Character Name

Selena Tello by TommyVerdatre

Advocate, Padawan survivor, Force sensitive Exile
Age of Rebellion

Threshold 12
Current 0
Threshold 17
Current 0
Ranged 1
Melee 0

Placeholder Image




Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 3
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) 0
Melee (Br) 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0


Diplomacy First
Ranged: Light
Accurate 4, Pierce 4
Retaliatory Measures
Pierce 2, Vicious 1, Knockdown
Ranged: Light
Auto-fire, Disorient 3, Ion, Pierce 2


Weapons & Armor

"Diplomacy First" Blaster Pistol by Trast [1 Enc, 3/4HP, 10DMG, Pierce 4, Accurate 4, Long, Crit 3] :
- 6DMG base, Customizable (+1HP), Increased range (long), Destructive (+1DMG), Pierce 2, Accurate 2
-> Blaster Actuating Module [1 HP], +1 Dmg, + ■ Ranged light checks. 2x +1 DMG Mods, 2x +1 Pierce Mods
-> Custom Grip [1 HP], - ■ Ranged light checks, + ■■ for other people using it. 1x +1 Accurate Mod
-> Electronic Sighting System [1HP], Aim as incidental at short range, -1 difficulty to spot user in low light conditions. 1x +1 Accurate Mod
->Holster [-2 Enc when holstered]

"Retaliatory Measures" Vibrosword by Selena [2 Enc, 0/3HP, Br+1 DMG, Pierce 2, Vicous 1, Knockdown, Engaged, Crit 2]
-Br+1 DMG base, Knockdown Quality
-> Quick Draw Sheath [Quick Draw (T), -2 Enc when holstered]

"Antibot" Blaster Pistol by Trast [1 Enc, 3/3HP, 9DMG, Ion Quality, Pierce 2, Disorient 3, Long, Crit 3]:
- 6DMG base, Auto-fire, Ion quality, Disorient 1, Increased range (long)
-> Integrated illuminator [1HP], - ■■ due to darkness within Short range, Gives away position. 2x +1 Disorient Mods, 1x Increase quality to Medium range Mod
-> Magnetic Weapon Tether [1 HP] : May recover lost weapon as an incidental as long as within Engaged range. 1x Quick Draw Talent Mod
-> Blaster Actuatin Module [1 HP] : +1 Dmg, + ■ Ranged light checks. 2x +1 DMG Mods, 2x +1 Pierce Mods

"Work attire" Customizable Armor by R5-D6 [Enc 4 Soak 2 Ranged Def 1 HP 5/6 Sealable]
-> Threat Monitor [1 HP] : +1 Advantage to initiative checks. 1x Quick Strike Talent mod, 2x +1 Advantage to initiative checks
-> Enhanced Optics Suite [1 HP] : Removes up to ■■ added to all Perception, Vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision. 1x +1 Vigilance Skill Mod
-> Integrated Scanner [1 HP] : General Purpose scanner. Add 1 Boost for Perception vs movement. 1x +1 Perception Skill Mod
-> Biofeedback System [2 HP] : +4 Strain threshhold. Full body armor only. Modding failed

Personal Gear

Comlink (handheld) [Enc 0]
Concealed recorder [Enc 0]
Corellian Whiskey (bottle) [Enc 1]
Disguise kit [Enc 2]
Ardos Disk [Enc 0]
Utility Belt [+1Enc]
Modular Backpack w/ 3 pouches [+6 Enc]
Quick-Draw Sheath for "Retaliatory Measures" [-2 Enc when sheathed]
Holster for "Diplomacy First" [-2 Enc when holstered]

At Base:
"The Maker" Simple Mechanics Tool
Training Lightsaber
Tailormade dress (Blue/Red)
Light Blaster Pistol
Heavy Clothing

CR1 : DZ-70 Fugitive tracker
CR1 : Cybernetic Cavity in her left hip
CR 2 : Ardos Disk (Gorensla Clan, Loyood the Hutt)
CR 2 : Biofeedback system

Assets & Resources

Cybernetic Leg Mod 0 : only 1 leg (prototype)
-> no bonuses

Cybernetic cavity (left hip) : Store a Enc 1 Item. Formidable check to spot

DZ-70 "Spinny" Fugitive tracker
2 Br 1 Ag 1 Int 3 Cun 1 Will 1 Pr
4 Soak, 12 WT
Ranged (light) 2, Stealth 2, Survival 3, Vigilance2
Adversary 1, Expert tracker 2, Droid
Blaster Pistol (Ranged [Light]; Damage 6; Critical 3; Range (Medium); Stun Setting)
Ionization blaster (Ranged [Light]; Damage 10; Critical 5; Range (Short); Disorient 5, Ion)

