Na'tina by Liegeman

Species
Twi'lek
Career
Mystic
Specializations
Prophet, Makashi Duelist
System
Force and Destiny

2
Threshold 11
Current 0
Threshold 18
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

1
2
2
3
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2 +FR
Coercion (Will) X 2 -s +FR
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 1 -s +FR
Discipline (Will) X 1
Leadership (Pr) X 2 +FR
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0 +FR
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Mainhand Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Free ADV, Free ADV*, -■, Paired
Damage
6
Critical
2
Offhand Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 1, Sunder, Paired
Damage
5
Critical
2

15
590
3020
2/9

Weapons & Armor

Na'Tina's Jacket (+1 Soak, Special Embellishment: Charm (1 ADV on charm checks) -- A set of Jedi robes recut and sewn into a stylish waist length jacket with a hood. A variety of patches represent some of the wearer’s favorite bands.

WORN: Second Skin Armor (+1 Soak, 1 Defense)
Add ■■ to Perception checks to notice second skin armor on the wearer.

Shield Gauntlet

Mainhand Saber
Curved Hilt (Integral)
Paired Weapons
Custom Grip
Fine-Tuned Emitter

Offhand Saber
Paired Weapons

Personal Gear

Backpack
Jedi Utility Belt
Stimpack x2
Shadowcloak
Q-7 Astromech

Assets & Resources

Ring of the Voice (Protective Amulet)
While active, the talisman allows the user to ignore environmental effects such as fire, acid, and corrosive atmospheres. Weapons with the Burn quality do not count as having that quality when used as part of an attack against the user. NOTE: Currently worn on a chain around her neck. Does not provide these benefits when worn this way.

168hrs Crafting Time

Caf Grinder (Precision Instrument: Discipline [Potions Only])

Enigmatic Caf Machine (Specialist Tool: Discipline [Potions Only])
+ Safety Features
+ Two boosts on out-of-session research checks

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 5 Prophet, A5 C15 B20 | Makashi, A05 | Seer C15 Gain +1 strain threshold
Overwhelming Aura 1 Prophet, B5 Commit [FO]. Add [AD] to social checks equal to [FO] committed. Add [TH] to equal [FO] commited to enemy social checks in short range
Plausible Deniability 1 Prophet, B10 Remove [SE] per rank from all Coercion and Deception checks
Inspiring Rhetoric Prophet, C10 Take the Inspiring Rhetoric action; making an Average ([DI][DI]) Leadership check. Each [SU], 1 ally within close range recovers 1 strain. Spend [AD] to cause 1 affected ally to recover 1 additional strain.
Congenial 2 Prophet, D05, D20 May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when target by Charm or Negotiation checks, by an equal number Strain suffered this way cannot exceed ranks in Congenial.
Inspiring Rhetoric (Improved) Prophet, C20 Each ally affected by Inspiring Rhetoric gains [BO] on all skill checks for a number of rounds equal to ranks in Leadership.
Force Rating 1 Prophet, B25
Resist Disarm Makashi Duelist, B05 Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
Makashi Technique Makashi Duelist, B10 When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Parry 1 Makashi Duelist, D05 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Font of Power Prophet, C25 Once per session, may take the Font of Power action. Until the end of the encounter, characters within medium range add automatic [LI] or [DA] to checks based on alignment.
Dedication: Willpower Prophet D25 +1 Willpower
Keen Eyed 1 ---
Uncanny Reactions 1 ---

Force Powers

Force Rating
2
Power
Forsee (M)
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.

The user may spend [FP] to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Duration Spend [FP] to increase the days into the future the user can see equal to Duration upgrades purchased.
Strength Spend [FP] to pick out specific details equal to Strength upgrades purchased.
Control When making a skill check to determine Initiative, the user may roll a [B] Foresee power check[b] as part of the pool. He may spend [FP] to gain [SU] on the check.
Power
Influence (M)
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of other.

