Character Name

Sssp-Molk by Tazrej

Mustafarian (Northern)
Teacher, Sage
Force and Destiny

Threshold 12
Current 0
Threshold 17
Current 0
Ranged 0
Melee 0

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Skill Career? Rank Roll
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) X 3
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 2
Mechanics (Int) 2
Medicine (Int) X 2
Negotiation (Pr) X 1
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Xenology (Int) 0


Sssp-Molk's Lightsaber
Burn 1, Breach 1, Sunder


Weapons & Armor

Sssp-Molk's Lightsaber (Crystal: Kynnanite, HP 3/5, 1 encum)
Concealing Robes (1 soak, 150credits)

Personal Gear

Macrobinoculars (75 credits, 1 encum)
Stimpack x3 (75 credits, 0 encum)
Datapad (75 Credits, 1 encum)
Commlink (25 credits)
Binders (25 credits)
Bacta Patches (removes wounds taken by 1 until removed)
Painkiller (reduces wounds by 4)

Assets & Resources

Critical Injuries & Conditions

14 Sudden Jolt


Name Book & Page Description
Well-Rounded (Vigilance, Medicine) DoH27 Choose any 2 skills. They permenantly become career skills.
Encouraging Words DoH27 After an engaged ally fails a check, suffer 1 strain to assist that ally's next check this encounter as an out of turn incidental.
Nobody's Fool DoH27 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool
Grit DoH27 Gain +1 strain threshold
Skilled Teacher DoH27 If any ally at short range has lower ranks in a skill than the character, the character may preform a Skilled Teacher incidental to suffer a number of strain no greater than ranks of Skilled Teacher then add an equal number of successes to ally's next check.
Now the Master DoH27 Once per session, choose one talent or force power that any character in the current encounter possesses. Gain that talent or Force Power until the end of the encounter.
Once a Learner DoH27 As an action, suffer 4 strain and increase an ally's within short's force rating equal to the character's force rating until the end of the round.
Kill with Kindness (5) F&D71 Remove setback from Charm and Leadership checks.
Grit (5) F&D71 +1 strain threshold.
Force Rating DoH27 Gain +1 force rating.
Researcher (10) (5) [Rank 2] F&D71 Remove 2 setback from knowledge checks. Reduce research time by 75%
Smooth Talker (15) (Charm) F&D71 When making checks with charm, spend triumph to add success equal to ranks in smooth talker.
Grit (20) F&D71 +1 strain threshold.
Force Rating (20) F&D71 Gain +1 force rating.
Researcher (5) F&D71 Remove 1 setback from knowledge checks. Reduce research time by an additional 50%.
Balance (25) F&D71 Recovering strain lets you add force rating equal to pips generated.
Well Travelled (10) DOH27 Gain Knowledge (Core Worlds, Outer Rim) as class skills.
Eye for Detail Mustafarian After rolling the dice on Computers/Mechanics, suffer strain equal to rank to add succ/adv.
Sense Danger (5) DOH27 Once per game, remove 2 setback from any check.

Force Powers

Force Rating
Guide, shape, or twist the thoughts of the thoughts and feelings of others. Spend dark side pips to fuel rage, spend light side pips to fuel peaceful emotions. Spend darkside/lightside pips to deal 1 strain per pip.
Upgrade Effect
Range (1) Increases the range to (Short)
Control Add influence power check to Charm, Negotiation, Deception, Leadership, or Coercion checks. Dark/Light pips can be used to add success or advantage (users choice) on the check.



Freedom: The Mustafarian people were systematically oppressed by Darth Vader in the years after the Clone Wars. While the Dark Lords of the Sith may be dead, the looming spire of the Obsidian Tower still haunts the inhabitants of Mustafar, acting as a symbol of the oppression that has gripped the people's hearts even to this day. Sssp-Molk wishes to bring light of hope back to the magma planet, and tear down Vader's Obsidian Tower.


Curiosity: The character is driven to learn new things, to seek out and discover new information and to expand his knowledge and understanding of those things that interest him.

Obsession: Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about his need to discover information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his.


A seven foot tall spindly creature of lithe limbs, covered head to toe in a bronze rebreather suit with an exposed face and forearms. On the rebreather suit is a loose fitting robe of grey and dark blue.

Other Notes

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