Gavin Tah by Flamiel

Species
Human
Career
Mystic
Specializations
Seer
System
Force and Destiny

5
Threshold 13
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
2
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 1
Leadership (Pr) 1
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 1 ADV
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Qualities: Disorient 1, Knockdown, Stun Setting
Damage
3
Critical
5
Vibroknife
Range
Engaged
Skill
Melee
Qualities: pierce 2, vicious 1
Damage
4
Critical
2
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun, Bantha's Eye Laser Sight
Damage
6
Critical
3
Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1
Damage
5
Critical
2
Gavin's Lightsaber (Etaan)
Range
Engaged
Skill
Lightsaber
Auto ADV, Breach 1, Sunder, Reflect mod, Parry mod, quick draw, incidental recover
Damage
8
Critical
1
Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3, Disorient 1, Knockdown, Stun Setting
Damage
3
Critical
5

2
482
5150
11/14

Weapons & Armor

-Crafted Segmented Armor (+2 soak, +1 defense, 4 HP, 4 ENC, Difficult to customize, Strength Enhancing System attachment (doesn't affect soak).)
-Basic Lightsaber (Etaan, crit mod, reflect mod, parry mod, +2 damage mods, Vicious 1 mod, automatic [ADV] on checks (from [TRI]), magnetic tether attachment with quick draw mod)
-Basic Lightsaber (illum, crit mod)
-Shock Gloves
-Blaster Carbine (Dam 9, Crit 3, Medium) [on ship]
-Concealing Robes (Soak +1, Perception setback) [on ship]
-1 Vibroknife (Dam +1, Pierce 2, Vicious 1)
-2 Blaster Pistol (Dam 6, Crit 3, Range Medium) [1 on ship]
-Vibrosword (Dam +2, Defensive 1, Pierce 2, Vicious 1)
-Ancient sword (Dam 5, Crit 3, Defensive 1) [on ship]
-Vibroglaive - deactivated (Dam +1, Defensive 2, Pierce 1/4, Vicious 0/2, genelock mod) [on ship]
-Fusion Cutter [on ship]

Personal Gear

Backpack
Utility belt
Handheld commlink
BPEA-1A Cascader
0 stimpack
2 field rations
1 breath mask
1 medpac
1 emergency medpac [on ship]
climbing gear
Basic Lightsaber (Illum) [on ship]
Weapon Maintenance Kit (lightsaber) [on ship]

Assets & Resources

YT-2400 (group owned)
1 set of stormtrooper armor [on ship]
Crafting Material: 0

Medpac (left at Zima's)
Vibroknife (left at Zima's)
======
Strange cube with ancient runes from Sith temple. Has coordinates to blank spot in space.
Strange tablet from Sith temple is an ancient piece that seems to be descriptive of what was once the tales of a hunter that went from world to world collecting pieces of their enemy and would consume them to gain power, or favor, it isn't clear. The item could likely be sold to a discerning buyer, though the discrepancies in information make it hard to understand who would actually be most interested in this, or if there are any alternative uses for it.
======

Critical Injuries & Conditions

Conflict: 1

Talents

Name Rank Book & Page Description
Uncanny Reactions Force & Destiny, pg 153 Add [BOOST] per rank of Uncanny Reactions to all Vigilance checks.
Keen Eyed Force & Destiny, pg 153 Remove [SETBACK] per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Grit +1 Strain threshold
Sense Advantage Once per session, may add 2 Setback to an NPC's check.
Force Rating 2 Gain +1 Force Rating
The Force is my Ally Once per session, may suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic Once per session, may reroll any 1 Force power check.

Force Powers

Force Rating
3
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.