Critical Injuries & Conditions

!roll [paadd] cool/coercion/underworld/core
!roll [pppdd] charm
!roll [ppadd] deception/negotiation
!roll [ppabdd] perception (non social)
!roll [pppbdd] vigilance (non social)

Shooting with "Diplomacy First", 10 base DMG, Pierce 4, Accurate 4, Crit 3
Quick Strike 1, Aim, FP Sense 2x Upgrade
!roll [pppbbbbbbdd]

Striking with "Retaliatory Measures", 3 base DMG, Pierce 2, Vicious 1, Knockdown, Crit 2
Quick Strike 1, Aim, FP Sense 2x Upgrade
!roll [ppbbdd]

Shooting with "Antibot",9 base DMG, Auto-fire, Ion, Pierce 2, Disorient 3, Crit 3
Quick Strike 1, Aim, FP Sense 2x Upgrade
!roll [pppbbsdd]

Shooting with both "Diplmoacy First" and "Antibot": 10 base DMG, Pierce 4, Accurate 4, Crit 3 // 9 base DMG, Auto-fire, Ion Quality, Pierce 2, Disorient 3
Quick Strike 1, Aim, Force power Sense 2x Upgrade
!roll [pppbbbbbbddd]

Perception with Integrated scanner vs movement, Uncanny senses
!roll [ppabbdd]

Initiative combat roll using Vigilance (Constant Vigilance talent) with Threat monitor (+3Adv)
!init pc [pppb][aaa]

Initiative social roll using Vigilance (Constant Vigilance talent)
!init pc [ppab]


Name Book & Page Description
Plausible deniability (passive) - Rank 1 DA p.27 Remove 1 Setback per rank of Plausible deniability from all Coercion and Deception checks
Constant vigilance (passive) DoR p.103 May always use Vigilance when making checks to determine intiative
Sleight of mind (passive) -Rank 1 DoR p.103 Add 1 Boost die to all Stealth checks unless the target is immune to force powers
Street smarts (passive) - Rank 1 DoR p.103 Remove 1 Setback per rank of Street smarts from all Streetwise and Knowledge (Underworld) checks
Confidence (passive) - Rank 1 DA p.27 May downgrade difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Nobody's fool (passive) - Rank 1 DA p.27 May upgrade diffculty of incoming Charm, Coercion or Deception checks once per rank of Nobody's fool
Encouraging words (active) DA p.27 After an engaged ally fails a check, may suffer 1 strain to assist that ally's next check this encounter as an out-of-turn incidental
Insight (passive) EotE p.277 Perception and Discipline become career skills
Uncanny reactions (passive) - Rank 1 EotE p.277 Add 1 Boost die per rank of Uncanny reactions to all Vigilance checks
Quick draw (passive) x3 EotE p.277 Once per round, draw or holster a weapon or accessible item as an incidental (1 for Antibot, 1 for Retaliatory Measures, 1 for other)
Hidden storage (passive) FC p.48 (Left Hip) Hidden compartment for smuggling appropriately sized gear [Enc 1]. Any check to detect this compartment has a Formidable difficulty.
Quick strike (passive) - Rank 1 AoR p.154 The character adds 1 Boost die per rank of Quick strike to his combat checks made against any target that has not yet acted in the encounter.
Uncanny senses (passive) - Rank 1 EotE p.277 Add 1 Boost die per rank of Uncanny senses to all Perception checks
Touch of Fate (active) EotE p.277 Once per session, add 2 Boost die to any check

Force Powers

Force Rating
The Force user can sense the Force interacting with the world around him.
The user may spend light side points to sense all living things within short range (including sentient and non-sentient beings)
The user may spend light side points to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control : Upgrade Difficulty Commit a Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once
Duration Sense's ongoing effects may be triggered one additional time per round
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once
Control : Upgrade Ability Commit a Force die. Once per round, when the Force user makes a combat checks, he upgrades the ability of that check once


Selena Tello was born Diana Sylorn, the daughter of former shipping magnate Kara Sylorn, who ruled her business with her husband Moko. Her parents created their empire from scratch on Coruscant, and as a result they were really protective of their daughter, afraid that someone could use her against them and hurt her in the process.

As a result, Diana was raised in a sheltered environement. The Jedi sensed her affinity with the Force at a young age, but her parents managed to use their relations to bar them from taking away their child. Diana grew up unknowing of this fact, reaching her teenage years living a happy life, working towards becoming a diplomat, and dreaming of joining the Order. She studied a lot, held parties with other rich Coruscant kids, and was known as a kind and sociable girl.

