Ker'chak'roo'kor by DJCrazee

Species
Tusken Raider
Career
Hired Gun
Specializations
Marauder - Enforcer - Nightsister(Tusken Shaman)
System
Edge of the Empire

6
Threshold 17
Current 0
Threshold 14
Current 0
Ranged 0
Melee 2

Placeholder Image

Characteristics

5
2
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 +1 ○
Charm (Pr) 0 +1 Setback
Coercion (Will) X 1 +2 Boost
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1 +1 ○
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) X 0 -1 Setback
Survival (Cun) X 4 +1 Boost
Vigilance (Will) X 0
Brawl (Br) X 1 +1 ○
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3 +2 Boost
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0 -1 Setback
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Sacred Gaderfii
Range
Engaged
Skill
Melee
Cortosis. Sunder. Disorient 2. Accurate 2. Pierce 5. Defensive 2.
Damage
14
Critical
4
Utility Knife
Range
Engaged
Skill
Melee
Pierce 2. Vicious 1.
Damage
7
Critical
2

0
215
5140
15/23

Weapons & Armor

===Melee Weaponry===
Custom Sacred Gaderfii(Crafted Blunt Weapon)
Damage +9(2 ranks FS). Crit 4. Engaged. 2/2hp. Enc 3. Two-Handed. Cortosis. Sunder. Disorient 2. Accurate 2. Pierce 5. Defensive 1.
• Weighted Head 2hp - Base mod +1dmg. (1)+1dmg mod. (1) Concussive 1 mod.

Shist Combat Utility Knife
Damage +3(2 ranks FS). Crit 2. Engaged. 0hp. Enc 2. Pierce 2. Vicious 1. +1 Boost to Survival checks.

===Brawl Weaponry===
Exoglove
Damage +4(2 ranks FS). Crit 4. Engaged. 0/1hp. Enc 2. Knockdown.
Increases Brawn by 1. As an Action, a character may make an Average difficulty R.Light check to secure the exoglove's grappling hook to an object within Medium range.

===Armor and Defensive Gear===
Hunter's Trophy Suit
Soak 2. 0 Defense. 1/1hp. Enc 1(when worn, normally 4).
Add 1 Setback dice to Charm checks, but add 2 Boost dice to Coercion checks.
• Tracking System 1hp - Base mod - Upgrade ability of checks to track a designated target once. Spend a maneuver to designate a target while within line of sight.
(1) +1 Vigilance mod. (1) +1 Survival mod.

Personal Gear

===Utility Gear===
Electrobinoculars - 1Enc
• They allow vision in low light or extremely bright conditions. Magnifies targets up to 10 kilometres away. Thus remove one setback die imposed by such conditions or distance.

Earbud Comlink - 0Enc
• Usable at long range. Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.

Aratech R82 Jump Boots - 2Enc
User may function as a planetary vehicle with the following profile;
Silhouette: 1.
Speed: 2.
Handling: -1.
System Strain Threshold: 3.
Maximum Altitude: 35 metres.

===Survival Gear===
Breath Mask/Respirator - 1Enc
• Allows breathing in conditions that would usually be asphyxiating.

KCS Body Glove - 2Enc
• May be worn under clothing or armour and removes 1 setback dice due to temperatures outside the wearer's preferred environment.

Imperial Army Canteen - 1Enc
• Holds 1.5 litres of liquid and can purify water using an integrated filtration system.

===Encumbrance/Storage Gear===
Mk III Modular Backpack w/ 6 pouches - +8 Encumbrance.
Load-Bearing Gear - +3 Encumbrance.
2x Utility Belt - +1 Encumbrance.
2x Military Belt Pouches - May draw a stored item as an Incidental.

Assets & Resources

Rurr'wog'wurr
Bantha pet and mount, life bonded friend.
https://swsheets.com/c/xf0fhqksh-rurr-wog-wurr

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Feral Strength 2 The character adds 1 damage per rank of Feral Strength to one hit of [their] successful Brawl and Melee attacks.
Toughened 1 The character increases [their] wound threshold by two per rank of Toughened.
Summon Item 1 When the character purchases this talent, choose one item they own of encumbrance 4 or less. As a maneuver, the character can summon this item to their hand or dismiss it from their hand back to the depths of Dathomir, regardless of the character's location. Once per session, the character can spend one hour to ceremonially prepare a different item to be summoned. The character can have only one item prepared in this way.
Ichor Blade 1 When the character purchases this talent, choose one Melee or Brawl weapon they possess that does not feature electronic or other high-tech parts. (For example, they could choose a sword or staff, but not a vibroknife or electrostaff.) The weapon gains the Cortosis and Pierce 2 item qualities and reduces its critical rating by one to a minimum of 1.
Improved Ichor Blade 1 The weapon affected by the character's Ichor Blade talent also gains the Sunder and Defensive 1 item qualities, and increases its damage by 2.
Witchcraft 1 The character gains a Force rating of 1. If the character already has a Force rating of 1 or higher, there is no effect.
Intimidating 1 When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating.
Street Smarts 1 The character removes a setback dice per rank of Street Smarts from [their] Streetwise and Knowledge (Underworld) checks.
Frenzied Attack 1 When making a Melee or Brawl check, suffer a number of Strain to Upgrade the attack an equal number of times. The Strain suffered may not exceed ranks in Frenzied Attack.
Talk the Talk 1 When making a Knowledge skill check, the character may spend a Destiny Point to substitute K.(Underworld) or Streetwise for the required skill.
Loom 1 When an ally Engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds Advantage per rank in Coercion to the ally's check.
Stunning Blow 1 When making Melee attacks, may inflict damage as Strain instead of Wounds. This does not ignore Soak.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may role Enhance power check as part of the pool. The user may spend ○/● to gain Success or Advantage on the check.
Upgrade Effect
Control Enhance can be used with Resilience skill.
Control Enhance can be used with Brawl skill.
Control Ongoing effect. Commit ⬜️. The user increases his Brawn characteristic by 1(to a maximum of 6).

Background

Motivation

Vengeance(Gruuba): Once owned by Gruuba the Hutt, Ker'chak'roo'kor has sworn a "death debt" against Gruuba and wishes to one day have his revenge.

Spiritualism - Tusken Faith: While not a proselytizer, Ker'chak'roo'kor is deeply devout to his beliefs and faith, and will sometimes spread his teachings.

Obligations

Description

Other Notes

Bantha Riders: Add 1 automatic success result to Survival and Athletics checks to handle a Bantha.

Water Reclamator: Reduce difficulty of all Resilience and Survival checks related to enduring extreme heat or going without water once.

====Starting/Species 105xp====
40xp Brawn 4
30xp Cunning 3
30xp Willpower 3
5xp(Marauder)-Feral Strength

===Skill Expenditures===
15xp Melee 3
10xp Survival 2
15xp Survival 3
5xp Brawl 1

===Marauder spec(1st 0xp)===
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5xp Feral Strength(starting xp)
5xp Toughened
10xp Feral Strength
5xp Frenzied Attack

===Enforcer spec(2nd 20xp)===
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5xp Intimidating
5xp Street Smarts
10xp Stunning Blow
10xp Talk The Talk
15xp Loom

===Nightsister spec(3rd 30xp)===
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5xp Summon Item
5xp Witchcraft
10xp Ichor Blade
15xp Improved Ichor Blade




=====Force Power: Enhance=====
10xp Base power
5xp Control(Resilience) upgrade
5xp Control(Brawl) upgrade

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