ARC-7400 "Zero" by GTKitsune

Species
Clone
Career
Clone Soldier
Specializations
ARC/Sharpshooter
System
Age of Rebellion

4
Threshold 17
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
5
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle "Azula"
Range
Extreme
Skill
Ranged: Heavy
Stun Setting (Active - short range only) = causes strain not wounds. +1 accurate. Cumbersome 2.
Damage
9+3
Critical
3
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorent 3, Ion, Limited Ammo 1
Damage
8
Critical
4

0
415
5090
8/22

Weapons & Armor

ARC Trooper Armor - Phase 1
-Has 4 Hard Points 2/4
-Integrated encrypted comlink
Survival pack
Clone Polarized Electrobinoculars:
-(bb to perception, remove ss from low light/distance)
-(water filtration system, 3x emergency rations, microfiber rope line, distress beacon)

Blaster Rifle
-Encum 4
-Hard Points 4
-cumbersome 2 due to marksmen barrel

-Optical Sight- Reduces the difficulty of ranged combat checks at long and extreme range by one.

-Marksmen Barrel- Increases Weapons Range by one band, Weapon Gains Cumbersome 2 quality. +1 accurate mod adds a boost

-Custom Grip- Remove 1 step back from all combat checks. if not owner add 2 step backs to all combat checks.

Personal Gear

Species Database
-Add +2 Boosts to Knowledge (Xenology) checks
-Encum 2

UTILITY ARM - Provides the character with an additional mechanical arm that can function as one of the character's normal limbs, although it does not provide the character with additional actions or maneuver. The utility arm adds boost to Mechanics checks and may modify other checks at the CM's discretion.

MK.III Modular Backpack
-Increases the wearer's encumbrance Threshold by 2.

X6 MK.III Modular Backpack Extra Pouch
-Adds on to the MK III Modular backpack, increasing the wearer's encumbrance by 1 for each pouch added (max of 6)

Load-Bearing Gear
-increases the wearer's encumbrance threshold by 3

Utility Belt
-increases the wearers encumbrance threshold by 1

X3 Military Belt Pouch
-Can hold two items that have encumbrance 0 and user can draw these items as an incidental.

X4 Stim packs
-Requires one maneuver to use on self or other, Immediately heals 5 wounds, a second stimpack heals 4 wounds, third 3 wounds and so on, six stimpacks in a single day has no effect

x2 Mk II EMP Grenade
- Encum1

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Contitioned Collapse of the Republic Pg. 21 Remove 1 setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned
Point Blank Collapse of the Republic Pg. 21 Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Guns Blazing Collapse of the Republic Pg. 21 As an incidental. suffer 2 strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons.
Natural Commando Collapse of the Republic Pg. 21 Once per session, the character may reroll one Ranged (Light) or Stealth check.
Rapid Fire Collapse of the Republic Pg. 21 May preform add the Auto-fire item quality to a Ranged (light) combat check. After resolving the attack, the weapon runs out of ammo.
Dedication Collapse of the Republic Pg. 21 Gain +1 to a single characteristic. This cannot bring a characteristics above 6.
Sniper Shot Age Of Rebellion Before making a non-thrown ranged attack, as a maneuver increase the weapon's Range by up to one band per rank. Upgrade the attack's difficulty by 1 per range increase.
True Aim x2 Age Of Rebellion Once per round, may preform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim.
Grit Age Of Rebellion Gain +1 Strain Threshold
Toughened Collapse of the Republic Pg. 21 Gain +2 wound threshold
Grit Collapse of the Republic Pg. 21 Gain +1 Strain Threshold
Lethal Blows x2 Age Of Rebellion ADD +10 Per Rank of Lethal Blows to any Critical Injury result inflicted on opponents
Deadly Accuracy (Ranged Heavy) Age of Rebellion, Sharpshooter When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
Deadly Accuracy (Ranged Light) Age of Rebellion, Sharpshooter When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
Toughened Age of Rebellion, Sharpshooter Gain +2 wound threshold
Physical Training Collapse of the Republic Pg. 21 ADD 1 boost per rank of Physical Training to Athletic and Resilience Checks

Background

ARC-7400 was originally CT-7400 of the 501st Legion. During his time as a trooper in the 501st, he served as one of the legions designated marksmen. He quickly earned a reputation for being one of the legions best sharpshooters earning him the name "Zero" because his squadmates claimed he was "Always zeroed in on the target".