Special Rule ([LIGHT]/[DARK] use):
When guiding and shaping thoughts, only [FORCEPOINT] generated from [DARK] may be used to generate negative emotions such as rage, fear, and hatred. Only [FORCEPOINT] generated from [LIGHT] may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created with [FORCEPOINT] generated from either [LIGHT] or [DARK].
Upgrade Effect
Range Spend {FORCEPOINT] to increase power's range by a number of range bands equal to Range upgrades purchased.
Control: Skills When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his pool. He may spend [FORCEPOINT] to gain SUCCESS or ADVANTAGE (user's choice) on the check.
Control: Mind Trick The Force user may make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends FORCEPOINT and succeeds on the check, he can Force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Basic The character may spend [FORCEPOINT] to stress the mind of one living target he is engaged with, inflicting 1 strain.
Power
Ebb/Flow
Description
When making a skill check, may do an Ebb or Flow power check. May not activate multiple times.
Upgrade Effect
Strength: Strain The Force user may spend [FORCEPOINT] to increase the strain healed or inflicted by 1.
Basic Ebb: Spend FP and 1 strain to inflict 1 strain on all engaged chars. Flow: Spend FP to heal 1 strain.
Power
Enhance
Description
Brawn Active.
Upgrade Effect
Control: Resilience Enhance can be used with the Resilience skill.
Control: Piloting - Planetary Enhance can be used with the Piloting (Planetary) skill.
Control: Coordination Enhance can be used with the Coordination skill.
Basic When making an Athletics check, may spend FP to add SUCCESS or ADV.
Control: Piloting - Space Enhance can be used with the Piloting (Space) skill.
Control: Agility Ongoing Effect: Commit [FORCE]. The user increases his Agility characteristic by 1.
Control: Brawl Enhance can be used with the Brawl skill.
Control: Brawn Ongoing Effect: Commit [FORCE]. The user increases his Brawn characteristic by 1.
Power
Farsight
Description
This allows the user to view everything most sentients could normally see on a well-lit day.
Upgrade Effect
Control: Vigilance When making a Vigilance or Perception check, make a Farsight power check as part of the pool and spend [FORCEPOINT] to gain [SUCCESS] or [ADVANTAGE] on the check.
Control: Transparent Spend [FORCEPOINT] to see through a single object at medium range as though it were transparent.
Basic Spend FP to ignore darkness/blindness, up to medium range, for one round (or 1 minute).
Control: Fine Details Spend [FORCEPOINT] to make out fine details on a single object within medium range.
Power
Heal/Harm
Description
May not activate multiple times.
Upgrade Effect
Basic Heal: Spend FP to heal wounds equal to Intellect on engaged living creature. Harm: Spend FP to inflict wounds equal to Intellect (ignoring soak) on engaged creature. Gain 1 Conflict.
Power
Move
Description
Upgrade Effect
Range Spend FP to increase power's range by a number of range bands equal to Range upgrades.
Basic Spend FP to move one object of silhouette 0 that is within short range up to max range. Default max range is short.
Strength Spend FP to increase silhouette able to be targeted equal to Strength upgrades purchased.
Power
Seek
Description
Upgrade Effect
Basic Spend FP FP to gain insight into the general location or direction of a person or object that he knows about, regardless of distance.
Spend FP and pass average Vigilance check (or opposed Vigilance vs Discipline) to see through illusions.
Power
Sense
Description
Upgrade Effect
Control: Sense Thoughts Spend FP. User senses the current thoughts of one living target with whom he is engaged.
Range Spend FP to increase power's range by a number of range bands equal to Range upgrades purchased.
Basic Spend FP to sense all living things in short range. Spend FP to sense the current emotional state of 1 living target with whom he is engaged.
Power
Suppress
Description
Upgrade Effect
Basic Spend FP to add FAIL to Force power checks made against him or any ally within short range, until the end of his next turn.
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
Upgrade Effect
Control: Item Damage Ongoing effect: Commit Force Die, One damaged weapon or item counts as being undamaged.
Basic Spend FP to cause on vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Control: Mechanics When making a Mechanics skill check, user may roll a Manipulate power check as part of the pool and may spend FP to gain Success or Adv on the check.

