Venaren Sipal by StormchildPaladin

Species
Pantoran
Career
Force Sensitive Emergent/Consul
Specializations
Arbiter
System
Force and Destiny

0
Threshold 0
Current 0
Threshold 0
Current 0
Ranged 0
Melee 0

Characteristics

3
2
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

0
295

Weapons & Armor

Personal Gear

Assets & Resources

25 extra XP remaining beyond listed total.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Indistiguishable AoR CRB 293 Upgrade difficulty of checks to identify character once per rank of indistinguishable
Sleight of Mind AoR CRB 293 Add a blue die to stealth checks unless the opposition is immune to force powers
Grit AoR CRB 293 Gain +1 strain threshold
Touch of Fate AoR CRB 293 Once per session add 2 blue die to any test
Force Rating AoR CRB 293 Gain +1 Force Rating
Grit F&D DoH - 23 Gain +1 Strain Threshold
Toughened F&D DoH - 23 Gain +2 Wound Threshold
Parry F&D DoH - 23 When it by a melee attack suffer 3 strain to reduce the damage by 2+ranks in Parry

Force Powers

Force Rating
2
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.

The user may spend force points to immobilise a target within short range until the end of the user’s next turn.
If the user used any dark side points to generate Force Points, the target also suffers 1 wound per force point spent on the check (ignoring soak).
Upgrade Effect
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend force points to gain success or advantage (user’s choice) on the check.
Upgrade Effect
Power
Forsee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend force points to gain vague hints of events to come, up to a day into his own, personal future
Upgrade Effect
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Force Point use): When guiding and shaping thoughts, only force points generated from Dark side points may be used to generate negative emotions such as rage, fear,
and hatred. Only Force points generated from Light Side points may be used to generate positive emotions such as peace, tranquility, and friendliness.

Other emotions such as
confusion can be created from Force points generated from either Light or Dark Side points.
The character may spend Force points to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend force points to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range
Upgrade Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend force points to sense all living things within short range (including sentient and non-sentient beings).
The user may spend force points to sense the current emotional state of one living target with whom he is engaged
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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