Garon Drikker by bateale

Species
Human
Career
Grey Jedi
Specializations
System
Force and Destiny

6
Threshold 40
Current 40
Threshold 40
Current 40
Ranged 3
Melee 5

Characteristics

3
4
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 3
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 2
Negotiation (Pr) 0
Perception (Cun) 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 2
Stealth (Ag) 2
Streetwise (Cun) 2
Survival (Cun) 1
Vigilance (Will) 2
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Ag) 4
Melee (Br) 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 2
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 5
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 4
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber Gauntlets
Range
Engaged
Skill
Lightsaber
Concealed, Cortosis, Breach 1, Sunder, Linked 1
Damage
5
Critical
1

Weapons & Armor

Lightsaber Cortosis Gauntlet (Red)
Lightsaber Cortosis Gauntlet (Blue)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 3 Upgrade difficulty 3 times

Force Powers

Force Rating
6
Power
Heal/Harm
Description
Upgrade Effect
Basic Spend FP to inflict/heal wounds equal to Intellect (ignore soak)
Control Heal strain equal to wounds if (Heal: no BFP used or Harm: BFP used)
Control Heal: Spend FP to remove status, Harm: Spend FP to heal wounds equal to wounds
Strength 2 Spend FP to increase wounds by 2
Range 2 Spend FP to increase Range by 2
Control Increase wounds inflicted/healed equal to medicine rank
Power
Sense
Description
Upgrade Effect
Basic FP to sense living things in range, or FP to sense emotional state of one engaged target
Control FP to sense current thoughts
Control Commit 1, once per round, upgrade difficulty of attack against user
Duration Ongoing effects trigger twice per round
Control Commit 1, once per round, upgrade an attack the user makes
Range 2 Spend FP to increase range by 2
Magnitude 2 Spend FP to increase number of targets by 2

Background

Homeworld: Haruun Kal

Connection with Mace Windu.

Drikker slaughtered many members of the village Windu was born in. Dispatched Jedi to deal with the incident brought attention to Windu, who was found parentless. Windu harbors some animosity towards Drikker, and manifests itself in Windu's aggressive fighting style, owing to the subconscious and suppressed anger developed during this time.

Motivation

Morality

Toes the line between Light and Dark.

Description

Drikker is a Grey fallen Jedi who frequently relies on both the Light and the Dark side to achieve his goals. Wielding two concealed lightsabers hidden within prosthetic cortosis lined arms, he is a master stealth and subterfuge. He holds no love for the Republic or the Jedi, and a contempt of Sith, who's constant bickering through the eons have spelled nothing but trouble to those caught up in it.

Through the Force, Drikker has unnaturally extended his lifespan. His technique to achieve this are similar to the secrets discovered by Darth Plagueis, but they do not grant him immortality. Instead, they merely stall the inevitable. At the time of the Clone Wars, Drikker is nearing 430 years old.

Seeing the ebb and flow of the Force, Drikker joined the Confederacy of Independent Systems, in order to gather information and deduce the nature of the Separatists. Upon discovering a dark truth about Count Dooku, he has decided to seek out Mace Windu, one who he knows is beyond all doubt a noble Jedi, in order to gather support for his stance against Dooku. But it will require stealth and cunning to pull off.

Other Notes

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