* !roll [pppppabbbbbff]

**Leadership - Breakthrough/Vierge** *(Presence 5, Leadership 4, BPEA-Cascader, Specialist Leadership Tool (Upgrade, :Success: :Advantage:), Vierge Armor Embellishment (:Advantage:), Symbol of Command, Command 4, Influence [Control: Skill], Force Rating 2, Kill With Kindness 1 [Remove 1 Setback], Commanding Presence 2 [Remove 2 Setbacks])* !roll [pppppabbbbbff][saa]

**Charm Check** *(Presence 5, Charm 2, Cascader [Upgrade Ability Once], Influence [Control: Skill], Force Rating 2, Kill With Kindness 1 [Remove 1 Setback])* !roll [pppaaff]

**Deception Check** *(Cunning 4, Deception 1, Cascader, Influence [Control: Skill], Force Rating 2)* !roll [ppaaff]

**Coercion Check** *(Willpower 4, Coercion 1, Influence [Control: Skill], Force Rating 2)* !roll [paaaff]

**Resist Charm** *(Presence 5, Cool 3, Nobody's Fool 1 [Upgrade Difficulty Once])* Difficulty: [ccccd]

**Resist Coercion/Deception** *(Willpower 4, Discipline 2, Pocket Digital Inspirational Texts, Nobody's Fool 1 [Upgrade Difficulty Once])* Difficulty: [cccc][t]

Other Notes

==== Current
XP: 1310, Duty: 920, Credits: 14925, Downtime 5h

==== Creation
Human Commander (Figurehead) - 223333 - 20 Duty Spent (+15xp, +1000cr) Starting 125xp - +10xp Recruit Bonus, +10xp SFL training earned - 145xp, 1500cr