Special Rule ([LI]/[DA] use): When guiding and shaping thoughts, only [FP] generated from [DA] may be used to generate negative emotions such as rage, fear, and hatred. Only [FP] generated from[LI] may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from [FP] generated from either [LI] or [DA].

The character may spend [FP] to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control: Skills When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an [B]Influence power check[b] as part of his dice pool. He may spend [FP] to gain [SU] or [AD] (user's choice) on the check.
Control: Emotion/Belief The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends [FP] and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Power
Enhance (M)
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.

The user may spend [FP] to gain [SU] or [AD] (user's choice) on the check.
Upgrade Effect
Control: Coordination Enhance can be used with the Coordination skill.
Control: Resilience Enhance can be used with the Resilience skill.
Power
Sense (M: Antioch)
Description
The Force user can sense the Force interacting with the world around him.

The user may spend [FP] to sense all living things within short range (including sentient and non-sentient beings).

The user may spend [FP] to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control Ongoing Effect: Commit [FO]. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Duration Sense's ongoing effect may be triggered one additional time per round.
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Power
Move (M: Thales)
Description
The Force user can move small objects via the power of the Force.

The user may spend [FP] to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Power
Prophecy (SIG)
Description
Once per game session, the character may spend one Destiny Poiny and make a DDD Vigilance check to utter a prophecy. If they succeed, they foretell a single event, the focus of which is centered around themself. At any time before the end of the game session, they may spend one Destiny Point, at which the foretold event transpires. The GM should interpret the prophecy to fit the scene, possibly revealing truths the character did not foresee in the process.
Upgrade Effect

Background

Na'Tina is a kind young woman from the Coruscant Undercity. The daughter of antique dealers and scavengers, she spent much of her childhood picking through heaps of refuse from the upper levels looking for useful gear.

1. Until she found the ring. Just a simple gold band set with a small purple gem, worth a few credits at most. She wiped it off and put it on then continued on her way. That night was when she first felt the Force. And the Voice.

The Voice claims to be an ancient Force Spirit, and continually tries to persuade Na'Tina to take selfish or cruel choices, and regularly bemoans its limited control. It often references the distant past as "in my day", often while belittling Na'Tina, and complaining that force wielders were so much more then.

2. Once, when cornered by Undercity thugs, the Voice asked her if she was just going to let herself die down here like a failure. Out of fear and self-loathing she reached deep and power flooded through her. The eyes of the thugs went slack and one by one, as Na'Tina sobbed in the corner, they threw themselves off the street into the city below. Na'Tina tried to get rid of the ring that night, but found it impossible to remove. She swore she wouldn't let the Voice influence her again, but it remains a constant presence.

3. Na'Tina was recruited to the New Jedi Order by a passing Jedi hunting down a killer in the Undercity. Her knowledge of the local streets allowed him to catch his target, and her barely understood foresight saved them both from an ambush. The Jedi realized the young woman's plight and the artifact causing it and brought her to the Temple.

4. Na'Tina has an older brother, an artifact trader and smuggler who managed to get out of the Undercity and explore the galaxy. She looks up to him, and his messages from the Outer Rim kept her spirits up in the dim canyons of Coruscant.

5. Growing up, Na'Tina volunteered with the local food kitchens and aid shelters. One day, a group from the Republic Colonial Service came recruiting candidates for settling new frontiers. This was her chance to get away from it all, but there were only two slots. She strategically flubbed her test scores to not outdo a Nautolan girl who needed the opportunity more.

Motivation

Obligation
Responsibility: Personal Cult - 5
The Cult of the Labyrinth is the legacy of Thales, an ancient Dark Alchemist and current denizen of the ring Na'Tina still carries. They dedicated generations to the protection of Thales' labyrinth, and have extended that dedication to his successor, Na'Tina. They currently reside on Yavin at the Praxeum. This obligation increases as new members join the Cult or Na'Tina fails in her responsibility to them. It decreases as members leave of their own accord or it becomes more self-sustaining.

