Sidrol Zlemeng by OtterJethro

Species
Pau'an
Career
Consular
Specializations
Nimian Disciple
System
Force and Destiny

2
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

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Characteristics

1
2
3
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Encumbrance 1
Damage
6
Critical
3
Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Encumbrance 1
Damage
6
Critical
2

0
100
2000
2

Weapons & Armor

Basic Lightsaber
Blaster Pistol
Concealing Robes (+1 soak, adds setback to checks to notice or recognize individual wearing them).

Personal Gear

4 stimpacks

small unidentified artifacts

Assets & Resources

His previous contacts...

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sensitive Hearing Disciples of Harmony 20 Pau'ans add Boost die to all perception and Vigilance checks they make as long as they are wearing protective earpieces. If they are not wearing these pieces, they do not gain bonus and add one automatic threat to perception and vigilance checks they make instead.
Nobody's Fool F&D 70 May Upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Nimian Technique F&D 70 When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Sense Emotions F&D 70 Add Boost die to all Charm, Coercion, and Deception Checks unless the target is immune to Force Powers.
Reflect (2 ranks) F&D 70 When hit with ranged attack, suffer 3 strain to reduce thea damage by 2 plus ranks of reflect.
Draw Closer F&D 70 Perform the Draw Closer Action, make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range, adding force die no greater than force rating to check. Spend force pips to move target one range band closer or to add success to check.

Force Powers

Force Rating
1
Power
Enhance
Description
When Making an athletics check, the force user may roll an Enhance power check as part of the pool. The user may spend force pips to gain success or advantage (user's choice) on the check.
Upgrade Effect
Control Ongoing Effect: Commit Force Die, The user increases his Agility Characteristic by 1 (to a maximum of 6).
Control Enhance can be used with the piloting (space) skill
Control Enhance can be used with the piloting (planetary) skill
Control Enhance can be used with the coordination skill

Background

Sidrol grew up on the planet Utapau. His father and grandfather were both Judges and Sidrol studied their craft and eventually followed suit. Originally unaware of his affinity with the force, Sidrol grew to become a respected Judge and leader on his homeworld.

The Seperatist during the clone wars lead by General Grevious arrived holding his world hostage. Sidrol's destiny would be changed forever that day. Initially, The battle between Grevious against a young Jedi and the clone army appeared to be an isolated incident. However, the damage that day was done. The Clone army remained stationed for the immediate aftermath. The government functioned in a minor capacity as the clone army attempted to "reestablish peace" on his homeworld. Their military occupation appeared more like a capture to the people of his home planet and Sidrol's role as a Judge placed him in harms way.

The clone army's occupation lasted for a short time before the larger threat proved to be far worse. Outside invaders known as the Yuuzhan Vong arrived. They claimed they were searching for the "original Jedi Temple." The Pau'ans knew the first Jedi temple was not on their planet but the Yuuzhan Vong were unconvinced. They laid waste to the clone army before scouring the planet in search of any clue possible. Many Pau'ans sought to flee as the invaders laid waste to relics and livelihood.

The invaders seemed unconcerned with the fleeing refugees, save those they identified as having an affinity with the force. Those were executed. It was at this time that Sidrol learned of his force sensitivity from an old Jedi Initiate. A Utai named Jessrowa originally joined the Jedi Order as an initiate but was unable to reach the rank of Padawan and forced to return home. Jessrowa spent his days using his limited abilities with the force to seek out those attuned to the force before the Vong could. He thought if he could warn as many people as possible, he could convince himself that he finally earned the right to consider himself a Padawan. Sidrol escaped his home planet with a little ingenuity and a little luck. He wandered for a brief time but his family's inheritance could only survive so long as his home world dropped into obscurity.

Sidrol found odd jobs here and there working in any way he could. He attempted to provide aid to refugees when possible and employ his skills as a negotiator to help convince other systems to offer aid to other refugees. The current Rebellion against the Empire occasionally sought his help in limited capacities to test if he could become an ally to their cause. They certainly fear some of his history and need to temper their expectations before allowing him to become to well versed in their operations. First, they need to know how much they can trust him.

His first few endeavors involved negotiations with smaller villages. Could he convince some of the more remote locations to provide basic aid to the Rebellion? Food and medical supplies would prove an incredible asset without risking to much attention from the Empire. Sidrol first landed on Ryloth. He accompanied another few individuals to negotiate with some local laborers. They were constantly facing the threat from a nearby clan as their villagers were often kidnapped and sold as slaves. Sidrol and his band were forced to fight against the clan but eventually ended the threat. The small village, grateful for the help, agreed to provide assistance.

Sidrol eventually was tasked with helping a small village with threats from more natural predators. The contact from the Rebellion mentioned that he may need to hire an experienced Big Game Hunter. He mentions that some of his contacts unaffiliated with the Republic mention the name of a Rosh Odai. Sidrol and Rosh work to help a few villages and create a friendship through the process.

The Rebellion asks Sidrol to aid with a much larger problem on Dantooine. Frankly, the Kath Hound population got a little out of control and the Rebellion sends several groups to aid. Sidrol and Rosh are sent to a more remote part of Dantooine with many old relics, artifacts, and archeology. A more rural village is being plagued by an above average sized Kath Hound. This beast is more aggressive then most, and smarter. The villagers are willing to fight it when it attacks but it has proven quite strong and already many villagers have died attempting to fend it off. Rosh and Sidrol are able to engage it but it senses the danger and immediately retreats. Rosh and Sidrol are unable to convince the villagers to accompany them in an actual hunt of the creature. "Protect the village we will, but venture out on a hunt into its territory is something we will not do." Rosh leads Sidrol as they track the creature back to its nesting place. It is clear that this Hound entered an old temple to nest. The temple carries strong feelings of the force. Sidrol can sense that there is a unique force presence over the location. Sidrol feels drawn to the temple and Rosh knows that his catch is inside. In scouting the temple, it is clear there is hidden knowledge inside. Rosh and Sidrol are able to corner the creature and trap it deep in one of the corridors more remote.

Sidrol explains to Rosh that he feels the need to search the temple further. He continues deeper into the building and locates an abandoned library. Much of the information inside is quite old and dated. He searches through and find an old corpse in the room. Sidrol, unsure if there would be clues about his demise, searches the corpse carefully. He is able to locate a couple small artifacts and a cylindrical device attached to the belt. He inspects the device and holds it out. A loud "snap hiss" sounds as he ignites the saber and listen to the hum of the blade. He gently swings it about a number of times and he can feel the light nature of the device. He takes it along with the artifacts and returns to his friend Rosh. Sidrol spends alone time practicing with his blade in private, knowing it the ancient weapon of the fading Jedi regime.

Motivation

Morality

50

Justice/Cruelty

Sidrol strives for just and deliberate actions in his life and interactions with others. He attempts to make the objectively right choice every time, knowing that justice is more likely to guarantee positive outcomes than sympathy or other emotional displays.

All too often, cruel use justice to excuse their actions. If one stops himself from tempering justice with empathy and understanding, he can inflict great harm on others and feel justified doing it. Eventually, he can grow to revel in the suffering of others, even as he deludes himself into thinking he makes the "just" choice.

Description

Other Notes

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