==== Mission Log
Operation Who Lives: +60XP, +50 Duty, +300cr, +24h downtime. CR0, 24h downtime.
Operation Snowfall I: +70XP, +25 Duty, +300cr, +24h downtime. CR0, 48h downtime.
Operation Snowfall II: +80XP, +20 Duty, +300cr, +24h downtime. CR0, 72h downtime
Operation Housebroken: +40XP, +10 Duty, +3150cr, +24h downtime. CR1, 66 downtime.
Operation Amber Union: +20XP, +25 Duty, +400cr, +24h downtime. CR1, 90 downtime.
Operation Fete: +25XP (Motivation), +25 Duty (Duty, Positive Spin), +400cr. CR1, 104 downtime.
Operation Monastery: +25XP (Motivation), +15 Duty (Base), +400cr, +2500cr bounty. CR1, 128 downtime.
Operation Blind Date: +20xp (base 20), +15 duty (base 5 + 5 duty + 5 positive spin), +500cr, +24h. 33 hours, CR2.
Operation No Name: +20xp, +20 Duty (+5 Triggered Duty, +5 Positive Spin), 500cr, +24h. CR2, 32.5h.
Operation Jade Iris: +20xp (15xp base, +5xp Motivation), +5 duty, +500cr, +24h.
Operation Surprise Party: +25xp (20xp base, +5 Motivation), +30 duty (15 base, +5 duty trigger, +5 positive spin, +5 mission report), 500cr, +24h.
Operation Stormy Night: +25xp (+20xp base, +5xp motivation), +15 Duty (+5 base, +5 duty triggered, +5 positive spin), +1800cr (+600 base, +1200cr). Promoted to CR3, +24h.
Operation Planetoid Psychology: +25xp (+20xp base +5xp motivation), +30 duty (+15 duty + 5 duty triggered +5 AAR), 600cr, +24h.
Operation Smoked Gouda: 20xp (15xp base + 5xp motivation), 10 duty (10 base), 600cr, 24h. 52h Total.
Operation Sacramento Nights: +25xp (+20xp base, +5xp motivation), +20 duty (+15 base, +5 AAR), +600cr, +24h. 76h total. Add "Ambassador" specialization.
Operation Malachite Lance: +25xp (+20xp base, +5xp motivation), +25 duty (+15 base, +5 duty triggered, +5 positive spin), +600cr, +24h. 52h total.
Operation Stab in the Dark: +20xp (20xp base), +25 Duty (15 base + 5 motivation triggered + 5 Positive Spin), +700cr, +24h. CR4
Operation Puppet Master: +25xp (+20xp base, +5xp motivation), +15 duty (+15 base), +700cr, +24h downtime, CR4.
Operation Elron: +25xp (+25xp base, +5 motivation), +25 duty (+10 base, +5 duty triggered, +5 positive spin, +5 AAR), +700cr, +24h. CR4
Operation Intrigue at Court: +20xp (+20xp base), +25 duty (+15 duty, +5 duty triggered, +5 positive spin), +700cr, +24h. 68h total.
Operation Snoop: +20xp (+20xp base), +20 duty (+10 base, +5 duty triggered, +5 positive spin) , +800cr, +24h. Promoted to CR5. Total 68h.
Operation Dinah Party: +25xp (+20xp base, +5 motivation), +10 duty (+10 base), +800cr, +24h. CR5, 45h total.
Operation Owners Owned: +20xp (+20xp base), +20 duty (+10 base, +5 duty triggered, +5 positive spin), +800cr, +24h. CR5, 69h total.
Operation Emancipation Arsenal: +25xp (+20xp base, +5xp motivation), +15 duty (+10 base, +5 AAR), +800cr, +24h. CR5, 87h total.
Operation Iron Sights: +20xp (+15xp base, +5xp motivation ), +20 duty (+15 duty base, +5 AAR), +800cr, +24h.
Operation Cake Day: +20xp, +5 duty, +100cr.
Operation Clover War: +25xp (+20xp base, +5xp motivation), +15 duty (+10 duty base, +5 AAR), +900cr, +24h. Promoted to CR6.
Operation Iron Plating: +15xp (+15xp base), +10 duty (+10xp), +900cr, +24h.
Operation Jasper Calling: +25xp (+20xp base, +5xp motivation), +15 duty (+15 base), +900cr, +24h.
Operation Semester at Sea: +20xp (+20xp base), +10 duty (+10 duty base), +900cr, +24h.
Operation Mute Shyamaladingdong: +25xp (+20xp base, +5xp motivation), +10 duty (+10 base), +900cr, +24h.
Operation Uninvited: +25xp (+20xp base, +5xp motivation), +15 duty (+15 base), +900cr, +24h downtime.
Operation Steel Whispers: +20xp (+20xp base), +20duty (+10 base, +5 duty triggered, +5 positive spin), +900cr, +24h downtime.
Operation Taldot Pilgrimage: +25xp (+20xp base, +5xp motivation), +20 duty (+15 base, +5 AAR), 1000cr, +24h. Promoted to CR7.
Operation Spice of Life: +25xp (+20xp, +5xp motivation triggered), +20 duty (+10 base, +5 duty triggered, +5 positive spin), +1500cr (+1000cr pay, +500cr loot), +24h. CR7.
Operation Now You See Me: +25xp (+20xp base, +5xp motivation triggered), +15 duty (+15 duty base), +1000cr, +24h.
Operation Steel Faces: +25xp (+20xp base, +5xp motivation), +15 duty (+5 duty base, +5 motivation, +5 positive spin), +1000cr, +24h.
Operation Black Bridges: +10xp (+10xp base), +15 duty (+5 duty base, +5 duty triggered, +5 positive spin), +1000cr, +24h.
Operation Huttball Sidelines: +25xp (+20xp base, +5xp motivation triggered), +10 duty (+10 duty base), +1000cr, +24h.
Operation ISD: +25xp (+20xp base, +5xp motivation), +20 duty (+10 base, +5 duty triggered, +5 positive spin), +1100cr, +24h.
Operation Huttball Sidelines II: +25xp (+20xp base, +5xp motivation triggered), +25 duty (+15 duty base, +5 duty triggered, +5 positive spin), +1100cr, +24h.
Operation Huttball Glory I: +25xp (+20xp base, +5xp motivation triggered), +25duty (+15 duty base, +5 duty triggered, +5 duty positive spin), +3725cr (1100cr base, +3500 winner purse, -875 credits spent), +24h.
Operation Backup Singers: +25xp (+20xp base, +5xp motivation triggered), +10 duty (+10 duty base), +1100cr, +24h.
Operation Huttball Glory II: +25xp (+20xp base, +5xp motivation triggered), +25 duty (+15 base, +5 duty triggered, +5 duty positive spin), +1200cr, +24h.

