Zor Dubem [Deceased] by Basseyjake

Species
Duros
Career
Ace
Specializations
Gunner (Starting), Hotshot, Driver, Pilot
System
Age of Rebellion

4
Threshold 17
Current 13
Threshold 19
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
6
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 5
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 5
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

"Papa" Heavy Energy Rifle
Range
Long
Skill
Gunnery
Accurate 2, Auto-Fire, Cumbersome 3
Damage
10
Critical
3
Model 201 Mortar System
Range
Extreme
Skill
Gunnery
Blast 12, Breach 1, Limited Ammo 5, Prepare 2, Slow-Firing 1
Damage
15
Critical
3
"Pocket Papa" Heavy Energy Rifle
Range
Long
Skill
Gunnery
Cumbersome 1, Stun Setting, Accurate 1, Pierce 1
Damage
14
Critical
3

20
900
4938
2/7

Weapons & Armor

==Weapons==
"Pocket Papa" (Heavy Energy Rifle)
- Encumbrance: 2
- Hard Points: 5
- Damage: 11
- Range:Long
- Critical: 3
- Skill: Gunnery
- Qualities: Cumbersome 1, Stun Setting
- Attachments:
-- Telescopic Optical Sight
-- Weapon Harness
--- Brace mod
-- Augmented Spin Barrel
--- Damage +1 (x2) mod
--- Accurate mod
--- Pierce mod

--At Base--
**Heavy Energy Rifle "Papa" (Maniac)** Damage 10, Crit 3, Range: Long, Accurate 2, Auto-fire, Cumbersome 3, (True) Aim !roll[ppppppabbb]

**Model 201 Mortar System "Dooku's Demise"** Damage 15, Crit 3, Range: Med-Extreme, Blast 12, Breach 1, Limited Ammo 5, Prepare 2, Slow-Firing 1. Requires 3 people to transport. True aim. !roll[ppppppab]

==Armour==
Bomber Jacket (Reinforced Armour)
- Encumbrance: 2
- Hard Points: 2
- Soak: +2
- Attachments:
-- Integrated Holsters (Pocket Papa)
--- Quick Draw mod
--- Setbacks to find mod (x2)

Personal Gear

Verpine Comlink
5 Stimpacks
Ion Grenade

CR1: BTL-S3 Y-Wing
CR1: Advanced Targeting Array
CR2:
CR2:
CR3: ASF-01 B-Wing Heavy Fast Attack Fighter
CR3:
CR4:
CR4:

Assets & Resources

Zor's list of Cyborgs:
- Orion
-- Unlucky Bastard
- Bart
-- He's more machine now, than man
- Selena
-- It's fine she explained the story
- Raynor
-- Robot Chicken
- Lordatt
-- RoboRiv

Zor's list of Wizards:
- Papa
-- Mind controlling evil wizard
- Maggie
-- Possibly controlling my mind, must investigate further
- Selena
-- What is love? Baby don't Force me, don't Force me, no more.

**"Pocket Papa" Heavy Energy Rifle**
> **Damage:** 14, **Crit:** 3, **Range:** Long, **Qualities:** Cumbersome 1, Stun Setting, Accurate 1, Pierce 1
> Telescopic Optical Sight decreases diff by 1 at Long and Extreme.
> True Aim (2) upgrades combat check twice.
!roll [pppppab+d+s]

