Threshold | 18 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 1 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 1 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 1 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 3 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Int) | X | 3 | ||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 1 | |||
Knowledge: Lore (Int) | X | 3 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage3 |
Critical5 |
|
Ancient Sword |
RangeEngaged |
SkillLightsaber |
|
Defensive 1, HP 1/1, Enc 3 |
Damage5 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Parry (Rank 6) | FaD, 77; DoR, 103 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
Nobody's Fool | DoR, 103 | Upgrade the difficulty of incoming Charm, Coercion, and Deception checks once per rank. | |
Toughened (Rank 2) | FaD, 77; DoR, 103 | +2 wound threshold per rank. | |
Constant Vigilance | DoR, 103 | May always use Vigilance when making an initiative check. | |
Defensive Stance (Rank 2) | FaD, 77 | Once per round, perform the defensive stance maneuver and suffer strain up to ranks to upgrade the difficulty of incoming melee attacks against you by an equal number until the next round. | |
Soresu Technique | FaD, 77 | When making a lightsaber check, may use Intellect instead of Brawn. | |
Confidence | FaD, 77 | May decrease the difficulty of incoming fear Discipline checks by 1 per rank. | |
Improved Parry | FaD, 77 | When parrying an attack that generated a Despair or 3 Threat, may hit attacker once with a Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. | |
Balance | DoR, 103 | When healing strain after an encounter, include FD. Spend F to heal 1 additional strain. | |
Uncanny Reactions | DoR, 103 | Add 1 Bonus die per rank to all Vigilance checks. | |
Reflect | DoR, 103 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
Sleight of Mind | DoR, 103 | Add 1 Bonus die to Stealth checks unless the target is immune to Force powers. | |
Secrets of the Jedi | DoR, 103 | Lightsaber becomes a career skill. Reduce difficulty to construct or repair lightsaber hilts by half ranks in Lore rounded up (to a minimum of 1). | |
Temple Training | DoR, 103 | Before making a Lightsaber check, may spend 1 Destiny Point to add damage to the attack equal to Lore ranks. | |
Force Rating | DoR, 103 | +1 Force Rating per rank. | |
Dedication (Rank 2) | DoR, 103 | +1 to any 1 characteristic (Intellect, Brawn). | |
Grit | FaD, 77 | +1 Strain Threshold per rank. | |
Supreme Parry | FaD, 77 | If the character didn't make an attack during his previous turn, may suffer 1 strain to activate Parry (instead of 3). |
Upgrade | Effect |
---|---|
Upgrade | Effect |
---|---|
Strength | When using Sense's ongoing effects, upgrade the pool twice, instead of once. |
Duration | Sense's ongoing effects may be triggered one additional time per round. |
Control | Ongoing effect. Commit FD. Once per round, when an attack targets the Force user, he upgrades the difficulty once. |
Upgrade | Effect |
---|---|
Range | Spend F to extend range to medium. |
Control (Rank 3) | Works with Coordination, Resilience, Brawl. |
Control | Commit FD. Increase Brawn by 1 per committed die (max 6). |
Control (Rank 3) | Make a Enhance power check. Spend F to move to any location in short range. May leap horizontally or vertically as a maneuver. |