Faile by McEvil

Species
Human
Career
Engineer
Specializations
Sapper, Sabateur
System
Age of Rebellion

3
Threshold 16
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3
AP-M1 Armor Piercing Grenade
Range
Short
Skill
Ranged: Light
Blast 4, Limited Ammo 1, Pierce 4
Damage
13
Critical
3
MK II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4

6/7

Weapons & Armor

Heavy Clothes (1 Soak)

DC-17 Hand Blaster
2x AP-M1 Armor Piercing Grenade
2x MK II EMP Grenade
4x Destro-6 Demolition Charge

Personal Gear

Backpack
Commlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Construction Specialist Remove setback equal to ranks from checks to fortifications and similar structures
Contraption 1/session, as an action make a hard (3) mechanics check to fashion a device to solve the current problem
Grit + 1 Strain per rank
Known Schematic 1/session, as a maneuver make a hard (3) knowledge education check to gain familiarity of a building or ships design
Powerful Blast x2 Increase Blast damage done by explosives, explosive weapons and grenades by 1 per rank (2)
Rapid Recovery When healing strain after an encounter, heal 1 additional strain per rank (1)
Second Wind 1/encounter, use the second wind incidental to heal strain equal to ranks (1)
Toughx2 +2 wounds per rank

Background

Motivation

Duties

Description

Other Notes

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