Background

As a child, Gavin Tah was taken by his parents, Arlen and Elaine Tah, to Ryloth, where they worked in the capital city of Lessu as business brokers in the spice trade.

To watch over him, they hired a wise old Twi'Lek female as a nanny, by the name Anara Temura. She watched over Gavin from the time he was a young child, while his parents worked. "Temmi", he called her, as young children are wont to do. She was also tasked with his education and instruction, for which she was quite proficient. Temura had lame leg and thus moved slowly and painfully, even with her cane. Their relationship became something of a symbiosis, as Gavin learned to assist Temura, as she in turn watched over him.

Temura's instruction went beyond books; she would take Gavin on "field trips" into the city, to have him experience the various social hierarchies and elements in action. She found opportunities to indirectly expose Gavin to the suffering being felt by the poorer inhabitants, especially children who could barely fend for themselves. This had a deep impact on Gavin's formative development, and lead to him developing an ingrained compassion for the suffering of those around him.

When he was 12, disaster turned his life upside down. Temura was not present that day, but Gavin's mother was home with him. Gavin's father came rushing in the front door, panicked, and slammed it shut and locked it. "They're coming!", was all he had to say, and suddenly there was a whirlwind of activity. Gavin was confused and frightenend, as his mother began frantically packing a backpack, while his father rushed to their bedroom. Under their bed, he opened a panel in the floor to reveal a chest, inside which contained a blaster and padded armor. He holstered the blaster, and then ran over to Gavin. There was a pounding on the front door, and the unmistakable sound of a stormtrooper's voice, demanding entry. Gavin's father put the padded armor over Gavin's head, hugged him, and started toward the front door. Gavin's mother rushed over to Gavin, tears in her eyes, and ushered him quickly to the back door in another room. Gavin jolted at the loud sounds of splintering destroyed wood and bursts of blaster fire. "Run, Gavin," his mother implored him, after a last kiss. As he ran out the door, he looked back to see his mother running toward the front of the house...and then more blast fire.

Gavin, bewildered and blinded by tears, ran. He did not know where to, or how far, but felt an internal pull, almost like a compass, and so he followed it. Rounding a corner, he collided with a soft, yet stout, object and landed on his back with an oof. There stood the only other person he could have hoped to have found: Andara Temura, Temmi. How her slender frame hadn't so much as shuddered from the impact, Gavin wasn't in a state of mind to wonder. She held down a hand, and urged him to follow her quickly. With a speed he had never seen from her before, they escaped the city and made their way into the neighboring forest.

Over the next four years, Gavin and Temura lived in a hidden cave in the forest. Temura taught Gavin how to commune with the Living Force and feel it moving in and around him. He came to learn that she used to be something called a "Jedi", but had been in hiding from the Empire for many years when her Order was outlawed. Temura trained Gavin as best she could, focusing Gavin on meditation and feeling the Force, but also continuing his education of the galaxy.

Master Temura was strong in the Force, but not so strong as to be able to provide food and material for them to live off of. And so Gavin was tasked with making weekly forays into the city to collect supplies. Gavin, still influenced by the earliest teachings from his nanny, always made sure to visit the gaggle of orphans that frequented the alleyways, to share with them supplies he had "liberated" from the Empire. They came to see him as something of a guardian, and it was one of the few things that brought Gavin joy and fulfillment. Master Temura did not admonish him for these displays of compassion, but she warned him to keep a low profile, as drawing Imperial attention could be worse than death for him (what an odd thing for her to say, he thought). However, the day he saw a squad of stormtroopers raiding the alleyways with stun batons, brutally clearing out the "riff raff" children, his lessons seemed as distant as Coruscant. In a rage, he threw himself into the fray, absorbing a blow that was intended for a five-year old Twi'lek. He tackled the stormtrooper and began pummeling him with his own baton, but there were too many, and the stormtroopers relished the beatdown they delivered to this insolent human.

