Arsev'Rahl'Nkor (Sevrahn) by threebodyproblem

Species
Chiss
Career
Guardian
Specializations
Armorer
System
Force and Destiny

7
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 3
Melee 3

Placeholder Image

Characteristics

4
2
3
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Crossguard Lightsaber (personal/forged)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 1, Cumbersome 2
Damage
8
Critical
1
Cortosis Shield
Range
Engaged
Skill
Melee
Cortosis, Defensive 2, Deflection 2, Cumbersome 3
Damage
Brawn
Critical
6

0
250
850
8/10

Weapons & Armor

Personal Crossguard Lightsaber (modded)
Crafted Light Armor

Personal Gear

Comlink
Stimpack x5
Climbing Gear
Macrobinoculars

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened +2 WT
Gearhead (Rank 1) Remove [SBD] from Mechanics Checks. Half cost to mod attachments.
Grit +1 ST
Armor Master When wearing armor, increase total soak by 1.
Improved Armor Master When wearing armor with soak greater or equal to 2, increase defense by 1.
Tinkerer Can add 1 HP to 1 piece of equipment/rank in Tinkerer
Falling Avalanche May take 2 strain to add +BRAWN to next Lightsaber combat check. Incidental.
Inventor (Rank 1) May add [BD] or remove [SBD] when modding attachments or constructing new items.
Inventor (Rank 2) May add [BD] or remove [SBD] when modding attachments or constructing new items.
Mental Tools Always have the right tools for the situation.

Force Powers

Force Rating
1
Power
Enhance
Description
Upgrade Effect
Athletics Roll an Enhance power check as part of Athletics Pool. Can use FP for S/A
Resilience Roll an Enhance power check as part of Resilience Pool. Can use FP for S/A
Brawl Roll an Enhance power check as part of Brawl Pool. Can use FP for S/A
Brawn Can commit [F] to increase Brawn by 1

Background

To most, the Jedi and the Force are nothing but myths; stories to scare children into staying in line. Fewer still have heard of the Sith - and those who have are usually smart enough to discuss the subject in hushed tones, behind closed doors.

Fewer yet know of the Jensaarai - a Force-using group from the Suarbi system, separate from either Jedi or Sith. Initially founded by a fallen Jedi corrupted by an ancient Sith text, the Jensaarai have an idiosyncrestic mixture of teachings: incorporating Jedi ideals of peace, justice, and harmony, while advocating for a more direct approach at times. In a subversion of Jedi practices, a Jensaarai's most important step in transitioning from an Apprentice to a Defender was not the construction of a Lightsaber, but rather of their own suit of armor.

Many of the Jensaarai were killed when the Emperor found of their existence, although a large number still exist on Susevfi - hidden by the Force. Due to their previous interactions with the Empire, the Jensaarai dealt with Imperials harshly, torturing and executing any they found - including deserters from a planetary garrison.

Sevrahn was a descendant of one of the original Jensaarai, having never known another Chiss, or visited the planet Csilla. Thus, when the Jensaarai caught a Chiss Imperial Deserter by the name of Rynwen, Sevrahn was for the first time in the company of one of his own.

In her weeks of captivity, Rynwen told Sevrahn of the cruelty of the Empire, its oppressive destruction and of its hostile xenophobia. She described how she had defected from the Garrison in order to join the Rebel Alliance, and how she'd been in contact with a Sathari Rebel Cell Leader.

Unfortunately for him, he was also tasked with her torture and execution. When the time came, Sevrahn could not bring himself to carry out the grim task, and instead tried to help her escape.

She was caught.

Sevrahn was found guilty by his peers - but despite his treason to the Jensaarai, he was not executed. Instead, he was given the chance to live in exile, provided he never return to Susefvi.

Sevrahn complied, and without anything but his personal lightsaber, shield, and armor, left to make contact with the Rebellion...

Motivation

Morality

Justice/Cruelty

Description

Other Notes

Starting Bonus: 50 Morality; 2500 credits

Starting XP: 100
Brawn 3: 30XP
Brawn 4: 40XP
Willpower 3: 30XP

Knight Level XP: 150

Armorer
Gearhead (Rank 1): 5XP
Grit: 10XP
Armor Master: 10XP
Improved Armor Master: 15XP
Tinkerer: 20XP
Toughened: 5XP
Inventor (Rank 1): 5XP
Falling Avalanche: 20XP
Inventor (Rank 2): 15XP
Mental Tools: 15XP

Enhance
Basic Level: 10XP
Control (Resilience): 5XP
Control (Brawl): 5XP
Control (Brawn): 10XP

Personal Saber Mechanics
Attempt 1: http://orokos.com/roll/514459 (1 success; 2 advantage) -100cr
Attempt 2: http://orokos.com/roll/514465 (0 success; 3 advantage) -50cr
Attempt 3: http://orokos.com/roll/514466 (0 success; 3 advantage) -50cr
Attempt 4: http://orokos.com/roll/514467 (1 success; 2 advantage) -50cr
Attempt 5: http://orokos.com/roll/514468 (3 success; 2 advantage) -50cr
Attempt 6: http://orokos.com/roll/514469 (2 successes) -50cr
Attempt 7: http://orokos.com/roll/514470 (2 successes; 2 advantages) -50cr
Attempt 8: http://orokos.com/roll/514471 (3 successes; 2 advantages) -50cr
Attempt 9: http://orokos.com/roll/514473 (2 successes; 2 advantages) -50cr
Attempt 10: http://orokos.com/roll/514477 (1 success; 1 triumph; 2 threat) -50cr

Ilum Crystal Modding:
Crit Reduce (automatic)
Damage +1 http://orokos.com/roll/514530
Damage +2 http://orokos.com/roll/514534

Stun Pulse Modding:
Stun Dam +1 http://orokos.com/roll/514611

Credits:
2500+500=3000cr Starting
-550cr Lightsaber construction
-50cr x3 Ilum Crystal Modding
-250cr Light Armor
-900cr Cortosis Shield

-25cr Comlink
-25cr x5 Stimpacks
-25cr Utility Belt
-50cr Climbing Gear
-75cr Macrobinoculars

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