Duty
Peace - 0
As the fires of war flare in the galaxy, Na'Tina has dedicated herself to those caught in the crossfire. For their sake, conflict and war must be brought to a swift end.

Morality

Humility/Worthlessness - 53
Na'Tina is a humble woman from humble roots. She doesn't aspire to fame or fortune, preferring to quietly help in the background. That tendency sometimes leads to her downfall, as no recognition at all can leave her feeling like she doesn't serve a purpose. Thales encourages this feeling, but it would be there regardless.

Description

Na'Tina is a slightly built Twi'Lek with bright green skin. She is neither fit nor athletic, and prefers to wear loose-fitting clothing if possible. She seems constantly distracted and absent minded, and can often be seen shaking her head or talking to herself.

Na'Tina's constant companion is what she once called "The Voice", but now knows as Thales, a Cathar Alchemist born on Coruscant. Long his servant, she is now free from his direct influence. She now wears his ring on a chain around her neck, and has dedicated herself as its guardian. Part of her deal with Thales is to allow him to travel and live with her, and he can still talk with her mentally.

Talking to Thales is always done out loud, though his responses are heard only by Na'Tina. He can't read her mind, but he does have a view of the world around him.

Thales seems to hold out hope that Na'Tina can once again be tempted to wear the ring.

Other Notes

Prophet
| XP | A | B | C | D |
|-----|---|---|---|----|
| 05 | X | X | O | X |
| 10 | O | X | X | O |
| 15 | O | O | X | O |
| 20 | O | X | X | X |
| 25 | X | X | X | X |

Makashi Duelist
| XP | A | B | C | D |
|----|---|---|---|---|
| 05 | X | X | O | X |
| 10 | O | X | O | O |
| 15 | O | O | O | O |
| 20 | O | O | O | O |
| 25 | O | O | O | O |

Seer
| XP | A | B | C | D |
|----|---|---|---|---|
| 05 | O | X | O | O |
| 10 | O | X | O | O |
| 15 | O | X | O | O |
| 20 | O | O | O | O |
| 25 | O | O | O | O |

+15 XP, Deal Gone Wrong +0 Conflict
-10 XP, Prophet B10, Plausible Deniability
-5 XP, Enhance: Control Resilience

+20xp, Training Day (Minor: I can be brave) +0 Conflict
-10xp, Prophet C10, Inspiring Rhetoric
-5xp, Prophet D05, Congenial
-5xp, Forsee: Strength
-40 Credits, -6hrs: Na'Tina's Jacket (Reinforced Clothing, Special Embellishment: Charm)

+20xp (Minor: The Voice knew something useful) +1 Mechanical Conflict +2 Harmony +12hrs
+1 Conflict (Suggested violence without considering consequences)
+3 Conflict (Usuph's Jedi teaching is going to get us all killed)
-15xp, Prophet C15, Grit

+25xp, Strange Bedfellows (Minor: Took charge, saved as many as she could, REPORT) +12hrs
+4 Harmony "Heroics/Counsel" +4 Conflict "Couldn't save them all, the Voice" (net 0)
-20xp, Prophet C20, Improved Inspiring Rhetoric
-5xp, Leadership 1

+20xp (Minor: Purposefully following the lead of the force) +3 Morality (Net) +400cr
Breakdown: +2 Conflict +2 Harmony +2 Harmony (Saved a guys life) +1 Harmony (Peacekeeper) 300cr +100cr (from Shay)
-20xp, Prophet B20, Grit (The most expensive 1 strain)

Precision Instrument (Discipline) 150cr / rarity 3 / 16 (14) hrs

+30xp Wounds Unhealed (Report) (Major: Helped Usuph come to terms with the consequences of his actions) +2 Morality (Peacekeeper) +3 (Council) +1 Conflict (A gangster died during the assault she led) (net: +4) 300cr 12hrs
-25xp, Prophet B25, FR+
-10, Discipline 1

