Mebelmek "Mek" Karbin by CthulianDreams

Species
Mon Calamari
Career
Ace
Specializations
Rigger / Technician: Outlaw Tech / Force-Sensitive Emergent
System
Force and Destiny

3
Threshold 22
Current 14
Threshold 14
Current 3
Ranged 2
Melee 1

Placeholder Image

Characteristics

2
4
5
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 3
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 3
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) 1
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

"The Hammer" blaster pistol
Range
Medium
Skill
Ranged: Light
1 setback die, 1 automatic advantage, stun setting
Damage
9
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun setting
Damage
2
Critical
5
Lightsaber (Ilum crystal, 1 dmg +1 mod)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
7
Critical
2
Ion grenades (1)
Range
Short
Skill
Ranged: Light
Blast 7, Disorient 5, Stun Damage (Droid Only), Limited Ammo 1
Damage
10
Critical
5

0
880
1550
4

Weapons & Armor

Smuggler's Trenchcoat (checks made to search are opposed by skullduggery of the wearer; conceal 2 encumbrance worth of items)

Merr-Sonn Model 53 Blaster Pistol "The Hammer"
(reduce the difficulty of Mechanics checks to repair or modify attachments by one)
Attachments
-augmented spin barrel (+1 weapon damage, add one setback die to all mechanics checks when performing maintenance)
-blaster actuating module (+1 weapon damage, add one setback die to ranged (light) checks when using this weapon)
-superior weapon (+1 weapon damage, generates 1 automatic advantage on all checks related to its use)

Lightsaber (Ilum Crystal), blue blade with reddish-purple core near the hilt

Personal Gear

Comlink (handheld), tool kit, utility belt, datapad

Assets & Resources

Cybernetic eyes - +1 vigilance and perception; not designed for a mon cal, but modular so can be swapped with a mechanics check when I get the right pair of eyes.

Critical Injuries & Conditions

(119) - Blinded
(75) - Hamstrung - Lose free maneuver for rest of encounter

Talents

Name Rank Book & Page Description
Larger Project Stay on Target 32 Signature Vehicle can be 1 silhouette value larger
Gearhead x2 Edge of the Empire 136 Remove 1 setback/rank from all mechanics checks; cost to add mods to attachments decreases 50%
Signature Vehicle Stay on Target 33 Upgrade all mechanics checks once for chosen silhouette 3 or lower owned vehicle
Tuned Maneuvering Thrusters x2 Stay on Target 33 Increase the handling of Signature Vehicle by 1/rank
Bolstered Armor Stay on Target 32 Increase the armor value of Signature Vehicle by 1/rank
Customized Cooling Unit Stay on Target 32 Increase system strain threshold of Signature Vehicle by 2/rank
Toughened x5 Edge of the Empire 145 Increase wound threshold by 2/rank
Tinkerer Edge of the Empire 145 Add 1 hard point to 1 piece of equipment/rank. No item may gain more than 1hp
Utinni! x2 Edge of the Empire 145 Remove 1 setback/rank from rolls to find or scavenge items or gear; these checks take 50% of the time
Solid Repairs Edge of the Empire 143 Repair +1 hull trauma/rank whenever repairing a vehicle or starship
Grit x2 Edge of the Empire 136 Increase strain threshold by 1/rank
Fortified Vacuum Seal Stay on Target 32 Increase the hull trauma threshold of Signature Vehicle by 1/rank
Utility Belt Edge of the Empire 145 Spend a destiny point to produce one undocumented small tool with rarity <5
Jury Rigged Edge of the Empire 138 1 permanent improvement to a weapon/armor/item (Smuggler's Trenchcoat ranged defense +1)
Inventor Edge of the Empire 137 Add 1 boost or remove 1 setback/rank when constructing new items or modifiying existing attachments
Dedication x2 Edge of the Empire 134 Permanently increase a single characteristic (Int, Agi)
Black Market Contacts x2 Edge of the Empire 132 Reduce rarity of illegal goods 1/rank; increase cost by 50% per reduction
Uncanny Senses x2 Age of Rebellion 158 Add 1 boost/rank to all perception checks
Uncanny Reactions x2 Age of Rebellion 158 Add 1 boost/rank to all vigilance checks
Sense Danger Age of Rebellion 155 Remove 2 setback from any skill check 1/session
Touch of Fate Age of Rebellion 158 Add 2 boost to any skill check 1/session
Force Rating Age of Rebellion 147 Gain +1 Force Rating
Not Today Stay on Target 33 Once/session, spend a Destiny Point to save Signature Vehicle from destruction

Force Powers

Force Rating
2
Power
Sense
Description
Spend LS pip to sense all living things within short range; spend LS pip to sense the current emotional state of one engaged living target
Upgrade Effect
Strength When using ongoing effect, upgrade the pool twice instead of once
Control Commit 1 force die; upgrade one attack per round that targets the force user
Duration Ongoing effect may be triggered one additional time per round
Power
Farsight
Description
Spend LS pip to see out to medium range for the remainder of the round/one minute as if seeing in bright daylight.
Upgrade Effect
Control Spend force point to make out fine details on a single object within medium range
Duration x2 Spend force point to increase duration by number of rounds (or minutes) equal to Duration upgrades
Control Spend force point to see through a single object at medium range as though it were transparent

Background

He'd seen every holovid about the Jedi. Read every book, found every last story or piece of lore he could. His mom always said he was obsessed, and that it'd get him into trouble one day. She couldn't know how right she was.

They all said the Jedi were no more; they had betrayed the Republic and been destroyed as a result. But Mek knew that was a lie, like so much else about the Empire. He knew that the Jedi could one day again be a force for good in the galaxy, helping to maintain a new peace. But first, Jedi had to be found, and had to be helped to see their rightful place.

Fortunately, Mek knew all about the Jedi. And now, he knew a few in person...

Motivation

Morality

Description

Other Notes

Morality (Enthusiasm/Recklessness) - 80

Return to Top