The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
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Effect
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
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Effect
Power
Influence
Description
The character may attempt to guide the thoughts and feelings of others.
Only D for negative feelings, only L for positive.
Spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
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Effect
Control
Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes.
Power
Move
Description
The Force user can move small objects via the power of the Force.
Spend F to move one object of silhouette 0 that is within short range up to his maximum range. Default maximum range is short.
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Effect
Background
Motivation
Morality
Description
Other Notes
Career Skills: Discipline, Lightsaber, Lore
Specialization skills: Vigilance, Coordination
Human skills: Ranged Light, Survival
Willpower, Cunning, Agility 3 (90), Sense, Move, Enhance, Influence Basic (20), Influence Control (10).