Cybernetic Leg (Agility)
Stimpack x 5
Datapad
Commlink
Holomessenger
Binders
Breath Mask and Respirator
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Frenzied Attack
Species Talent
When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack.
Street Smarts
FaD 95
Remove setback per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Shien Technique
FaD 95
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Toughened
1
EV 29
Gain +2 Wound Threshold
Reflect
1
EV 29
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit
1
EV 29
Gain +1 Strain Threshold
Reflect 2
2
EV 29
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit 2
2
EV 29
Gain +1 Strain Threshold
Conditioned
1
FaD 95
Remove setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Parry
1
FaD 95
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened
2
FaD 95
Gain +2 Wound Threshold
Parry
2
FaD 95
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Force Powers
Force Rating
Power
Sense
Description
The Force user can sense the Force interacting with the world around him. The user may spend pips to sense all living things within short range including sentient and non-sentient beings. The user may spend pips to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Duration
Sense's ongoing effects may be triggered one additional time per round.
Control
Commit Force die. Once per round, when the Force user makes a combat check, he upgrades the ability of that check once.
Strength
When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Range
Spend pips to increase power's range by a number of range bands equal to Range upgrades purchased.
Control
Ongoing effect: Commit Force die. Once per round, when an attack targets the Force user, she upgrades the difficulty of the pool once.
Control
Spend Force pips: the Force user senses the current thoughts of one living target with whom she is engaged.