Yeylal Noc by StarPlayers

Species
Nautolan
Career
Consular
Specializations
Niman Disciple, Jedi Knight
System
Force and Destiny

5
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

3
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Great Lightsaber (Yellow)
Range
Engaged
Skill
Lightsaber
Breach 1 (Ignores 1 point of armor or 10 Soak), Cumbersome 3 (Need Brawn of 3 or higher to carry without penalty), Sunder (May spend an Advantage to damage an enemy's weapon by one point)
Damage
7
Critical
2

0
250
4750
4/8

Weapons & Armor

Yeylal's Great Lightsaber: Encumbrance 3 (0 when held), 4 Hard Points with Reverse Engineering (1 & 2. Cyclic Crystal Array / 3. Custom Grip / 4. Empty)

Jedi Commander Armor (Formed of Pearl from Glee Anselm): 1 Defense, 2 Soak, 5 Encumbrance (2 when worn), 3 Hard Points each (1. Empty / 2. Empty / 3. Empty)

Personal Gear

Handheld Comlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Jump Up Rise of the Separatists 26, 1st Row-2nd Column Once per round, may stand from seated or prone as an incidental.
Parry 2 Force and Destiny 70, 1st Row-1st Column / Rise of the Separatists 26, 2nd Row-2nd Column When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect 2 Force and Destiny 70, 1st Row-4th Column / 3rd Row-3rd Column When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Draw Closer Force and Destiny 70, 4th Row-3rd Column Perform a Draw Closer action; make a Lightsaber combat check against one silhouette 1 target within medium range, adding Force dice no greater than Force rating to check. Spend a Force Point to move target one range band closer or to add a success to the check.
Nobody's Fool Rank 1 Force and Destiny 70, 1st Row-2nd Column May upgrade difficult of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Niman Technique Force and Destiny 70, 2nd Row-2nd Column May use Willpower instead of Brawn when making a Lightsaber check.
Sense Emotions Force and Destiny 70, 3rd Row-2nd Column Add a Boost dice to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers.
Toughened Force and Destiny 70, 2nd Row-3rd Column Gain +2 Wound threshold.
Grit 2 Force and Destiny 70, 1st Row-4th Column Gain +1 Strain threshold.
Researcher 1 Remove a Setback per rank of Researcher from Knowledge checks. Researching a subject takes half the time.

Force Powers

Force Rating
2
Power
Battle Meditation
Description
May spend a Force point to add one automatic success to all checks made by a number of engaged targets up to your Presence before the end of your next turn. If you used any Dark Side icons to generate force points, reduce each target's Willpower by 1 (to a minimum of 1) until the end of the encounter.
Upgrade Effect
Range 2 Spend a Force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Magnitude 1 Spend a Force point to affect a number of additional targets equal to Presence per rank of Magnitude purchased.
Power
Move
Description
The user may spend a Force Point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength 1 Spend a Force Point to increase silhouette able to be targeted by 1 per rank of Strength.

Background

Yeylal was discovered on his home world of Glee Anselm by the Jedi Order at a slightly younger age than usual. Even throughout his training with a lightsaber, he seemed more drawn to longer weapons due to his size. It seemed natural when he crafted a Great Lightsaber as his first weapon. He found himself focusing on one particular aspect of the Force he found fascinating: Battle Meditation.

After only a few years as a Knight, he was assigned his first Padawan: Shamara Rohana. The two forged a unique bond, and Yeylal felt privileged to work with her. His unorthodox way of thinking grants him a useful cleverness, and his malleable ethics enables a nuanced judgement of situations. He is perfectly fine with his friends referring to him by his surname, Noc.

Yeylal volunteered himself for the strike team to Geonosis. In an unusual move, he gave Shamara the choice to stay behind on Coruscant, as the mission was a particularly dangerous one. Of course, he knew his padawan's answer before the question was asked. Yeylal relied heavily on his expertise in Battle Meditation, bolstering and inspiring nearby Republic forces to persist and emerge victorious.

Motivation

Growth - Wisdom/Experience

Morality

60

Cleverness/Sophism
Malleability/Dogmatic

Description

Age: 27
Height: 6'9"
Build: Athletic
Blue Skin
Black Eyes

Other Notes

Nautolans may breath underwater without penalty and suffer no movement penalties in water.

Played by Bradley

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