Threshold | 14 |
Current | 3 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | B | |
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 3 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 3 | BB | |
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | B | |
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | B | |
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | B | |
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
DC-17m (Rifle Mode) |
RangeLong |
SkillRanged: Heavy |
|
Auto Fire, Pierce 1, Stun Setting |
Damage9 |
Critical3 |
|
DC-17m (Sniper Mode) |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 1, Pierce 2, Slow Firing 1, Add SS at Short or Engaged Range |
Damage10 |
Critical3 |
|
DC-17m (Anti Armor Mode) |
RangeShort |
SkillGunnery |
|
Breach 1, Blast 3 Limited Ammo 4, Prepare 1 |
Damage10 |
Critical2 |
|
DC-17 Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Stetting, Accurate 1 |
Damage7 |
Critical3 |
|
Combate Knife |
RangeEngaged |
SkillMelee |
|
Pierce 1 |
Damage+1 |
Critical2 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training | 1 | Clone (Race) | Add B per rank of Physical Training to Athletics and Resilience checks. |
Prime Positions | 2 | Clone Officer | When this character or an ally in short range takes cover, he increases soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover. |
Tactical Advance | Clone Officer | The character may suffer 2 strain to perform the Tactical Advance incidental. Until the end of the character’s next turn, the character and allies within short range may leave cover and continue to receive its benefits. | |
Field Commander | Clone Officer | Take the Field Commander action; make an Average Leadership check A number of allies equal to Presence may immediately suffer 1 stain to perform 1 free maneuver. | |
Improved Field Commander | Clone Officer | Field Commander action affects allies equal to double Presence, and may spend Triumph to allow allies to suffer 1 strain and perform 1 free action instead. | |
Dedication | 1 | Clone Officer | +1 Agility |
Command | 2 | Clone Officer | Add B per rank of Command when making Leadership checks. Affected targets add B to Discipline checks for next 24 hours. |
Clanker Killer | 1 | Clone Officer | Before rolling a combat check that targets a droid, remove B up to the character’s rank in Clanker Killer from the pool, and add an equal number of Advantage or Success to the result |
First Among Brothers | 1 | Clone Officer | When the character makes a check that does not generate any Threat, the check gains Advantage equal to ranks in First Among Brothers. The character may only spend these additional to affect allied clones. |