Garium Blackthorne by Cyrinx

Species
Human Male
Career
Commander
Specializations
Figurehead / Recruit / Mercenary Soldier / Ambassador / Strategist / Analyst
System
Age of Rebellion

6
Threshold 19
Current 0
Threshold 28
Current 4
Ranged 2
Melee 1

Placeholder Image

Characteristics

4
5
5
3
4
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 5
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 5
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Int) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 5
Knowledge: Xenology (Int) 0

Attacks

Custom Pistol (Ornate Military Handcrafted Pistol)
Range
Long
Skill
Ranged: Light
Stun Setting, Accurate (3), Pierce (5)
Damage
10
Critical
3
Custom Rifle
Range
Long
Skill
Ranged: Heavy
Auto, Superior, Accurate (4), Pierce (3)
Damage
14
Critical
3
Explorer's Knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3

0
1025
11000
12/16

Weapons & Armor

****Weapons****
Custom Blaster Rifle
- Augmented Spin Barrel (Full Mod)
- - Damage +1 Mod
- - Add ■ to all Mechanics checks when performing maintenance on this weapon.
- - Damage +2 Mod
- - Accurate +1 Mod
- - Pierce +1 Mod
- Lightweight Frame (Full Mod)
- - Decrease Encumbrance by 2
- Custom Grip (Full Mod)
- - Remove ■ from all attacks
- - Anyone other than the owner adds ■ ■ to combat checks using this weapon
- - Accurate +1 Mod
- Superior (Integrated)
- - Superior Mod

Ornate Officer's Handcrafted Pistol (Leadership Specialist Tool)
-Blaster Actuating Module (Full Mod)
- - Damage +1 Mod
- - Add ■ to all attack checks when using this weapon Mod
- - +2 Pierce Mods
- - +2 Damage Mods
- Custom Grip (Full Mod)
- - Remove ■ from all attacks
- - Anyone other than the owner adds ■ ■ to combat checks using this weapon
- - Accurate +1 Mod
- Electronic Sighting System
- - Allows shooter to aim as an incidental once per round at short range
- - Decreases the difficulty of Perception checks to locate the shooter in low light conditions by 1
- - Accurate +1 Mod


****Armor****
WZ-K3 Crafted Customizable Armor
3 Soak, 1 Ranged Def, 1 Melee Def
Special Embellishment - Leadership
Full Body
- Superior (Integrated)
- Sealable
- Multi-Band Comlink
- Strength Enhancing System (Full Mods)
- - 1 Characteristic (Brawn)
- - 2 Skill (Athletics) Mods
- - 2 Talent (Brace) Mods)
- Vacuum Sealed Armor Attachment
- Biofeedback System (Full Mods)
- - +4 Strain
- - Rapid Recovery Talent
- Squad Tactical Systems
- - Adds BOOST to all Perception and Vigilance checks while within medium range of one or more allies also using armor with this attachment
- - +1 Perception
- - + 1 Vigilance

Personal Gear

MK. VI Modular Backpack: Increases the user's encumbrance threshold by 3, plus an additional 1 point of encumbrance threshold for each accessory pouch to a maximum of 3 (6 Total) (NOT IN USE)

Military Modular Backpack Frame
- Storage Unit (+3 Enc)
- Oxygen Unit

Utility Belt: Increase the character's encumbrance threshold by 1

Military Belt Pouch (2): Carry 2 Encumberance 0 Items. Allows user to draw these items as an incidental.

Load Bearing Gear: Increase the character's encumbrance threshold by 3

BPEA-1A: Upgrade all Charm, Deception, and Leadership Checks

Symbol of Command: Commanders carrying a symbol add □ to social checks with other military personnel. (Shrapnel removed by MSgt Rom Salka)

Collar Amp: Boost the wearer's voice to be heard up to long or extreme range. This depends on terrain, environmental conditions and weather. Sound system compliant

Tracker's Goggles: Grant □ to the wearer's Perception skill checks to locate a target by sight. Additionally, tracker's goggles remove ■■ imposed due to concealment, darkness, or fog and mist from the wearer's Ranged (Light) and Ranged (Heavy) Combat skill checks.

Mercantiler Databad

Banal Apparel

Savior Anti-Grav Chute

"Rider" Ascension Pistol

Forearm Grip Weapon Attachment (Full Mod)

Synthrope

In-Ear Commlink

3X Trast Customizable Armor

Ornate Officer's Handcrafted Pistol (Leadership Tool)
- 1 Enc
- 1 Success
- 1 Advantage
- Upgrade all Leadership Checks

Deep Cover / Backstopped ID: Gavil Masste - Independant Import / Export Commodities Broker - Prestige Worldwide Universal Commodities

Deep Cover ID: Undecided at this time

T-Series Tactical Droid: TRX-25
- Adds □ □ when making Leadership and Knowledge [Warfare] checks
- Field Commander Talent
- http://swsheets.com/c/2qjeka2b9-trx-25

Flesh Disguise Kit



***** To Sell *****
SKZ Sporting Blaster
7x Customizable Armor
7x Custom Blaster Rifle
A/KT Shockrider Crash Suit
Subduer 9 Riot Blaster
8x Specialist Tool (6A, 9A, 10A, 12A, 12A1T, 17A, 12A, 13A, 18A1T, 17A1T )
Crafted Blaster Pistol (19A)