Two weeks before the fall of the Republic, Diana found out that she had been barred from entering the Jedi, and felt some sort of calling. The Order was the embodiement of everything she thrived to be, a diplomat working for peace in the galaxy. Two weeks later, she found a way to sneak past her parents' surveillance to go to the Jedi Temple, where she was studying a couple of days later when the slaugther of padawans perpetrated by Anakin Skywalker happened. Diana lost a leg that day, cut down by the future Sith Lord ; she avoided death due to the intervention of other Jedis of the temple, managed to crawl back to the streets and reach out to her chauffeur who brought her home.

She was given a brand new Cybernetic Leg implant, due to her parents being friends with the manufacturer. Sadly, her affinity with the Force was common knowledge in the political spheres, and even though she wasn't affiliated with the Order, a bounty was soon issued for her capture.

Diana had to run. She was hidden by her parents for a while, but soon had to escape the planet. Her parents' company and assets were taken away by the newly-formed Empire, Kara and Moko executed. Diana, 16 years old at that time, only had some spare credits, clothing, and a cybernetic leg. She was afraid, out of her depth, and looking for help anywhere she could.

Diana boarded a ship towards Nar Shadaa, looking for a contact of her parents, Botaro. She found the guy, a local scoundrel, who taught her how to live and behave in the criminal underworld. Diana toughened up and learned to use her charm, her wits and her social skills to live alongside the crimelords. She worked as an informant and an intermediary, using her talents to gather intel and facilitate trade deals. She helped people whenever she could, but her means were often limited, as she kept a low profile due to her bounty. She since then goes by the name Selena Tello.

For several years, she worked for Loyood the Hutt, of the Gorensla clan. She managed to get into the Hutt's good graces, through several successful trade deals arranged between the Rebellion and the Gorensla clan. This link has proved useful, as she kept good contact with the Hutt until now.

Through her business, Selena came into contact with a Rebel Soldier, Tamor, a few years back, and finally decided to take matters into her own hands and seriously join the fight against the Empire. She flew to Lantillies to meet him, only to learn he had died in an Imperial bombing. Selena has now joined the Alliance, and tries to find her place in this totally new enviornnement.


Cause : Overthrow the Empire

Deep down, Selena's goal is to overthrow the Empire that took everything from her : her family, her status, her dreams. But she's just a girl, with only a bit of extra intuition : she had to focus everything she had to survive in the dog eats dog world of Nar Shadaa. She recently joined the Rebel Alliance, and as such finally has the means to do good on a greater scale.


Duty : Support (270)

Selena is a kind girl at heart. After several years working on Nar Shadaa, she has seen her fair share of horrors, and as such compensates by trying to help anyone in need.

She'll gladly fight from the shadows, having lived all her life trying to escape the Empire. She finds great satisfaction in helping people hurting the Empire, and supporting them from behind is often the best way for her to help, as she's not an exceptional fighter or leader...yet?


Selena is a real beauty, being 5'6'', 36 years old, with attractive features and long blond hair. She is usually clothed with a heavy leather jacket.

Selena has a cybernetic left leg, but it doesn't grant her additional kicking or jumping power as it was installed when she was a teenager, and was tuned to match her remaining physical leg. It is a prototype, so difficult to fix.

Selena is a smart girl, educated due to her upbringing in the higher spheres of Coruscant, and well aware of her charms and social skills. She knows how to handle a gun, but uses it very rarely, and tries to avoid confrontation whenever possible. She can be prone to running away if things go south.

She is an idealist, and tries to let her peaceful ideals lead her decisions, even if this didn't mean much in the Underworld. She hopes to be able to change that by joining the Rebels.

Other Notes

Selena Tello, Female Human

Humans start the game with one rank in two different non-career skills of their choice. They still may not train these skills above rank 2 at character creation (Cool 1, Knowledge : Underworld 1). Inital 100 XP

20 Duty for +15 XP/+1000 Credits, +10 XP Recruit spec
Intelligence 3, Cunning 3, Willpower 3, Presence 3 (120/125 XP)
+10 XP SFL Boost (Total at creation 145 XP)
Starting equipement : Light Blaster Pistol (Alliance Issued), Heavy Clothing (Alliance Issued), Comlink (handheld), Concealed Recorder, Utility Belt, Corellian Whiskey,

Skills (85 XP spent)
▪ Charm 2/3, Deception 2, Negotiation 2, Perception 1, Vigilance 2
▪ Ranged (Light) 1/2
+1 Rank Vigilance (Threat Monitor), +1 Rank Perception (Intergated Scanner) when in armor, not for social checks

