Bacta Specialist (1) |
|
AoR Core 143 |
Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care. |
Expert Tracker (1) |
|
AoR Core 146 |
The character removes 1 setback die per rank of Expert Tracker from his checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker). |
Forager |
|
AoR Core 147 |
The character removes up to 2 setback dice from his skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Grit (1) |
|
AoR Core 148 |
Each rank of Grit increases a character's strain threshold by one. |
It's Not That Bad |
|
AoR Core 150 |
Once per game session, when an ally is about to suffer a critical injury, the character can take an It's Not That Bad incidental to make a Hard Medicine check. If successful, the ally does not gain the Critical Injury and does not suffer any of its normal effects (although the attack that caused the Critical Injury still deals its damage as normal). |
Master Doctor |
|
AoR Core 151 |
Once per round, the character may suffer two strain to decrease the difficulty of his next Medicine check by one to a minimum of Easy. |
Stim Application |
|
AoR Core 157 |
The character may take the Stim Application action. To perform this action, he must have access to drugs, a medpac, or stimpacks. He makes an Average Medicine check. If successful, one ally he is engaged with (including himself) increases one characteristic of the character's choice by one for the remainder of the encounter, and suffers four strain. A single character's individual characteristics may each only be increased once by Stim Application during an encounter. |
Stim Application (Improved) |
|
AoR Core 157 |
As an incidental, when performing the Stim Application action, the character may increase the difficulty of the Medicine check to Hard. If he does so, the target of the action suffers one strain instead of four. |
Stimpack Specialization (2) |
|
AoR Core 157 |
Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Spe- cialization. The sixth stimpack and beyond each day still have no effect. |
Surgeon (1) |
|
AoR Core 158 |
When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon. |