Zinn by Snurf

Species
Nautolan
Career
Colonist
Specializations
Entrepreneur
System
Edge of the Empire

6
Threshold 15
Current 1
Threshold 10
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
2
2
2
1
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Z2 Stun Baton
Range
Engaged
Skill
Melee
Disorient 2, Stun Damage
Damage
7
Critical
6
Borstel Neuronic Lash
Range
Short
Skill
Melee
Ensnare 1, Stun 3, Stun Damage
Damage
5
Critical
5

15
200
7275
3/13

Weapons & Armor

Z2 Stun Baton with Weighted Head (unmodded)
Borstel Neuronic Lash
Padded Armor

Personal Gear

Comlink
Datapad

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Amphibious F&D May breathe and travel underwater without penalties.
Sound Investments 3 FH At the start of each session, gain 100 credits per rank.
Rapid Recovery 2 FH When recovering strain after an encounter, recover 1 additional strain per rank.
Wheel and Deal 1 FH When selling goods legally, gain 10% more credits per rank.
Know Somebody 1 FH Once per session, when purchasing legal items, may reduce its rarity by 1 per rank.

Background

Zinn's first job was that of a traveling salesman for a galactic tourism agency. That got boring pretty quickly however, so instead he used the money he'd saved up to build a gym. Under his careful supervision, the gym flourished and grew, becoming a very profitable business.

Most of his customers were gangsters however, and he quickly attracted the attention of a Hutt of lesser standing, Borak, who bought out the gym. Recognising Zinn's skills at business management, he offered him a job as a "senior manager" for an "exciting venture full of opportunities and upwards mobility".

And that's how Zinn found himself running a slaving operation for the Hutts. The money was great and the benefits were top tier. Sometimes his conscience would try to tell him that slavery is a horrible thing and that he's a monster, but all he had to do was take a moment, think of the great team he was working with and that ultimately, he's just dealing with rows, columns and numbers on a holo-spreadsheet. It's like any other business !

His luck turned however, when a shipment of slaves was intercepted by Borak's rivals. Zinn was blamed personally for this debacle, as it was deemed he had failed to provide sufficient protection to the cargo freighter.

Now he finds himself out of a job, desperately trying to scrounge up enough money to appease Borak before a death mark gets put on his head.

Motivation

Capitalism.

Credits are a universal language. Trade is the lifeblood of the galaxy !

Zinn's dream is to achieve a senior position within a major business conglomerate, perhaps even the Trade Federation itself.

Obligations

Debt : 10.

Zinn owes a lot of money to Borak after having lost a cargo shipment of slaves that belonged to him.

Score to settle : 5.

Probably has something to do with beating up a bunch of homeless people.

Description

Broad-shouldered Nautolan of average height, his skin a dark shade of green. Small scar on the left corner of his lips.

Other Notes

Entrepreneur talent tree

X - X -
X - X X
- - - X
- - - X
- - - -

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