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Debilitating Shot AoR p145 Upon successful attack with a starship or vehicle weapon, may spend 2 advantage to reduce the target’s maximum speed by 1 until the end of the next round.
Overwhelm Defenses (2) AoR p154 Upon unsuccessful attack with a starship or vehicle weapon, spend 2 advantage per rank of talent to reduce the defense in the targeted zone by 1 for each 2 advantage spent
Grit (6) AoR p148 Gain +1 Strain Threshold
True Aim (2) AoR p158 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Intuitive Navigation AoR p55 Add 1 advantage to all Astrogation checks
Durable AoR p146 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1
Exhaust Port AoR p146 Before attacking a starship or vehicle, the character may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack.
Dedication (3) AoR p145 Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Agility, Agility, Presence)
High-G Training (3) SoT p32 When a starship or vehicle the character is currently piloting would suffer system strain (either voluntary or involuntary), the character may suffer a number of strain up to his ranks in High-G Training. If he does, the amount of system strain the starship or vehicle suffers is reduced by that amount (to a minimum of 0).
Skilled Jockey (3) AoR p156 The character removes [b] per rank of Skilled Jockey from his Piloting (Planetary) and Piloting (Space) checks.
Koiogran Turn SoT p32 When the character is piloting a starship or vehicle on which an opponent has gained the advantage (see page 247 of the AGE OF REBELLION Core Rulebook) the character may suffer 2 strain to perform a Koiogran Turn maneuver, immediately removing the effects of Gain the Advantage any opponents have on the character's starship or vehicle. This maneuver can only be performed in a starship or vehicle with a speed of 4 or higher.
Full Throttle Action. Hard Piloting check to increase vehicle's top speed by 1 for a number of rounds equal to Cunning.
Improved Full Throttle Suffer 1 Strain to attempt Full Throttle as a maneuver and decrease it's difficulty to Average.
Defensive Driving (2) Increase defence of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Tricky Target
Rapid Reaction
Supreme Full Throttle When performing Full Throttle, top speed increases by 2 instead of 1
All-Terrain Driver Do not suffer usual penalties for driving through different terrain when using Piloting (Planetary).
Shortcut When engaging in a chase or race, may add [b] equal to ranks in Shortcut to the check.
Master Pilot AoR p151 Once per round when piloting a starship (a ship piloted using the Piloting [Space] skill), the character may voluntarily suffer two strain to perform any action as a maneuver instead.
Dead to Rights AoR p145 The character may spend one Destiny Point to add additional damage equal to half his Agility rating (rounded up) to one hit of a successful attack made by ship or vehicle-mounted weaponry.
Dead to Rights (Improved) AoR p145 The character may spend one Destiny Point to add additional damage equal to his Agility rating to one hit of a successful attack made by ship or vehiclemounted weaponry. This replaces the normal ability for Dead to Rights.
Let's Ride AoR p151 Once per round on the character's turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver
Rapid Recovery AoR p154 When the character recovers strain after an encounter has concluded, he recovers one additional strain per rank in Rapid Recovery
Natural Pilot AoR p153 Once per game session, the character may reroll any one Piloting (Space) or Gunnery check.
Brilliant Evasion AoR p144 The character may make the Brilliant Evasion action when piloting a vehicle or starship. The character selects one opponent and makes an opposed Piloting (Planetary or Space) check. If he succeeds, the opponent's vehicle or starship cannot make any attacks against the character's vehicle for a number of rounds equal to the character's Agility. Brilliant Evasion can only be performed once per encounter.
Toughened

Background

Raised during the Clone Wars and signed up as a gunner co-pilot just before Order-66 was executed. Found it very hard to adjust to life under the new Galactic Empire.
Eventually got word of a local rebel cell starting to gain some ground and support and decided to join up.

Motivation

Conflict: Mayhem
```The character derives pleasure through destruction. He seldom passes up a chance to cause conflict and confusion in his work, even to the possible detriment of his own well-being. Extreme examples of this might even be forms of mental illness.```


Old Motivation
Conflict: Squadron
```An Ace can never truly know his brothers-in-arms until he serves with them in battle. While the character may be a bit cold and distant toward non-veterans, he is a true and loyal friend to anyone that has fought at his side.```

Duties

**Duty:** Space Superiority 520
> This PC is dedicated to taking out enemy starfighters, turrets, capital ships, and platforms. He knows that if the Rebels can showcase their strength in space combat, it could sway entire systems to their cause.
**Motivation:** Conflict: Mayhem
> The character derives pleasure through destruction. He seldom passes up a chance to cause conflict and confusion in his work, even to the possible detriment of his own well-being. Extreme examples of this might even be forms of mental illness.

Description

A light blue Duros with an overly low-brow and narrow mouth. This leads many non-Duros to believe he is always angry looking or frowning, which is rarely the case!

Late 30's, early 40's.