+20xp A Little Knight Music (Minor: The Voice briefly took control) 300cr 12hrs 2 Mechanical, 5 Voices, 1 Coldness (Conflict) | 2 Peaceful Solution, 1 Heroism (Harmony) -5 morality net
-5xp, Sense Basic (Mentor: Antioch)
-5xp, Move Basic (Mentor: The Voice)

+20xp To Understand the Great Mystery (Minor: Confided to Talia about the Voice) 300cr 12hrs
3 Conflict (Mechanical) | 1 Harmony (High standards to be held to. But how?) | 3 Harmony (Counsel) | Net +1
-20xp Makashi Duelist
-5xp, Makashi B05, Resist Disarm
-5xp, Makashi A05, Grit

+15xp Runed Ruins 300cr 12hr | Conflict: Mechanical 1 Worthlessness 1 | Harmony: Counsel 1
-10xp, Makashi B05, Makashi Technique
-5xp, Lightsaber 1

Precision Instrument (Discipline) -6hrs, -500cr

+20xp Archaeoastronomy Decoded | (Minor: The light side can be unreasonable) 300cr 12hr | 3 Conflict (Lying to friends, arguing with Moonstag) 2 Conflict (Listening to the Voice in the darkness) -5 Morality
-20xp, Prophet D20

+25xp All the News Unfit to Print | (Report,Minor: I've got to get better so I'm not a burden.) 12hrs 300cr | 1 Harmony 1 Conflict (Mechanical) 0 Net
-5xp Makashi D05, Parry
-10xp Lightsaber 2
-10xp Forsee Control

-760, Hilt Masking Kit + Stun Blaster Attachment

+20xp First Steps (6/17/2020) (Minor: Teaching others to see the future), 300cr, 12hrs | +2 Harmony +1 Harmony Counsel (Gand Forsee) +3 Net
-5xp Forsee Duration 1
-10xp Sense Control: Defense

+20xp (Minor: Found a role as an undercover face), +12hrs, +300cr | 3 Conflict (Mechanical), +3 Harmony (General do-goodness), +1 Harmony Counsel | Net +1

+20xp (Minor: Impressed a mentor and did things the Usuph way) 12hrs, 300cr +1 Harmony (Heroism) +1 Net
-10xp Leadership 2
-15xp Influence Control: Skills

+20xp (Minor: Terrified of being captured by the Reborn) +300cr +12hrs | +2 Harmony (Heroics) +1 Harmony (Evacuation) +1 Conflict (Violent Resolution) | +2 Net
-25xp Prophet C25, Font of Power

+30 XP (Major: Seer Circle of Friends achieved, Report) +2 Conflict (Mechanical) +3 Harmony (Counsel) | Net +1
-25xp Prophet D25, Dedication: Willpower
-10xp Sense: Duration
-10xp Sense: Strength

+25xp (Major: Freedom, with strings attached) +4 Mechanical Conflict +1 Voice Conflict | +1 Harmony +1 Counsel +2 Peaceful Warrior +2 Heroic Intervention +2 Justice +1 Peacekeeper +1 Counsel (Self) +200cr +12hrs
-Obligation: Servitude
+Obligation: Personal Cult (5)
+Duty: Peace
-25xp Prophet A25, Bypassed Conflict Talent

+15xp (Jedi Hunt), 12hrs, 300cr +1 Harmony (Counsel)

+20xp(Presented before the Senate(Commitee)) 12hrs, 300cr, 1 Mech Conflict +1 Harmony (Commitment to the Reach)
-30xp, Prophecy!

+20xp Does the reach stand alone?| (Report) 300cr 12hrs

+20xp Delving Too Deeply | (Report) 300cr 12hrs +4 Conflict

-30xp Seer
-05xp Seer B05, Uncanny Reactions
-10xp Seer B10, Keen Eyed
-15xp Seer B15, Grit

+15xp Delving Too Deeply pt 2 | +300cr, +12hrs, 2 Mechanical Conflict (3 Harmony, Peaceful Resolution) Net +1

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