His skills as a marksman made him a prime candidate for ARC training. During his time he honed his skills as a marksman and began specializing in CQC with DC-17's.

Zero doesn't care much for ranks or regulations but he's loyal to his brothers and comrades. He respects the Caliber of one's character and actions over their rank or words. "Actions show who you are, words show what you want or claim to be. Don't tell me, show me!" Experience to him also outranks everything. He'll be civil to those he hasn't served with but don't expect respect or like you until you've proved yourself.

As a result of this personality trait, he has a sort of chip on his shoulder when it comes to Jedi due to their poor tactical decisions during the battle of Geonosis.
There aren't many Jedi he likes but the few Jedi who have proved themselves like skywalker has he would be more than willing to lay down his life in service to.

Because of his unique personality, he gets mistaken for a null or Alpha class Arc
to which he responds: "Nah but I wouldn't be surprised if someone fucked up my tank when I was made"


"Working with him is a pain in the ass. when he gets in the zone he doesn't answer his radio so you start to worry, until hearing the constant snap of his rifle. then you know he's just tuning you out"
- Comment from one of Zero's fellow ARC's

Motivation

SQUADMATES:

One can never truly know his colleagues until he serves with them in battle. While Zero maybe a bit distant from non-veterans, he is a true and loyal friend to anyone with whom he has fought alongside.

Duties

SUPPORT:

Curren Duty: 115
Contribution Rank 1
Senior ARC Trooper
Current Available R&R: 48 HR

Individually, the lone agents of the Republic don’t stand a chance against the combined might of the CIS. Only by working together can they hope to achieve a victory in this war. Zero is devoted to helping his fellow
Clones fulfill their Duties by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping, Zero has many more opportunities than his fellows to fulfill his duty
to the Republic.

Weapons Expert:
10% discount on weapons/attachments

Description

Fuck sith or whatever, I killed some wannabe sith and I'm keeping the lightsaber over my fireplace fuck command I'm keeping it

Zero has a large well kept lumberjack beard. High Command doesn't like it cause its not regulation but what are they gonna do argue with an ARC? Zero also wears an IG-100's cloak as a poncho he takes it into battle.

During an Hvt escort operation. A sniper attempted to take a shot at a senator Zero was guarding with Aegis and several Jedi. even under fire and taking heavy hits zero still has managed to crack jokes and kept his cool in the fight. he enjoyed the challenge and in a way enjoyed the thrill of knocking an enemy marksman down a peg or two.

During: The Best Kind of Party
We fucking fought an IG-100 MagnaGuard HOLY FUCK! THAT WAS AWESOME AND I SHOT ITS LEG OFF!
also, I got a nice cloak out of it from that IG-100 MagnaGuard. totally wearing this from now on. Also got a nice Weapons Expert medal, bet windu was annoyed having to fill out the forms for that.

Snipers I've put in their place:
Master Bounty Hunter: Kyler Asimov
-Guy pisses me off BUT! he made the mistake on not hitting his first shot. fought a Null? HA GUESS IM BETTER

ZEROES and ZETA SQUADS TROPHIES:
-----------------------------------------------------
Sith Acolyte Lightsaber Hilt
IG-100 Staff
IG-100 Cloak
piece of the ARC LAAT shark eye
Broken Pauldron

Other Notes

7/27/19
Session 1: Duty 15 | 25 XP | 1000 cred
Session 2: Duty 15 | 15 XP | 1500 cred 24 R&R
8/3/2019
Session 3: Duty 15 | 15 XP | 1000 cred 24 R&R
8/5/2019
Session 4: Duty 15 | 25 XP | 1000 cred 24 R&R
8/6/2019
Session 5: Duty 15 | 20 XP | 1000 cred 24 R&R
Session 6: Duty 15 | 25 XP | 1500 cred 24 R&R
8/8/2019
Session 7: Duty 15 | 25 XP | 1000 cred 24 R&R

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