Chen Oso'hwii by StayOnTarget

Species
Bothan
Career
Smuggler / Commander
Specializations
Scoundrel / Figurehead
System
Edge of the Empire

3
Threshold 14
Current 0
Threshold 17
Current 0
Ranged
Melee

Placeholder Image

Characteristics

2
3
2
4
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 3
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 4
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) 0
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun
Damage
7
Critical
3

0
710
500

Weapons & Armor

Heavy Clothing (1)
Heavy Blaster Pistol (2)

Personal Gear

Commlink
Datapad

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Black Market Contacts (1) EotE 132 When purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50% of base cost per reduction.
Convincing Demeanor (2) EotE 133 Remove 1b per rank of Convincing Demeanor from Deception or Skulduggery checks.
Hidden Storage (1) EotE 137 Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.
Toughened (1) EotE 145 Gain +2 wound threshold.
Dedication (2) EotE 134 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Calm Commander LbE 33 When upgrading the ability of a Mass Combat check in a mass combat in which the character is the com­ mander of the acting force (or when upgrading the difficulty pool. if the character is the commander of the enemy force). the character may use ranks in Cool instead of in Leadership.
Command (1) EotE 133 Gain O when making Leadership checks (or other checks to inspire, lead, or rally an audience) per rank of Command. Inspired targets also add O per rank to any subsequent Discipline checks they make over the next twenty-four hours. This does not increase with additional ranks of Command.
Commanding Presence (1) Once per session. the character can take the Com­manding Presence action to choose a target minion. minion group, or rival and make a Cool check opposed by the target's Discipline. If the check is successful. the target adversary or group removes itself from the encounter for the duration of the encounter. T he target will not attack or otherwise engage the PCs. nor per­ form any hostile or overt action. However. it will defend itself if attacked. Attacking the target ends the effect. The Commanding Presence action can be used in narrative encounters. The specific details of its effect are at the GM's discretion, but could include com­ manding a guard to let the PCs pass or causing political opponents to remove themselves from a debate.
Commanding Presence (improved) May spend @ on a fear check to steady the nerves of other allies making the same fear check. If the charac­ ter does so. each ally within short range who makes the fear check adds automatic *- equal to the charac­ ter's ranks in Confidence to the results of the check.
Inspiring Rethoric tion; making an Average Leadership check. For each success one ally within close range recovers one strain. For each advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain.
Inspiring Rethoric - improved Each ally affected by Inspiring Rhetoric gains Don all skill checks for a number of rounds equal to the charac­ ter's ranks in Leadership; this does not stack with itself.
Grit (3)
Natural Charmer Once per game session. the character may reroll any one Charm or Deception check.
Natural Leader
Quick Draw Once per round draw or holster an easily accessible weapon as an incidential
Quick Strike (1) Add one blue die per rank when attacking enemies that have not yet acted in that encounter
Rapid Reaction (1) Suffer Strain to gain success on Vigilance or Cool checks up to ranks in Rapid Reaction
Resolve (1)
Soft Spot After making a successful attack with a non-starship/ vehicle weapon, the character may spend one Des­ tiny Point to add damage equal to his Cunning to one hit of the successful attack.
Toughened (1) Gain +1 Wound Threshold per rank

Background

Chen was born into one of the lesser clans, the Hwi-clan, on Bothawui. His Uncle Far'hwi - a trader - took him under his wings and had him working on one of his ships. He supported Chen and soon made him pilot on one of his smaller freighters.

When Far'hwis business took a steep decline due to imperial restrictions and crime cartels demanding an ever lager cut of the profits in the outer rim, Chen soon found himself unemployed and having to make his own ways through the outer rim. He started going deeper into the smuggling business because that was all he was good at.

Chen and Far'hwi parted ways, but not on good terms. Far'whi wanted to keep Chen under his wings while Chen strove for independence. Far'whi thinks Chen to be selfish for this.

Motivation

For Chen, independence is the greatest reward. As money and influence seems to be the best currency for this on the outer rim, he goes after these. High risk, high pay jobs have always been his favorite and so far he has been capable (or lucky) enough to live through them.

Obligations

5 - Game Masters' discretion
10 - Favour. Chen owes some Black Sun Underboss a Favour for letting him proceed with a large shipment of "Slick" out of Vaynai while passing through Black Sun territory without having payed the proper passage "service fees"
5 - Addiction. Chen is mildly addicted to "Slick" or "Lessai" to cope with the long stretches of sleepless hours while on smuggling runs.

Description

Chen is a quick witted Bothan and rather full of himself (he tends to refer of himself in the third person). This seems to get him into trouble more often than not, which he keeps discribing as "people just not being able to understand the greatness of Chen Oso'hwii!"

Other Notes

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