Akio Tatsuo by Vergence

Species
Mikkian
Career
Jedi
Specializations
Padawan
System
Force and Destiny

4
Threshold 17
Current 0
Threshold 15
Current 0
Ranged 4
Melee 2

Placeholder Image

Characteristics

3
2
3
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Crosguard Lightaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 1, Sunder
Damage
8
Critical
2
Shield Gauntlet
Range
Engaged
Skill
Brawl
Deflection 2, Stun Damage
Damage
+1
Critical
5

Weapons & Armor

Shield Gauntlet [Enc 1, Damage +1, Crit 5, Engaged, HP 0, Deflection 2, Stun Damage, Counts as a lightsaber weapon, 1,500c]

Crossguard Lightsaber [Enc 1, Breach 1, Defensive 1, Sunder, HP: 3, Whenever an enemy engaged with the character makes a Meele or Lightsaber check, after the check is resolved, the character may spend Despair or 3x Threat to hook the opponent's blade and disarm them]

Jedi Reconnaissance Armor [Enc 1, Soak 1, Defense 1, Add Boost to Stealth checks, 4,000c]
-Custom fit- Remove 1x Setback from Athletics & Stealth checks HP 1, Cost 400c]

Personal Gear

Jedi Utility Belt (+1 Enc) 800c:
Food Capsules (3days) [Enc 0]
Emergency Medpack [Enc 1]
Jedi Multi-Tool [Enc 2]
A slim Glow Rod [Enc 1]
Comlink [Enc 0]
Aquata Breather [Enc 0]

Electrobinoculars [Enc 1, Remove a Setback to Perception checks, 250c]

Assets & Resources

Critical Injuries & Conditions

Conflict 2

Talents

Name Rank Book & Page Description
Sensory Tendrils Species Boost to all Perception checks.
Quickdraw 5XP Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Well Rounded 10XP Coercion and Stealth are now career skills
Valuable Facts 15XP Once per Encounter, may take the Valuable Facts action; make an average Knowledge check. If successful, add Triumph to one ally's skill check during the encounter.
Force Rating (Rank 1) 15XP +1 Force Rating
Adaptable 20XP When resolving a check that uses a skill in which they have no ranks, the character may spend a Destiny Point to remove Despair or a Threat equal to ranks in Cool.
Dedication (Willpower) 25XP Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six.
Toughened (Rank 2) 5XP, 10XP Gain +2 wound threshold
Parry 5XP If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce the damage by 2 plus ranks in Parry.

Force Powers

Force Rating
2
Power
Move 5XP
Description
Spend ◐ to move one object with Silhouette 0 within short range to maximum range (short).
Upgrade Effect
Control 10 XP The Force-User can hurl objects to damage targets by making a Discipline check combine with a Move power check, dealing damage equal to 10x Silhouette (Silhouette 0 equals 5 damage).
Control 5 XP The Force-User can pull objects out of secure mountings or out of an opponent's grasp.
Range (Rank 2) Spend ◐ to increase power's range band by 1 per rank.
Magnitude (Rank 2) Spend ◐ to increase the targets affected equal to upgrades purchased.
Power
Enhance 5XP
Description
When making an Athletics check, the Force User may roll an Enhance power check to the pool. Spend ◐ to gain success or advantage.
Upgrade Effect
Control 5XP Enhance can be used with Resilience.
Control 10XP Ongoing effect: Commit Force Dice to increase Brawn characteristic by +1
Control 5XP Enhance can be used with Brawl.
Power
Ebb Flow
Description
Ebb: When a force user makes a check, he may roll an Ebb power check as part of the roll. The user may spend ◐ to suffer 1 Strain, then inflict 1 Strain on all of engaged characters.

Flow: When the force user makes a skill check, he may roll a Flow power check as part of the roll. The force user may spend ◐ to heal 1 Strain.
Upgrade Effect
Power
Sense
Description
The force user may spend ◐ to sense all living things within Short range.

The force user may spend ◐ to sense the current emotional state of one living target with whom their engaged with.
Upgrade Effect

Background

Motivation

Destiny and Fate: The character wants to know if destiny truly exists. Do all beings have a fate set down for them at the moment of their creation? Can one thwart their fate or is it an exercise in futility? And if one fulfills their destiny, what then? Above all, the character wants to know what their own destiny IS, and must decide whether to fulfill or avoid it.

Morality

Morality 58
Discipline: The character has extraordinary self-control and focus. and sets a good example to others. This character's skills and reflexes are sharp from constant training and practice.

Repression: The character considers relaxation and leisure activities superfluous or harmful and expects everyone to be just as disciplined. They look down on those who do not likewise work ceaselessly to better themselves and fight for change.

Duty 10
Camaraderie:

Description

Other Notes

Free Jedi Skills: Athletics (1), Cool (1), Discipline (1), Lightsaber (1)
Free Padawan Skills: Mechanics (1), Vigilance (1)
Free Mikkian Skill: Discipline (2)
Mikkian Creation 100XP + 10XP Duty:
Brawn (3) -50XP, Int (3) -30XP, PR (3) -30XP = -110XP
Knight Creation 150XP: -5XP Quickdraw, -10XP Well Rounded, -15XP Valuable Facts, -15XP Force Rating, -20XP Adaptable, -25XP Dedication (Willpower), -5XP Enhance, -5XP Control Resilience, -5XP Control Brawl, -10XP Control Brawn, -5XP Move, -5XP Move Range, -10XP Control Move, -5XP Control Move, -10XP Lightsaber (2), -5XP Coercion (1), -5XP Stealth (1)
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20XP: -5XP Ebb Flow, -5XP Sense, -5XP Move Magnitude, (5XP Saved)
20XP: -10XP Cool (2), -15XP Cool (3) (Saved 5XP Spent)
20XP: -10XP Stealth (2), -5XP Move Magnitude, -5XP Move Range
20XP: -5XP Toughened, -10XP Toughened, -5XP Parry

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