Male

Other Notes

Current Squadron Assignment: Blue 5 (Flight 2 Leader)
Previous Squadron Assignment: Gold 9 (Flight 3 Leader)

Total downtime earned: 660hrs
Total downtime spent: 590hrs
Downtime remaining: 70hrs

Creation
=======
Creation: 100xp, 20duty, 500cr
Bonus duty xp: +10xp, -10duty

Gunner Talent Tree (115 XP spent)
· 5: ■ ■ ■ ■ Durable / Grit / Overwhelm Defenses / Debilitating Shot
10: □ □ □ ■ True Aim
15: □ □ □ ■ Overwhelm Defenses
20: □ □ □ ■ Exhaust Port
25: □ □ ■ ■ Dedication / True Aim

Hotshot Talent Tree (115 XP spent)
· 5: ■ ■ ■ ■ Short Cut / High-G Training / Skilled Jockey / Grit
10: □ ■ □ ■ Grit / High-G Training
15: ■ ■ ■ □ Dead to Rights / High-G Training / Grit
20: □ □ ■ □ Koiogran Turn
25: □ □ ■ □ Dedication

Driver Talent Tree (115 XP spent)
· 5: ■ ■ □ □ Full Throttle / All-Terrain Driver
10: ■ ■ ■ □ Grit / Skilled Jockey / Rapid Reaction
15: ■ ■ □ ■ Full Throttle (Improved) / Tricky Target / Toughened
20: ■ □ □ □ Defensive Driving
25: ■ □ □ □ Full Throttle (Supreme)

Pilot Talent Tree (180 XP spent)
· 5: ■ ■ □ ■ Full Throttle / Let's Ride / Grit
10: ■ ■ □ ■ Skilled Jockey / Dead to Rights / Rapid Recovery
15: ■ ■ □ ■ Full Throttle (Improved) / Dead to Rights (Improved) / Natural Pilot
20: ■ ■ □ ■ Grit / Full Throttle (Supreme) / Defensive Driving
25: ■ ■ □ ■ Master Pilot / Dedication / Brilliant Evasion

Operations
=========
1. Operation Buried Treasure: +15xp, +10duty, +300cr, +24hrs
2. Operation Pyramid Scheme: +25xp, +15duty, +300cr, +24hrs
3. Operation Crimson Aegis: Flew as Gold 2. +20xp, +10duty, +300cr, +24hrs
4. Operation Big Fish: +25xp, +20duty, +300cr, +24hrs
5. Operation Boom: +20xp, +20duty, +300cr, +24hrs
CR1
6. Operation To Catch a R4T: +30xp, +20duty, +400cr, +24hrs
7. Operation Little Fish: 25(base)+15(mod)=+40xp, 10(base)+5(mod)=+15duty, +400cr +24hrs
8. Operation Snowfall pt.II: +65xp, +10duty, +400cr, +24hrs
9. Operation Icharus: +45xp, +20duty, +900cr, +24hrs
10. Operation Grand Fulcrum: +25xp, +15duty, +400cr, +24hrs
11. Operation Song and Dance: +25xp, +20duty, +2900cr, +24hrs
CR2
12. Operation Monastery: +25xp, +25duty, +500cr, +24hrs
GM. Operation Shell Game (GM): +15xp (duty to Finn)
13. Operation Taco Truck: +20xp, +20duty, +500cr, +24hrs
14. Operation Amber Guardian: +25xp, +20duty, +500cr, +24hrs
15. Operation Cake Day: +20xp, +5duty
16. Operation Jasper Calling: +20xp, +15duty, +500cr, +24hrs
17. Operation Maniacs Mistake: +20xp, +5duty, +500cr, +24hrs
CR3
18. Operation Training Wheels: +25xp, +15duty, +600cr, +24hrs
19 Operation Space Road Trucker 25xp 15duty 600cr 24hrs
20 Operation Question Mark 25xp 10duty 600cr 24hrs
21 Operation Return to Mount Doom 25xp 15duty 600cr 24hrs
CR4
22 Operation Frontline 25xp 15duty 700cr 24hrs
23 Operation Old Man 25xp 10duty 700cr 24hrs
24 Operation King's Bounty 25xp 10duty 700cr 24hrs
25 Operation Dehn Dehn Dehhhnnn 20xp 10duty 700cr 24hrs
GM Operation Overlord: III 20xp 15duty 300cr 12hrs
26 Operation Daft Funk 20xp 20duty 700cr 24hrs
GM Operation Daisy Chain 10xp 10duty 300cr 12hrs
GM Operation Dreadcrumbs 20xp 15duty 300cr 12hrs
27 Operation Onyx Dagger 20xp 15duty 800cr 24hrs

Future Path
==========
???

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