Character Name

Kodem Drazi II by GiantDwarf

Species
Nautolan
Career
Technician
Specializations
Cyber Tech, Droid Tech, Artisan, SHA, Droid Specialist, Shipwright
System
Force and Destiny

8
Threshold 25
Current 8
Threshold 19
Current 8
Ranged 4
Melee 4

Characteristics

8
2
4
2
1
2

Skills

Skill Career? Rank Roll
Astrogation (Int) X 1
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 5
Cool (Pr) X 0
Coordination (Ag) X 5
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) X 5
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 5
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Arg'Garok
Range
Engaged
Skill
Melee
Cumbersome 5, Inaccurate 1, Pierce 1, Accurate 3, Vicious 1 (4)
Damage
+5
Critical
1
Exoglove
Range
Engaged
Skill
Brawl
Knockdown, Stun 9
Damage
+3
Critical
2
Mercy's Point
Range
Engaged
Skill
Melee
Superior, Accurate 6, Vicious 4 (7 when Overclocked), Sunder, Stun 12, Disorient 1
Damage
+4
Critical
1
Refined Cortosis Staff
Range
Engaged
Skill
Melee
Cortosis, Stun 9
Damage
+4
Critical
3
Thunderfist
Range
Engaged
Skill
Brawl
Concussive 1, Slow-Firing 2
Damage
8
Critical
1

0
0

Weapons & Armor

Arg'Garok (5/5)
Balanced Hilt
Custom Grip
Energy Overclocking Setting
Serrated Edge

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Book & Page Description
Hidden Storage Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.
Eye For Detail (5) After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many successes to advantages.
Deft Maker Remove setback per rank of Deft Maker from checks to repair, modify, construct, or program droids. Reduce the material cost to craft droids by 50%.
Grit (6) Gain +1 strain threshold.
Redundant Systems Once per session, may take a Redundant Systems action; make an Easy Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device.
Speaks Binary (5) When directing NPC droids, may grant them per rank of Speaks Binary on checks
Improved Speaks Binary When directing NPC droids, those droids grant additional boost in addition to other benefits
Supreme Speaks Binary Once per encounter, may perform the Speaks Binary maneuver. A number of NPC droids up to ranks in Speaks Binary may use the character’s ranks for 1 skill of character’s choice.
Cybernetist Remove setback per rank of Cyberneticist from checks to build, repair, and install Cybernetic implants. Cybernetics cost 50% less.
Overcharge Once per encounter, may use the Overcharge action. Make a Hard Mechanics check. On success, one installed cybernetic provides additional benefits. on , overcharged cybernetic shorts out.
Creative Design (3) As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of advantage equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending that same number of threat
Debilitating Shot Upon Successful attack with a starship or vehicle weapon, may spend to reduce the maximum speed of the target by 1 until the end of the next round.
Smart Handling Once per session, take the Smart Handling action’ making a Hard Knowledge (Education) check. Until start of the next round the ships handling increase by 2 plus an amount equal to advantages scored on the check to a maximum of handling +4
Solid Repairs (3) The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle
Toughened (2) Gain +2 wound threshold
Gearhead Remove setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Inventor When constructing new items or modifying attachments, add boost or remove setback per rank of Inventor
Master Artisan Once per round, may take the Master Artisan incidental; suffer 2 strain to decrease the difficulty of next Mechanics check by 1, to a minimum of Easy.
Intuitive Improvements When making check to craft or repair item, may add force dice no greater than Force rating to check. Spend two pips to increase hard points by 1, to max of +2
Force Rating (2) Gain+1 Force Rating
Iron Body (2) Remove setback per rank of Iron body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Martial Grace Once per round, suffer 2 strain to add damage equal to ranks in Coordination to next Brawl check made this turn.
Dodge When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Swift Do not suffer the usual penalties for moving through difficult terrain
Far Strike As an action, make a Brawl check as a ranged attack, adding force dice up to Force rating. Increase the range of the attack by one band for each pip spent, to a maximum of long

Force Powers

Force Rating
4
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend a pip spend to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade Effect
Control Ongoing effect: Commit force dice. Increase the system strain threshold of vehicle or starship at engaged range by 3 per die committed
Mastery When performing a Manipulate power check as part of a Mechanics skill check, the user may spend two pips to gain a triumph on the check
Control When making a Mechanics
skill check, the user may roll
a Manipulate power check as
part of the pool and may
spend to gain success or advantage (user’s choice) on the check.
Strength When using this power,
spend a pip to cause targets to
recover 1 additional strain or
system strain, or heal 1
additional wound for every
Strength upgrade purchased.
Control Ongoing effect: Commit force die. One damaged weapon or
item counts as being
undamaged.
Range Spend a pip to increase the
power’s range by a number
of range bands equal to
Range upgrades purchased
Control When performing a combat
check against a droid, ship,
vehicle, or other mechanical
construct within engaged
range, the user may spend a pip to inflict 1 additional strain or system strain on the target.

Background

Kodem was born into a family of artists. Writers, painters, poets. He never quite fit in with them, though, as he was fascinated by technology. At the moment he showed signs of force sensitivity, he was sent away to study it by his family.

Motivation

Faith; The Cosmic Force:
Kodem, being away from his family and seeking a new driving force in his life, turned to the Cosmic Force, seeing it as a higher power to serve and explore.

Morality

Strength| Weakness: Discipline| Cruelty

Duty: Operational Support
Though not the best in regards to a battle, Kodem strives to aid where he can, be it supporting an ally or directing his droids.

Description

Other Notes

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