=== GM'd Missions
Mission GM - Spring Training: +20xp, +10 duty

=== CR Awards
CR1 Awards: (a) YT-1300, (B)Luxury Passenger Compartments.
CR2 Awards: (A) Consular-class Light Assault Cruiser, (B) Holo-Tank attachment
CR3 Awards: (a) Theater Command and Control System, (b) AA-70 Command and Observation Speeder
CR4 Awards: (a) Advanced Targeting Array, (b) TC3 Attachment)
CR5 Awards: (a) Diplomatic Authorization. (b) Optical Camouflage System
CR6 Awards: (a) Hologoggles (Deception). (b) Holographic Disguise Matrix
CR7 Awards: (a) unused, (b) unused
CR8 Awards: (a) unused, (b) unused
CR9 Awards: (a) unused, (b) unused

=== Crafting/Modding
Mod - Trast & Maggie: 1 increase defense by 1 mod. -50cr.
Mod - Trast & Maggie: 1 increase soak by 1 mod, 1 increase difficulty to detect attachment to hard mod. -100cr.
Mod - Maniac & Maggie: -1500cr. Applied one mod to Holo-Tank for free with earned adv/tri on one roll.
Mod - Trast & Maggie: TCCS - Remove Setback, Add Adv, Add Adv -1500cr
Iriri Crafting - Combat Staff - 14h, 30cr
Failed Mod Check - Weighted Head (Additional Damage Failed)
Iriri Mod - Weighted Head - Add Damage, Add Concussive
Mods (Trast) - Advanced Targeting Array: Upgrade Gunnery, True Aim, Sniper Shot
Crafting (w Julie) - Grenades: 7h, -365cr.
Crafting - Julie making Combat Armor for Maggie: -42h, -3750cr. 2x plain armor, 1x: int attach (superior), extra soak, ranged defense, extra hard point, sealable, lightweight
Modding - Maniac modding for Maggie's armor attachments: -250cr.
Crafting - Julie making Customizable Armor for Maggie: -4h, -100cr. 1x plain armor, 1x: extra hard point 2, sealable, lightweight 2, special embellishment [leadership].
Crafting - Julie making Powered Melee Weapons for Maggie: -26h, -600cr. 1x plain powered weapon, 1x: extra hard point, defensive 1, concussive 1, ensnare 1, two-handed.
Modding - Julie for Balanced Hilt, Stun Pulse Emitter: -400cr, failed Disorient 1 mod on Stun Pulse Emitter (5d check).
Crafting - Trast making Specialist Leadership Tool for Maggie: -1h, -400cr. Lightweight 7, Safety Features, Inbuild Weapon, Supreme Craftsmanship.
Carfting - Maggie making Backstopped Business ID: -25h, -xxxcr. Business backstop.
Modding - Julie for OCS Stealth Skill, Master of Shadows Talent: -200cr

=== Buying/Selling
Travel to Gizer, Acquire 3 bottles Whyren's Reserve, 1 case Corellian Whiskey. 730cr, -6h downtime. CR1, 42h downtime.
Purchase: Second Skin Armor -2000cr, Onboard Amenities Unit -750cr.
Travel to Avenelle, Help Samuel Buy Stuff. -9h downtime. CR1, 81h downtime.
Purchase - Cascader: -13 hours. 19 hours, CR2
Selling Trip - Raynor & Maggie: -24h, sold armor, +2100cr.
Shopping Trip: Rom & Maggie - Uyter, -10.5h. 8.5h available.
Shopping Trip - Julie & Maggie: -14h, purchase VX-A toolkit, 1625cr
Maggie Shopping: -12h
Maggie Shopping Again: -8h
Shopping - Buy Rarity 8 [Adj. Rarity 6] on Lantilles for Garium: -6h, 10% discount.
Shopping - Maggie on personal shopping spree: -10h, -5125cr
Shopping - Maggie and TC-6 selling spare powered melee weapon: -1h, +500cr.

=== Downtime (Other)
Radiation Signal Investigation, Arrange Facilities (Convert downtime to Duty): +0XP, +5 Duty, +0cr, -24h downtime. CR1, 48h downtime.
Hours For Duty: -96 hours. 32 hours, CR2
Hours for Duty: -48h, +10 duty.
Downtime: Trade downtime for XP: +5xp, -48h. 28h total.
Downtime: Trade downtime for duty: +10 duty, -48h. 4h total.
Downtime: Trade downtime for XP: +5xp, -48h. 21h total.
Downtime: Trade downtime for XP: +5xp, -48h. 21h total.
Downtime - XP for hours: +5xp, -48h. 7h total.
News Article - Galactic Record Cake: +5 duty
Downtime - XP for hours: +5xp, -48h. 7h total.
Downtime - XP for hours: +5xp, -48h. 31h total.
Downtime - Duty for hours: +25 duty, -120h. 53h total.
Downtime - XP for hours: +5xp, -48h. 5h total
Downtime - XP for duty: +15 duty, -72h. 5h total.
=== Unsorted

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