May upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
Niman Technique
FaD 70
When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Uncanny Reactions
FaD 83
Add 1 Boost die per rank of Uncanny Reactions to all Vigilance checks.
Keen Eyed
FaD 83
Remove 1 Setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search specific area by half.
Rapid Reaction
FaD 83
Suffer a number of strain to add an equal number of successes to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Sense Danger
FaD 83
Once per game, remove 2 Setback die from any 1 check.
Force Rating (x2)
FaD 83
Gain +1 Force rating.
Healing Trance (x2)
UP 29
Commit 1 Force die. For every full encounter a Force die remains committed, heal 1 wound per rank of Healing Trance.
Toughened
UP 29
Gain +2 wound threshold.
Confidence
UP 29
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Resolve
UP 29
When involuntarily suffering strain, suffer 1 less strain per rank of Resolve to a minimum of 1.
Channel Agony
UP 29
After rolling 1 LSFP, may suffer wounds up to twice ranks in Channel Agony to add automatic 1 DSFP for ever wound suffered to the results.
Grit
FaD 83
Gain +1 strain threshold.
Force Powers
Force Rating
3
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend FP to gain success or advantage (user's choice) on the check.
Upgrade
Effect
Power
Move
Description
The Force user can move small object via the power of the Force.
The user may spend FP to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum is short range.
Upgrade
Effect
Power
Sense
Description
Upgrade
Effect
Background
Motivation
Morality
Description
Other Notes
Special Abilities: Miralukas begin the game with one rank in Discipline and treat it as a career skill. They still may not train Discipline beyond rank 2 at character creation.
Force-sight: Miralukas begin the game with the Force Power: Sense basic power regardless of starting Career, and when used to sense emotions, the Miraluka is treated as having a Force rating of 1. This power is treated as always on for the purposes of detecting sentient and non-sentient life, as well as the additional benefit of detecting non-living things (e.g. droids, walls, rocks, ground, etc.) The default range for this is the lower end of the medium range band. (about 10 meters) for a Miraluka. The Mairaluka can extend this range to the full medium range band by succeeding on an average Discipline check, lot the long range band by succeeded on a hard Discipline check (this maximum range).
Additionally, Miralukas do not suffer Setback dice due to conditions that affect normal vision (e.g. weather, darkness, glare etc.) However, when bear an area that is strongly connected to the Force or where the Force is being significantly affect by Force users, the Miraluka suffers Setback dice as they had normal vision in adverse conditions (e.g. weather, darkness, etc.) Miralukas can also see how strongly the Force is attracted to things and people. Those who use the Force stand out. Conversely, things that are Force dead appear as holes in the Force.