Ponderous |
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May only spend one maneuver on movement per round. |
Blind |
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Upgrade the difficulty of all checks twice. Upgrade the difficulty of Perception and Vigilance checks 3 times. Suffer further penalties at the GM’s discretion. |
Powerful Olfaxes |
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May use extremely effective smell, negating the effects the Blind ability in some cases. May identify specific objects and individuals, navigate spaces, and even interact with specially designed devices through smell. At the GM’s discretion, may suffer 1 strain in response to a new scent. |
Multiple Limbs |
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May have 4 times as much gear in their hands and do not have to suffer strain for a second maneuver. Still may not make 3 maneuvers in a round without “Unmatched Mobility.” |
Solid Repairs IV |
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The character repairs +4 hull trauma whenever she repairs a starship or vehicle. |
Gearhead I |
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Remove 1 setback from mechanics checks and halve the credit cost to add mods to attachments. |
Fine Tuning II |
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When reducing the amount of system strain a starship or vehicle suffers, reduce 2 additional strain. |
Redundant Systems |
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Once per session, may take a Redundant Systems action: make an Easy Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. |
Contraption |
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Once per session, take Contraption action: make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. |
Natural Tinkerer |
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Once per session, may reroll any 1 Mechanics check. |
Hold Together |
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Spend 1 Destiny Point to perform a Hold Together incidental immediately after vehicle or starship takes damage to turn it into system strain. |