Castos Bodree by jmg

Species
Twi'lek
Career
Warrior
Specializations
Starfighter Ace, Hermit
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 19
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 1
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 3
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Hard Points 3, Encumbrance 1
Damage
6
Critical
3
Brawl
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5

0
860
25
1/7

Weapons & Armor

Heavy Clothing (+1 Soak)

Personal Gear

Handheld Commlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Twi'lek Abilities F&D, 62 Free rank in Charm or Deception (Charm); remove 1 Setback die imposed due to arid or hot environments.
Skilled Jockey F&D, 101 Remove setback die per rank on Piloting (Planetary or Space) checks.
Grit (Rank 5) F&D, 101; SS, 27 +1 Strain Threshold per rank.
Rapid Reaction (Rank 2) F&D, 101 Suffer a number of strain up to ranks; add successes to your Initiative check equal to that number.
Confidence F&D, 101 Reduce the difficulty of fear checks by 1 per rank.
Touch of Fate F&D, 101 Once per session, add 2 bonus dice to any roll.
Intuitive Strike F&D, 101 When making a combat check with a planetary scale weapon, add FD no greater than FR. Spend F to add Successes or Advantages, user's choice.
Force Rating (Rank 3) F&D, 101; SS, 27 +1 Force Rating per rank.
Forager Savage Spirits (SS), 27 Remove 2 Setback dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Conditioned (Rank 2) SS, 27 Remove 1 Setback die per rank from Athletics and Coordination checks. Reduce damage and strain from falling by 1 per rank.
One with Nature SS, 27 When in the wilderness, may make a Survival check to recover strain post-encounter, instead of Cool or Discipline.
Animal Bond SS, 27 Develop a long term bond with a single animal of silhouette equal to 1/2 of FR, rounded down.
Dedication F&D, 101 +1 to any Characteristic per rank (Willpower).
Improved Animal Bond SS, 27 When spending a maneuver to direct a bonded animal, the character may suffer 1 strain to add 1 Bonus die to the animal's next check.
Natural Outdoorsman SS, 27 Once per session, may re-roll any 1 Resilience or Survival check.
Shroud SS, 27 Spend 1 Destiny Point to make himself undetectable via Force Powers and make his own powers go unnoticed for the remainder of the encounter.

Force Powers

Force Rating
4
Power
Enhance
Description
When making an Athletics check, may include Enhance power check as part of the pool.
Spend F to add successes or advantages, user's choice.
Upgrade Effect
Control (Piloting Space) Can be used with Piloting Space.
Control (Resilience) Can be used with Resilience.
Control (Coordination) Can be used with Coordination.
Control (Piloting Planetary) Can be used with Piloting Planetary.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Duration Ongoing effects can be triggered twice per round.
Control (Sense Thoughts) Spend F. The Force user senses the current thoughts of one living target with whom he is engaged.
Control (Defense) Commit FD. Once per round, when targeted by an attack, upgrade the difficulty once.
Range (Rank 2) Spend F to increase the range by bands equal to ranks purchased.
Magnitude (Rank 2) Spend F to increase the number of targets by ranks.
Strength Ongoing effect upgrades the difficulty twice, instead of once.
Power
Influence
Description
The character may attempt to guide the thoughts and feelings of others.
Only D for negative feelings, only L for positive.
Spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, may include an Influence power check; spend F on successes or advantages, user's choice.
Control (Mind Trick) Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes.
Strength When stressing the mind of a target, the character inflicts 2 strain.
Magnitude Spend F to increase the targets by ranks.
Range Spend F to increase the range by bands equal to ranks purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend F to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short.
Upgrade Effect
Control The Force user can hurl objects to damage targets by making a combined Move and a ranged combat check (Discipline), deal damage equal to 10 times the silhouette.
Magnitude (Rank 2) Spend F to increase the targets affected equal to ranks.
Range (Rank 2) Spend F to increase range by bands equal to ranks.
Strength (Rank 2) Spend F to increase silhouette able to be targeted by ranks.

Background

A reckless Rebel fighter pilot, unaware of his Force Sensitivity, fighting for his lost family. He threw his life at the Rebellion, wanting to make someone pay for the suffering the Empire had inflicted upon him. Over time, his Flight Leader, and first true friend, convinced him the best thing he could do was live.
Less reckless, more in tune with himself, he began to have greater and greater success within the cockpit of his X-wing. He loved to fly. During his last mission, he realized the truth of his power, while striking a lethal blow against an Imperial station. For the first time, he felt the Force guide him during his attack run, but unfortunately, it frightened him. In his panic, he struck the flaming wreckage of the exploding station, leaving his X-wing a shattered wreck, spiraling toward an uncharted planet.
Surviving the crash, he found himself in a dangerous, uninhabited wilderness and had to learn to live within its confines. He built his home in the treetops, gardened, and through time and trial, learned to live in harmony with the world.
His burgeoning understanding of the Force aided him, gave him faith in his instincts, and slowly, he learned to trust in it. Soon, it brought him friends, in the form of woodland beasts, birds and rodents. He felt their presence in the Force, and eventually, communicated with them, saw with their eyes.
Then it led him to a rival: A great and murderous Varactyl. Three times, they did battle and bled each other. In the third, both near death, their hatred finally became respect. They became lasting companions. Castos could fly once again.
Twelve years he spent on that nameless world, growing stronger in the Force, finally learning to hide himself within its ripples. But not soon enough. He had been noticed. Someone had come.

Motivation

Morality

Description

Other Notes

Warrior Skills: Cool, Perception, Brawl
Starfighter Ace Skills: Piloting Space, Gunnery
Starting XP: Brawn 2 (20), Agility 3 (30), Cunning 3 (30), Piloting Space 2 (10), Astrogation 1 (5), Enhance Basic (10), Mechanics 1 (5).
Knight XP: Enhance Control, Control, Control (15), Piloting Space 3 (15), Gunnery 2 (10), Skilled Jockey (5), Grit 1 (5), Rapid Reaction (5), Confidence (10), Rapid Reaction 2 (15), Touch of Fate (20). Intuitive Strike (20), Force Rating (25), Athletics 1 (5).
Sense Basic (10), Melee 1 (5), Survival 1 (5), Hermit (30), Grit 2 (5), Survival 2 (10), Enhance Control (5), Resilience 1 (10), Xenology 1 (5), Forager (5), Conditioned (10).
Discipline 1 (5), Melee, Mechanics 2, Medicine 1 (30), One with Nature (5), Grit 3 (10), Conditioned 2 (15), Xenology 2 (10), Animal Bond (10), Survival 3 (15).
Sense Control, Range, Magnitude (20), Influence Basic (10), Discipline 2 (10), Move Basic, Strength, Range, Range (30), Grit 4 (20), Perception 2 (10).
Dedication (25), Improved Animal Bond (20), Natural Outdoorsman (25), Force Rating (25), Stealth 1 (5).
Shroud (25), Grit 5 (25), Force Rating 2 (20), Move Strength, Magnitude, Magnitude 2, Control (30).
Stealth 2 (10), Sense Range 2, Magnitude 2, Control, Duration, Strength (50), Influence Control, Strength, Range, Magnitude, Control (40).

Return to Top