Scout by Damonator

Species
Average Human
Career
Explorer
Specializations
Scout
System
Edge of the Empire

4
Threshold 15
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Scattergun
Range
Short
Skill
Ranged: Heavy
Blast 3 and Knockdown
Damage
7
Critical
6
Slugthrower Pistol
Range
Short
Skill
Ranged: Light
Damage
4
Critical
5
Baton
Range
Engaged
Skill
Melee
Disorient 2
Damage
+2
Critical
5
Caltrops
Range
Engaged
Skill
Survival Skill. Limited Ammo 2, and gain 2 Strain for every Action performed and 1 Strain for every Maneuver performed.
Damage
5
Critical
5
Concussion Grenades
Range
Short
Skill
Ranged: Light
Blast 8, Concussive 2, Disorient 5, and Limited Ammo 2.
Damage
10
Critical
5

Weapons & Armor

Heavy Clothing: +1 Soak Value.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Rapid Recovery 2 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Stalker 2 Add a boost per rank of Stalker to all Stealth and Coordination checks.
Grit 2 Gain +1 strain threshold.
Shortcut 2 During a chase, add a boost per rank in Shortcut to any checks made to catch or escape an opponent.
Forager Remove up to two setbacks from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Quickstrike 2 Add a boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Lets Ride Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
Disorient 2 After hitting with a combat check, may spend two advantage to disorient target for a number of rounds equal to ranks in Disorient.
Natural Hunter Once per session, may re-roll any 1 Perception or Vigillance check.
Familiar Suns Once per session, as a maneuver make a Hard Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of environment and other useful information.
Heightened Awareness Allies within short range add a boost to Perception or Vigilance checks. Engaged allies add two boost.
Toughened Gain +2 wound threshold.
Utility Belt Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel.
Dedication +1 Agility.
Unmatched Mobility Spend two Destiney Tokens to have a maximum of four maneuvers. You don't have to spend any Strain on the third maneuver. This ability lasts for three turns.

Background

Motivation

Obligations

Description

Other Notes

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