Aramis Zypher (AZ-0317) by Salow317

Species
Human
Career
Colonist
Specializations
Performer
System
Edge of the Empire

2
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

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Characteristics

2
2
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
190

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Smooth Talker (rank 1) Edge of the Empire CR 142 When a character acquires this talent, he chooses one skill: Charm, Coercion, Negotiation, or Deception. When making checks with that skill, he may spend Triumph to gain additional Successes equal to his ranks in Smooth Talker.
Kill With Kindness (rank 1) Edge of the Empire CR 138 Remove Setback per rank of Kill with Kindness from all Charm and Leadership checks the character attempts.
Convincing Demeanor (rank 1) Edge of the Empire CR 133 Remove Setback per rank of Convincing Demeanor from any Deception or Skulduggery check.
Congenial Far Horizons 32 When attempting a Charm or Negotiation check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Congenial. When the character is the target of a Charm or Negotiation check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Congenial.

Background

Aramis Zypher was one of last babies to be taken by the (failing) Empire and placed into a training camp to one day become an Imperial Trooper. He was quite literally ripped from the arms of his mother almost immediately after birth and placed on a shuttle bound for an Imperial stronghold. Enroute he was given a designation, which was branded onto his neck, and all records of his birth were stricken from galactic records. However, the Rebellion had other plans and intercepted the vessel. The strike was quick and all those loyal to the Empire were captured. Over twenty babies were found aboard the shuttle. Because their history was already deleted the Rebellion had no choice but to find foster care for the newborns. AZ-0317 was given over to a family of performers known as "The Incredible Zyphers".
Over the next two decades AZ-0317, now named Aramis Zypher, traveled the galaxy with his family. He knew at an early age that he was different from his parents, but so were his siblings. As it turns out all the Zypher children were adopted.
When the First Order started to rise the family got hit hard, as well as the caravan they traveled with. A blitzkrieg hit the city they were performing in, killing many, including the matriarch of the family, however all his siblings survived. Aramis, decided then and there to take the fight to the First Order.

Motivation

Obligations

Frontier Justice: Life on the frontier is harsh, cruel, and unfair. Bandits and outlaws can get away with murder and more if the local sheriff is too weak to stop them. Some people are able to let that go and move past it. When the dead are loved ones, however, some can't just move on. The need to get even is so strong it dominates the Colonist's thoughts and dreams, causing him to obsess about the moment of exacted vengeance. The Colonist gladly betrays, abandons, or hurts anyone if it brings him closer to settling the score.

Description

Other Notes

Special Abilities: Humans start the game with one rank in two different non-career skills of their choice (Athletics & Ranged [Light]). They still may not train these skills above rank 2 at character creation.

XP EXPENDITURES
Characteristics
30xp - increased Cunning from rank 2 to 3
30xp - increased Willpower from rank 2 to 3
30xp - increase Presence from rank 2 to 3

Skills
05xp - trained rank 1 in Charm
05xp - trained rank 1 in Coordination
05xp - trained rank 1 in Deception
05xp - trained rank 1 in Knowledge (Core Worlds)
05xp - trained rank 1 in Knowledge (Education)
05xp - trained rank 1 in Leadership
05xp - trained rank 1 in Negotiation
05xp - trained rank 1 in Melee
05xp - trained rank 1 in Streetwise
10xp - trained rank 2 in Charm
10xp - trained rank 2 in Deception
10xp - trained rank 2 in Melee

Talents
05xp - gained Smooth Talker
05xp - gained Kill with Kindness
05xp - gained Convincing Demeanor
10xp - gained Congenial

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