When hit by a melee attack, suffer 3 strain to reduce damage by 6.
Reflect 2
Padawan
When hit by a ranged attack, suffer 3 strain to reduce damage by 4.
Quick Draw
Padawan
Once per round, draw or holster a weapon or accessible item as an incidental.
Well Rounded
Padawan
Resilience and Stealth permanently become career skills.
Sense Danger
Padawan
Once per game session, remove two Setback dice from any 1 check.
Adaptable
Padawan
When resolving a check that uses a skill in which they have no ranks, the character may spend a Destiny Point to remove Despair or Threat equal to their ranks in Cool.
Learning Opportunity
Padawan
Once per round, the character may spend 3 Advantages from a check they fail to upgrade the ability of their next check once.
Intimidating 2
Juyo Berserker
May suffer a number of Strain up to ranks in Intimidating to downgrade the difficulty of Coercion checks or upgrade the difficulty when targeted by Coercion checks by an equal number.
Lethal Blows 2
Juyo Berserker
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Embrace Your Hate * 2
Juyo Berserker
May spend one Destiny Point and then suffer Conflict equal to dark side Destiny Points in the Destiny pool to add equal damage to melee attack. May use this ability once per encounter per rank.
Inner Peace 1
Juyo Berserker
Once per encounter, convert a number of dark side Destiny Points equal to ranks in Inner Peace to light side Destiny Points and reduce Conflict gained this session.
Quick Strike
Juyo Berserker
Add Boost dice per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Juyo Savagery
Juyo Berserker
The character adds +5 to Critical Injury rolls from Lightsaber attacks for each dark side Destiny Point in the Destiny pool.
Force Powers
Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend LS/DS to gain successes or advantages on the check.
Upgrade
Effect
Range
Spend LS/DS to increase power's range by one range band.
Control
Take a Force leap action; make an Enhance power check. The user may spend LS/DS to jump horizontally to any location in Short range.
Control
Enhance can be used with the Coordination skill.
Control
Enhance can be used with the Piloting - Planetary skill.
Control
The user can perform a Force Leap as a maneuver instead of an action.
Control
Enhance can be used with the Piloting - Space skill.
Control
When performing a Force leap, the user can jump vertically in addition to horizontally.
Control
Enhance can be used with the Resilience skill.
Power
Sense
Description
The user may spend LS/DS to sense all living things within Short range.
The user may spend LS/DS to sense the current emotional state of one living target with whom he is Engaged.
Upgrade
Effect
Duration
Sense's ongoing effects may be triggered one additional time per round.
Control
Ongoing effect: Commit a Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Strength
When using Sense's ongoing effects, upgrade the pool twice, instead of once.