Convincing Demeanor IV |
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Remove (set back die) per rank of Convincing Demeanor from Deception or Skulduggery checks |
Black Market Contacts |
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When purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50% of base cost per reduction |
Rapid Reaction |
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Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of (success) to initiative checks |
Quick Strike II |
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Add (boost die) per rank of Quick Strike to combat checks against targets that have not acted yet this encounter |
Hidden Storage |
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Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage |
Toughened II |
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Gain +4 wound threshold per rank |
Dedication II |
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+1 stat per rank (Cunning) +1 Presence |
Side Step II |
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Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks by that number for the next round |
Natural Charmer |
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Once per session, may re-roll any one Charm or Deception check |
Second Chances II |
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Once per encounter, chose a number of positive dice equal to ranks in Second Chances and re-roll them |
Grit II |
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+2 Strain Threshold per rank |
Up the Ante |
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when gambling win 10% more credits per rank |
Improved Double or Nothing |
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Incidental: suffer 2 strain to increase the difficulty of the next check by 1. After canceling double adv & success |
Smooth Talker: Deception |
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may use triumph to add more success |
Clever Solution |
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Once per session, make one skill check using Cunning rather than the the characteristic linked to that skill |
Natural Rogue |
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Once per session, may re-roll any one Skulduggery or Stealth check |