Strab by SpaceTexan

Species
Zabrak
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

6
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 2
Melee 1

Placeholder Image

Characteristics

3
3
3
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Cun) 0
Coercion (Will) X 1 +1 Advantage
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

X-30 Lancer
Range
Long
Skill
Ranged: Light
Accurate 2, Pierce 2, w/Telescopic Optical Sight & Electronic Sighting System
Damage
5
Critical
4
Brass Knuckles
Range
Engaged
Skill
Brawl
+1 Damage, Disorient 3, Pierce 1, Knockdown, Stun Setting, Add ■ to Perception checks to find brass knuckles on a person's body.
Damage
4
Critical
4
Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 1, Disorient 1, Knockdown, Stun Setting, Spotting sap gloves requires Daunting (◆◆◆◆) Perception check.
Damage
5
Critical
5

5
170
69
5/18

Weapons & Armor

X-30 Lancer Blaster Pistol -
w/Telescopic Optical Sight (1 Decrease the difficulty of combat checks at long and extreme range), w/Electronic Sighting System (Allows shooter to aim as an incidental once per round at short range. Decreases the difficulty of Perception checks to locate the shooter in low light conditions by 1., 1 Quality (Accurate 1) Mod)
(1850 Credits)

Brass Knuckles - Disorient 3, Pierce 1, Knockdown, Stun Setting
Features: Add ■ to Perception checks to find brass knuckles on a person's body.
(25 Credits)

Sap Gloves - Concussive 1, Disorient 1, Knockdown, Stun Setting
Features: Spotting sap gloves requires Daunting (◆◆◆◆) Perception check.
(50 Credits)

Pioneer Armor, Armor Insert ( Soak value 1 Mod, 1 Set Defense value to 1 Mod, Armor inserts can be noticed by making an Average (◆◆) Perception check., 1 Increases Soak by 1 Mod), Talent-Jury Rigged (Armor) (1 Increases Ranged Defense value by 1 Mod)
(750 credits)

Personal Gear

UTILITY BELT (25 Credits)
MK. IV MODULAR BACKPACK with 3 Accessory Packs (120 Credits)
DATAPAD (75 Credits)
STIMPACK (25 Credits)
BINDERS (25 Credits)
COMLINK (HANDHELD) (25 Credits)
SCOUT 5 FIELD GOGGLES (5 Credits)
EXTRA RELOAD (25 Credits)
GIANT LIZARD CLAW NECKLACE

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 EotE 145 +2 to Soak
Jury Rigged 1 EotE 138 May increase armor Ranged Defense value by +1.
Intimidating 1 EotE 137 May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number
Defensive Stance 1 EotE 134 Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Armor Master 1 EotE 132 When wearing armor, increase total soak value by 1.
Point Blank 1 EotE 141 Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.

Background

Strab started off as a orphan as a young child, the Outer Rim planet he lived on became a battle field in the Clone Wars with no warning. He survived on scraps and joined a street gang of sorts with other orphaned children. That group grew up together on the battle scarred outpost making do with the leftovers from war. He grew up fighting dirty and scrapped for everything he owned. When he was around 15, he met a bounty hunter that asked him to be a look out for a target, Strab did well and after a few jobs the hunter offered Strab an apprenticeship- little pay, but food and adventure. He took the opportunity and 5 years later and many hunts under his belt, the Empire rose from the ashes of the Republic and Strab took another opportunity to get his Imperial Peace-Keeping Certificate (IPKC) from the newly formed Empire. As a Bounty Hunter Gadgeteer, Strab dedicated to the hunt is becoming master of surveillance and information gathering. He is hungry to make a name for himself and make a good living to help his remaining friends from his childhood gang now his family. Strab is comfortable with tech and enjoys the thrill of the hunt. He has a strong sense of right and wrong from his childhood and is loyal to the other children he grew up with... they started a remote small village which has grown over the years that Strab was off world with his Mentor.

Motivation

Strab just wants to get paid. Bounty hunting is a career after all, and no one works for free. He’s just scraping by and reliant on payment for each job before he can buy some tech, buy more gear, send some back home, and then move on to the next contract. He wants what he’s owed, fair and square, and maybe dreams of finding the big score. In any case, he is in it for the money. Bounty hunting can be very lucrative if he goes about it the right way and has luck on his side one day he will make it big. There is always the chance, particularly in illegal dealings, that the employer won’t want to pay out. In such cases does everything he can to claim his due.

Obligations

FRONTIER JUSTICE: ?10
FAMILY: +10 for an Extra 2500 in credits

Description

Strab is 6' tall, athletic build, tan and brown skin tones with green eyes. He is 20 and looks like an everyday Outer Rim person. Strab can be very intimidating when he needs to be with his crown of horns, face and body tattoos.

Other Notes

Zabrak Starting XP 100 (+10 from GM) for +110
Zabrak Skills: Survival 1
Zabrak Special Abilities: Fearsome Countenance - Adds an automatic Advantage to all Coercion checks he makes.
Career Skills: Athletics, Brawl, Ranged-Heavy, Vigilance -- Specialization Skills: Mechanics, Ranged-Light
Characteristics: +30 Brawn, +30 Agility, +30 Intellect,
Talents: +5 Toughened, +5 Intimidating, +5 Defensive Stance, +10 Jury Rigged (Armor Ranged Defense +1), +15 Armor Master,
Skills: +5 Coercion, +5 Pilot-Planetary, +10 Ranged-Light (2nd Rank)

Starting Obligation: Frontier Justice for 10 (? TBD by GM)
Starting Credits: 500 + 2500 for 10 more in Obligation (Family) for a total of 3000 credits

Awarded XP +25: Talent: +10 Point Blank, Skill +10 Gunnery, will bank +5

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