He awoke to find the stormtroopers scattered around him, their crumpled forms lifeless. Standing overhead was none other than Temmi! Had she done this? His head hurting too much to ponder it for long, he crawled to his feet as she urgently beckoned him to make haste and flee. Once again, she'd be tending to his wounds....

Motivation

DUTY (Support):
Individually, the lone agents of the Alliance don't stand a chance against the combined might of the Galactic Empire. Only by working together can they hope to achieve a victory in this civil war. Given his special "talents", Gavin is devoted to helping fellow Rebels fulfill their Duties by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping, Gavin has many more opportunities than his fellows to fulfill his Duty to the Rebellion.


Obligation (10): Responsibility
A character with the Responsibility Obligation feels a strong sense of accountability or relationship to a person, place, or thing. This could include a strong connection to a mentor, a strong desire to care for orphans in a given location, or taking on the needs of an under-represented minority. For Gavin Tah, he has a responsibility to his mentor, but also has an attachment to a group of orphans he "abandoned" on Ryloth.

Morality

Mentor: Master Andara Temura. Rescued from Imperial Prison ship where she had been tortured and crippled. She remains alive, and able to teach, but not powerful enough to fight.

Morality: 96 (LIGHT SIDE PARAGON)
Compassion:
The character cares about the tribulations others face, and wants to help those he comes across. His compassion may lead to self-sacrifice in order to aid those who need it.

Hatred:
The galaxy can be a cruel and heartless place, and compassion can quickly turn to hatred of the individuals or situations that cause others to suffer. When a character's mind roils with simmering hatred, that hatred may be all too slow to fade.


Description

Sex: Male
Age: 17
Height: 5'11
Build: Medium
Hair: Dark

Gavin is a strapping lad; young, but the trials of grief and survival he has already faced have aged and toughened him beyond his years. Despite that, his eyes betray an inner compassion toward those less fortunate - those who would be exploited by the Empire. He is sensitive to the Force, and has received some training in it, while in hiding with his mentor.

Other Notes

Earlier XP grants: 45 (sibyl and drunkplane)
XP grant: 20 (drunkplane 6/17/2018)
XP grant: 20 (ragdoll 7/22/2018) Sith Temple
XP grant: 5 (p-dub) Nar Shadaa
XP grant: 5 (p-dub 8/13/2018) Teth
XP grant: 30 (p-dub 9/1/18) Teth
XP grant: 50 (p-dub 9/21/18) Teth finale +5 morality
XP grant: 30 (p-dub 11/16/18) Teth conclusion.
XP grant: 10 (almoshi 3/4/2019) Ord Grimmel pirates.
XP grant: 10 (almoshi 3/17/19) Ord Grimmel start mission complete.
XP grant: 20 (almoshi 6/1/19) Ord Grimmel sabotage mission complete.
XP grant: 20 (almoshi 7/19/19) Ord Grimmel mission complete.

XP grant: 25 (MacB 3/24/20) Ord Grimmel rescue mission complete.
XP grant: 35 (MacB 5/7/2021) Ord Grimmel battle of Geharr complete.

-Explored 3 rooms in Sith temple on Korriban. Constructed lightsaber there. Also found a strange cube and a tablet with ancient writing on it.

Wish List and Goals:
Custom grip mod (500cr, 1hp))
Hilt masking kit (cannibalize vibroknife?) (1hp)
Reflect/Parry (Etaan or spec)
Force Powers (Increase Manipulate, Enhance, Heal, Move)
"Secrets of the Jedi" talent (and Improved version) decrease difficulty for lightsaber work by Lore/2. Padawan Survivor tree.
Possible specializations: Amorer, Niman, Teacher, Padawan Survivor
Possible crystals: Etaan

Looking for:
BPEA-1A CASCADER
Jedi Multitool (700cr)
Military Medpac (400cr)
ECM 598 Medical Backpack (450cr)

YT-2400 "Happy Bantha"
https://swsheets.com/v/opvl2401h-the-happy-banth


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