Spy by Damonator

Species
Clawdite
Career
Spy
Specializations
Infiltrator
System
Age of Rebellion

5
Threshold 14
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

3
2
2
4
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 4
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Hold-out Dart Pistol
Range
Medium
Skill
Ranged: Light
Innacurate 1, Limited Ammo 2, Quiet 2, and Slow Reload 2.
Damage
3
Critical
2
Thunderbird Scattergun
Range
Short
Skill
Ranged: Heavy
Blast 5, Knockdown, and Vicious 1.
Damage
7
Critical
4
Vibrodagger
Range
Engaged
Skill
Melee
Pierce 3 and Vicious 1.
Damage
+1
Critical
2
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient 3, Stun Damage, Blast 8, and Limited Ammo 2.
Damage
8
Critical
N/A

Weapons & Armor

Cloak Armor: +2 Soak Value and As an incidental, you may cloak. While cloaked, reduce the difficulty of stealth checks by two, no lower than Simple and add +3 to M/R Defense.

Knockout Darts (2): Dart Pistol deals Stun Damage and applies the Synthetic Standard Strength Anesthetic. A single dose has an Average difficulty, while two or more doses combined into a single application have a Hard difficulty. The poison inflicts 5 strain if the target fails the check. If the check generates one to two threats, the target must also give up his free maneuver during his next turn (he may still take two maneuvers, however); if it generates three threats) or more, he's staggered during his next turn. Finally, the GM can spend a despair to make the target test against the poison again during the next round, as the poison remains in his system.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 3 Gain +1 strain threshold.
Dodge 2 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Frenzied Attack When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount.
Defensive Stance 2 Once per round, as a man- euver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Stunning Blow When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
Soft Spot After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
Jump Up Once per round, may stand from seated or prone as an incidental.
Knockdown After hitting with a melee attack, may spend triumph to knock the target prone.
Natural Brawler Once per session, may reroll any 1 Melee or Brawl check.
Toughened Gain +2 wound threshold.
Improved Stunning Blow When dealing strain damage with Melee or Brawl checks, may spend Triumph to stagger target for 1 round per triumph.
Dedication +1 Brawn.
Clever Solution Once per session, make one skill check using Cunning rather than the characteristic linked to that skill.
Master of Shadows Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1.
Natural Rogue Once per session re-roll any 1 Skulduggery or Stealth check.

Background

Motivation

Duties

Description

Other Notes

Changeling: As an action, a Clawdite may suffer 5 strain and make an Average Resilience
check. If the Clawdite succeeds, she changes her appearance to match that of a silhouette 1 character whom she has Observed before, An observed character must make opposed Perception vs Deception check to detect that something is amiss with the impersonated character‘s likeness, mannerisms, or behavior. As always, the DM can add a boost or setback for situational effects that might affect the check, such as if the Clawdite‘s garb does not match expectations or I if the Clawdite has studied the impersonated individual’s mannerisms closely.

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