Biala Melne by Jesster

Species
Balosar
Career
Sentinel
Specializations
Sentry, Shien Expert, Force Sensitive Emergent
System
Force and Destiny

2
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
260
0/7

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Antennapalps Cyphers & Masks 19 Balosars add 2 automatic advantages to Vigilance checks they make.
Insight AoR CRB 293 Perception and Discipline become career skills.
Grit FaD CRB 144 Gain +1 strain threshold.
Reflect 3 FaD CRB 150 Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after the damage is calculated (but before soak is applied), she may take the Reflect incidental. She suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus her ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.
Saber Throw FaD CRB 151 Force Talent. The character may take the Saber Throw action, making a Lightsaber combat check as a ranged attack at one target within medium range, adding Force Dice no greater than her Force rating to the check. The character must spend 1 Force Point and succeed on the check to hit her target she may spend 1 Force point to have her weapon return to her hand after resolving the attack.
Side Step FaD CRB 151 Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. She then suffers a number of strain no greater than her ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.
Conditioned FaD CRB 141 The character removes 1 Setback Die per rank of Conditioned from her Athletics and Coordination checks. She reduces the damage and strain suffered from falling by 1 per rank of Coordination.
Street Smarts FaD CRB 152 The character removes 1 Setback Die per rank of Street Sarts from her Streetwise and Knowledge (Underworld) checks.
Toughened FaD CRB 153 Gain +2 wound threshold.
Parry 1 FaD CRB 149 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied), the character may take a Parry incidental. She suffers 3 strain and reduces damage dealt by that hit by a number equal to 2 plus her ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Shien Technique FaD CRB 151 Force talent. When making a Lightsaber check, the character may use Cunning instead of Brawn.
Reflect (Improved) FaD CRB 150 Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check and uses the Reflect incidental to reduce the damage from that hit, after the attack is resolved, the character may spend 1 Despair or 3 Threats to automatically hit one target within medium range, dealing the same damage as the hit from the initial ranged attack. The ranged attack's hit must be one that is able to be reflected and redirected (generally only blaster weapons or other energy attacks fall into this category anything else is subject to GM oversight). This talent may not be used if the original attack incapacitates the character.

Force Powers

Force Rating
1
Power
Ebb/Flow
Description
• Ebb: When the Force user makes a skill check, she may roll an Ebb power check as part of the roll. The user may spend 1 Force Point to suffer 1 strain, then influct 1 strain on all other engaged characters. The Force user may not activate this multiple times.
• Flow: When the Force user makes a skill check, she may roll a Flow power check as part of the roll. The user may spend 1 Force Point to heal 1 strain. The Force user may not activate this multiple times.
Upgrade Effect
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend 1 Force Point to gain 1 success or 1 advantage (user's choice) on the check.
Upgrade Effect

Background

Mentor
----------
Aqee Lya'Lya was a Bothan Jedi Knight who specialized as an undercover agent. He was pulled out of his work as a spy to join in the war efforts when the Clone Wars began. Before the war, he worked alone and wasn't able to take on a Padawan learner, but his change of priorities allowed him to begin instructing Biala in the field. He taught her to be quick on her feet, to carefully observe her surroundings before committing, and to work as subtly as possible. Despite his cautions, a battle on Devaron still took his life when he was overwhelmed by innumerable forces. Biala was forced to retreat with the aid of a few remaining clone troopers as Aqee fell protecting them.

Motivation

Cause: Equality

Morality

• Obligation: 50
• Conflict: 0
• Strength: Compassion
• Weakness: Hatred

Description

Other Notes

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