Basic Lightsaber hilt [2/5]
{Ilum Crystal (Changes Base Damage to 6 Mod, Changes Base Critical Rating to 2 Mod, 1 Grant Quality (Breach 1) Mod, Quality (Sunder) Mod. }
Personal Gear
Combat Scanner
Jedi Utility Belt
Emergency medpack
A99 Aquata Breather
x3 field rations
glow rod
handheld commlink
Assets & Resources
13 hours of leave
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry Rk2
When hit by a melee attack, suffer 3 strain to reduce damage by 2 Ranks in Parry
Reflect Rk2
When hit by a Range attack, suffer 3 strain to reduce damage by 2 Ranks in Reflect
Soresu Technique
When making a light saber check, the character may use Intellect instead of Brawn
Thoughend rk 1
+2 wound Threshold
Grit rk 1
+1 wound Strain
Well rounded
Choose any 2 skill. they permanently become career skills
Sense danger
Once per session, Remove 2 setback from any 1 check
Force rating rk1
Gain +1 force rating
Adaptable
When resolving a check taht uses a skill in which they have no ranks the character may spend one destiny point to remove despair or to remove threat equal to their rank in Cool.
Force Powers
Force Rating
2
Power
Enhance
Description
When Athletics check, The Force user may roll an Enhance power Check as part of the pool.
The user may spend ◐ to gain success or advantage (player's choice) on the check
Upgrade
Effect
Control: Piloting (Planteary)
Enchance can be use with the Piloting (Planteary) skill
Control: Piloting (Space)
Enchance can be use with Piloting (Space) the skill
Control: Coordination
Enchance can be use with the Coordination skill
Background
Motivation
BELIEF- THE REPUBLIC
Morality
[69]
DEDICATION (STRENGTH)
The character does not do things halfway. He takes every responsibility to its end and he commits his full power to everything he does.
OBSESSION (WEAKNESS)
Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about his need to discover information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his.
Description
COMBAT VICTORY [15]
The Player Character is driven to show that the Republic can hold its own against Enemy forces in any troop vs. troop engagement. He wants to engage the Enemy's military—their best, whenever possible—and provide more victories for the Republic to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.