Advocate Talent Tree (35 XP spent)
· 5: ■ □ □ ■ Plausible Deniability / Confidence
10: □ □ □ ■ Nobody's Fool
15: □ □ □ ■ Encouraging Words
20: □ □ □ □
25: □ □ □ □

Padawan Survivor Talent Tree (20+20 = 40 XP spent)
· 5: □ ■ ■ □ Constant Vigilance / Street Smarts
10: □ □ ■ □ Sleight of mind
15: □ □ □ □
20: □ □ □ □
25: □ □ □ □

Force Sensitive Exile Talent Tree (30 + 40 = 70 XP spent)
· 5: ■ ■ □ ■ Uncanny Senses / Insight / Uncanny Reactions
10: □ □ □ ■ Quick Draw
15: □ □ □ ■ Touch of fate
20: □ □ □ □
25: □ □ □ □

Force Power Sense (50 XP spent)
10 : Base Power
10 : ■ □ Control (Upgrade Difficulty)
10 : ■ □ □ Duration
10 : ■ □ □ Strength
10 : ■ □ □ Control (Upgrade Ability)

..1 ▪ Gruuba Games : +20xp, +35 Duty (30+5 report), +300 Credits, 24h DT (165 XP / 35 Duty / 1300 Credits).
..2 ▪ Operation Jade Cloak : +20xp, +10 Duty (5+5 report), +300 Credits, 24h DT (185 XP / 45 Duty / 1600 Credits).
..3 ▪ Operation MSE-6 Mouse Droid : +25xp, +20 Duty, +300 Credits, 24h DT (210 XP / 65 Duty / 1900 Credits).
..4 ▪ Operation Now This Is Podracing : +20xp, +40 Duty (35+5 report), +700 Credits, 24h DT, (230 XP / 105 Duty / 2600 Credits). ► CR 1 : Dz-70 Droid, Cybernetic cavity.
..5 ▪ Operation Song and Dance : +25xp, +25 Duty (20+5 report), +2900 Credits 24h DT, (255 XP / 130 Duty / 5500 Credits). +1 Tailormade dress
..6 ▪ Operation Fête : +25xp, +30 Duty (25+5 report), +400 Credits, 24h DT, (280 XP / 160 Duty / 5900 Credits).
..7 ▪ Operation Troubled Stars : +20xp, +25 Duty (20+5 report), +400 Credits, 24h DT, (300 XP / 185 Duty / 6300 Credits).
..8 ▪ Operation Missing Persons : +10xp, +15 Duty (10+5 report), +400 Credits, 24h DT, (310 XP / 200 Duty / 6700 Credits). ► CR 2 : Ardos Disk, Biofeedback system.
.... ▪ Crafting Session : Mobile Supply Depot : +5 Duty, (330 XP / 205 Duty / 6700 Creditse
..9 ▪ Operation Acquisition Dyonix : +25xp, +20 Duty (15+5 report), +500 Credits, 24h DT, (355 XP / 225 Duty / 6980 Credits).
10 ▪ Operation Turf War : +20xp, +20 Duty (15+5 report), +500 Credits, 24h DT, (375 XP / 245 Duty / 3480 Credits).
11 ▪ Operation Worth : +25xp, +25 Duty (20+5 report), +500 Credits, 24h DT, (400 XP / 270 Duty / 780 Credits)

264 Hours downtime. 192 Hours traded for 20 XP. 7 hours crafting. 10h shopping
55 hours remaining.

Spent 300 Credits on Backpack and other minor items (Holster, Quick-Draw Sheath, Modular backpack w/3 pouches, Disguise kit)

500 Credits on "Work attire" customizable armor by R5-D6
-> +750 Credits for Threat Monitor, 150 credits for modding x3
-> +1750 Credits for Enhanced Optics Suite, 50 credits for modding
-> +1000 Credits for Integrated Scanner, 50 credits for modding
-> + 0 Credits for Biofeedback system (CR2 reward), 50 Credits for modding (failed)
Total : 4'300 credits

0 Credits for "Diplomacy First" blaster pistol by Trast
-> +500 Credits Blaster Actuating Module, 200 Credits for modding
-> +500 Credits Custom Grip, 50 Credits for modding
-> +500 Credits for Electronic Sighting System, 50 Credits for modding
Total : 1800 Credits

0 Credits for "Antibot" blaster pistol by Trast
-> +200 Credits for Integrated Illuminator, 150 Credits for modding
-> +250 Credits for Magnetic Weapon Tether, 50 Credits for modding
-> +500 Credits for Blaster Actuating Module, 200 Credits for modding
Total : 1350 Credits

50 Credits on "The Maker" simple Mechanics tool
Total : 50 Credits

400 Credits on "Retaliatory Measures" Vibro-sword
Total : 400 Credits

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