Threshold | 17 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 4 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 1 |
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|
Charm (Pr) | 0 |
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Coercion (Will) | X | 1 |
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|
Computers (Int) | 0 |
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Cool (Pr) | X | 3 |
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|
Coordination (Ag) | 0 |
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Deception (Cun) | 0 |
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Discipline (Will) | X | 2 |
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|
Leadership (Pr) | 0 |
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Mechanics (Int) | X | 1 |
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|
Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | 0 |
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Piloting: Planetary (Ag) | 0 |
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Piloting: Space (Ag) | X | 0 |
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|
Resilience (Br) | 0 |
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Skulduggery (Cun) | 0 |
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Stealth (Ag) | X | 2 |
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|
Streetwise (Cun) | 0 |
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Survival (Cun) | 0 |
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Vigilance (Will) | X | 1 |
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|
Brawl (Br) | 0 |
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Gunnery (Ag) | 0 |
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Lightsaber (Br) | X | 2 |
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|
Melee (Br) | 0 |
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Ranged: Light (Ag) | 0 |
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Ranged: Heavy (Ag) | 0 |
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Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | X | 0 |
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|
Knowledge: Lore (Int) | X | 1 |
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|
Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | X | 1 |
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Knowledge: Xenology (Int) | 0 |
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Crosguard Lightaber |
RangeEngaged |
SkillLightsaber |
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Breach 1, Defensive 1, Sunder |
Damage8 |
Critical2 |
|
Shield Gauntlet |
RangeEngaged |
SkillBrawl |
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Deflection 2, Stun Damage |
Damage+1 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Sensory Tendrils | Species | Boost to all Perception checks. | |
Quickdraw | 5XP | Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. | |
Well Rounded | 10XP | Coercion and Stealth are now career skills | |
Valuable Facts | 15XP | Once per Encounter, may take the Valuable Facts action; make an average Knowledge check. If successful, add Triumph to one ally's skill check during the encounter. | |
Force Rating (Rank 1) | 15XP | +1 Force Rating | |
Adaptable | 20XP | When resolving a check that uses a skill in which they have no ranks, the character may spend a Destiny Point to remove Despair or a Threat equal to ranks in Cool. | |
Dedication (Willpower) | 25XP | Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. | |
Toughened (Rank 2) | 5XP, 10XP | Gain +2 wound threshold | |
Parry | 5XP | If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce the damage by 2 plus ranks in Parry. |
Upgrade | Effect |
---|---|
Control 10 XP | The Force-User can hurl objects to damage targets by making a Discipline check combine with a Move power check, dealing damage equal to 10x Silhouette (Silhouette 0 equals 5 damage). |
Control 5 XP | The Force-User can pull objects out of secure mountings or out of an opponent's grasp. |
Range (Rank 2) | Spend ◐ to increase power's range band by 1 per rank. |
Magnitude (Rank 2) | Spend ◐ to increase the targets affected equal to upgrades purchased. |
Upgrade | Effect |
---|---|
Control 5XP | Enhance can be used with Resilience. |
Control 10XP | Ongoing effect: Commit Force Dice to increase Brawn characteristic by +1 |
Control 5XP | Enhance can be used with Brawl. |
Upgrade | Effect |
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Upgrade | Effect |
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