Threshold | 15 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 1 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | 2 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 1 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 1 | |||
Knowledge: Core Worlds (Int) | 1 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 0 |
Scattergun |
RangeShort |
SkillRanged: Heavy |
|
Blast 3 and Knockdown |
Damage7 |
Critical6 |
|
Slugthrower Pistol |
RangeShort |
SkillRanged: Light |
|
Damage4 |
Critical5 |
||
Baton |
RangeEngaged |
SkillMelee |
|
Disorient 2 |
Damage+2 |
Critical5 |
|
Caltrops |
RangeEngaged |
Skill |
|
Survival Skill. Limited Ammo 2, and gain 2 Strain for every Action performed and 1 Strain for every Maneuver performed. |
Damage5 |
Critical5 |
|
Concussion Grenades |
RangeShort |
SkillRanged: Light |
|
Blast 8, Concussive 2, Disorient 5, and Limited Ammo 2. |
Damage10 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Rapid Recovery 2 | When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. | ||
Stalker 2 | Add a boost per rank of Stalker to all Stealth and Coordination checks. | ||
Grit 2 | Gain +1 strain threshold. | ||
Shortcut 2 | During a chase, add a boost per rank in Shortcut to any checks made to catch or escape an opponent. | ||
Forager | Remove up to two setbacks from skill checks to find food, water, or shelter. Survival checks to forage take half the time. | ||
Quickstrike 2 | Add a boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | ||
Lets Ride | Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. | ||
Disorient 2 | After hitting with a combat check, may spend two advantage to disorient target for a number of rounds equal to ranks in Disorient. | ||
Natural Hunter | Once per session, may re-roll any 1 Perception or Vigillance check. | ||
Familiar Suns | Once per session, as a maneuver make a Hard Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of environment and other useful information. | ||
Heightened Awareness | Allies within short range add a boost to Perception or Vigilance checks. Engaged allies add two boost. | ||
Toughened | Gain +2 wound threshold. | ||
Utility Belt | Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel. | ||
Dedication | +1 Agility. | ||
Unmatched Mobility | Spend two Destiney Tokens to have a maximum of four maneuvers. You don't have to spend any Strain on the third maneuver. This ability lasts for three turns. |