Threshold | 18 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 3 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 2 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 3 | ||
Discipline (Will) | 2 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 2 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 2 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 4 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Baldoc Cyber Mace |
RangeEngaged |
SkillMelee |
|
Sunder, Superior, Disorient, Knockdown |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Adversary 3 | F&D - 412 | Upgrade combat check difficulty against Malek x3 | |
Force Rating 1 | F&D - 92 | ||
Counterstrike | F&D - 141 | Whenever an attack misses Malek, he may spend 2 Disadvantage or 1 Devastation to upgrade the next Lightsaber (Cunning) combat check he makes against the attacker during his next turn once. | |
Toughened 2 | F&D 92 | +(4) to wound thresh | |
Sense Advantage | F&D - 92 | Once per session, may add 2 Setback to 1 (PC)'s skill check. | |
Heroic Fortitude | F&D - 92 | May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. | |
Against All Odds | F&D - 92 | When incapacitated, perform Against All Odds action; making Hard (+++) Resilience check with Force Die equal to Force rating. Heal wounds equal to Success spend FP to add Success | |
Intimidating | F&D - 92 | May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. | |
Fearsome 3 | F&D - 92 | When an adversary becomes engaged with the character, the character may force the adversary to make a Fear check, with the difficulty equal to the character's ranks in Fearsome. | |
Terrify | F&D - 92 | Take the Terrify action; make a Hard (♦♦♦) Coercion check, adding Force Die no greater than Force rating. Disorient one target within medium range per Success. Spend 2 ADV to extend duration and spend FP to immobilize affected target | |
Improved Terrify | F&D - 92 | Reduce the difficulty of Terrify's check to Average (==) and may spend triumph to stagger an affected target. | |
Grit 2 | F&D - 92 | Gain + 2 strain threshold. | |
Force rating | F&D - 92 | Gain +1 Force Rating | |
Dedication | F&D - 92 | Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. |
Upgrade | Effect |
---|---|
Strength 2 | Spend addtl FP to add silhouette up to 2 |
Upgrade | Effect |
---|---|
Mag 2, Range 1, Control 2, Strength 1 |