Threshold | 14 |
Current | 4 |
Threshold | 14 |
Current | 4 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 1 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | X | 2 | ||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 1 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 1 | |||
Ranged: Heavy (Ag) | 1 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
holdout blaster |
RangeShort |
SkillRanged: Light |
|
stun setting hair trigger |
Damage5 |
Critical4 |
|
Blaster carbine |
RangeMedium |
SkillRanged: Heavy |
|
stun setting, laser sight |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Skilled jockey | remove 1 setback from pilot 1/rank | ||
toughness | +2 wound threshold | ||
grit | +1 strain threshold | ||
second chances | 1 per encounter re-roll one positive die per rank | ||
convincing demenor | remove one deception/skulduggery setback die per rank | ||
grit | +1 strain threshold | ||
second chances | 1 per encounter re roll one positive die per rank | ||
up the ante | 10% extra credits | ||
double or nothing | |||
all terrain driver | no penalties for difficult terrrain on pilot planetary from driver | ||
smooth talker | deception, spend triumph for extra success | ||
natural negotiater | reroll 1 cool or negotiation per session | ||
improved double or nothing | doubles success | ||
insight | perception and discipline | ||
Unmatched fortune | 2 destiny to change one die | ||
Frequency Unmatched fortune | twice per session | ||
Increase number | change an extra die | ||
Second Chances | |||
Shared Luck | |||
Increase effect |