Leadership Specialist Tool
- 1 Enc
- Compact x3
- Add 1 S
- Add 1 A

Assets & Resources

CR 1: Augmented Spin Barrel Attachment
CR 1: Strength Enhancing System Armor Attachment

CR 2: Bio-Feedback System Armor Attachment
CR 2:

CR 3: Cybernetic Brain Implant
CR 3: D-4 Defensive Platform

CR 4: Theater Command and Control System
CR 4:

CR 5: T - Series Tactical Droid
CR 5: Cyber Disguise

CR 6:
CR 6:

CR 7:
CR 7:

CR 8:
CR 8:

CR 9:
CR 9:

CR 10:
CR 10:

CR 11:
CR 11:

CR 12:
CR 12:

Critical Injuries & Conditions

Operation Cookie Cutter: 2x Maimed Crit - Left Arm and Left Leg

Battle Scar: What Doesnt Kill Me (Second Wind)

***Cybernetics***
Cybernetic Brain Implant
- +1 Intellect

Cybernetic Leg
- +1 Agility
- In-Built Weapon
- - Custom Rifle
- Integrated Tools
- - Mechanics Tool
- - Medicine Tool

Cybernetic Arm
- +1 Agility
- In-Built Weapon
- - Explorer's Knife
- Integrated Tools
- - Survival Tool
- - Computers Tool

Biofeedback Regulator

Cyber Disguise

Talents

Name Rank Book & Page Description
Command (6) Add □ per rank of Command when making Leadership checks. Affected targets add □ to Discipline checks for next 24 hours.
Grit (11) Gain +1 strain threshold
Positive Spin Whenever any character's Duty would increase, it increases by an additional 1 per rank of Positive Spin.
Resolve When a character involuntarily suffers strain, he suffers 1 less strain per tank of Resolve to a minimum of 1.
Inspiring Rhetoric Take the Inspiring Rhetoric action; making an Average (◆◆) Leadership check. Each ☼, 1 ally within SHORT range recovers 1 strain. Spend ω to cause 1 affected ally to recover 1 additional strain.
Inspiring Rhetoric (Improved) Each ally affected by Inspiring Rhetoric gains □ on all skill checks for a number of rounds equal to ranks in Leadership. Suffer 1 strain to perform Inspiring Rhetoric as a maneuver, not an action
Inspiring Rhetoric (Supreme) Suffer 1 strain to perform Inspiring Rhetoric as a maneuver, not an action
Field Commander (Improved) Take the Field Commander action; make a Average (◆◆) Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. Affects allies equal to double Presence, and may spend (TRIUMPH) to allow allies to suffer 1 strain and perform 1 free action instead
Kill With Kindness (2) Remove ■ per rank of Kill With Kindness from all Charm and Leadership checks
Second Wind (5) Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind
True Aim Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim
Dedication Presence (2), Cunning (1), Willpower (1), Intellect (2) Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Basic Combat Training Brawl and Ranged (Light) become career skills
Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental
Toughened (3) Gain +2 wound threshold
Jump Up Once per round, may stand from seated or prone as an incidental
Intense Presence Spend 1 Destiny Point to recover strain equal to Presence rating
Confidence (4) May decrease difficulty of Discipline checks to avoid fear by 1 rank of Confidence
Confidence (Improved) May spend TRIUMPH on fear checks to give allies in short range additional SUCCESS on the same fear check
Natural Leader Once per session, may reroll and 1 Cool or Leadership check
Dodge (2) When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade difficulty of the check by that number
Outdoorsman Remove ■ per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half
Sixth Sense +1 Ranged Defense
Indistinguishable (2) Upgrade difficulty of checks to identify character once per rank of Indistinguishable
Enduring +1 Soak
Nobody's Fool May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fools
Works Like A Charm Oncer per session, make one skill check using Presence rather that the characteristic linked to that skill
Tactical Combat Training Melee and Ranged (Heavy) become career skills
Ready For Anything (2) Remove 1 ■ per rank of Ready for Anything on Mass Combat checks and Cool or Vigiliance checks to determine Initiative Order
Master Strategist Once per phase during a mass combat, may suffer 2 strain to decrease difficulty of a Mass Combat check once
Ready For Anything (Improved) When making Cool or Vigilance checks to determine initiative, may spend TRIUMPH to add SUCCESS equal to ranks in Ready For Anything
Careful Planning Once per session, may introduce a "fact" into the narrative as if a Destiny Point had been spent
Researcher (4) Remove 1 ■ per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Knowledge Specialization (Warfare) (5) When acquired, choose 1 knowledge skill. When making that skill check, may spend TRIUMPH result to gain additional successes equal to ranks in Knowledge Specialization
Researcher (Improved) On a successful Knowledge check, character and allies gain automatic ADVANTAGE per rank of Researcher on checks to act on those facts until the end of his next turn
Thorough Assessment Once per session, take a Thorough Assessment action: Make a Hard (◆◆◆) Knowledge check to gain Boost dice equal to SUCCESS that can be distributed during the encounter
Valuable Facts Once per encounter, perform a Valuable Facts action: make an Average (◆◆) Knowledge check. If successful, add TRIUMPH to one ally's skill check during the encounter
Know-It-All Once per session, perfectly recall an important fact previously learned as if a Destiny Point has been spent

Force Powers

Force Rating
Power
Unmatched Authority
Description
Once per game session, as an action during an encounter in structured time, the character may spend 2 Destiny Points to gain the following ability. For the remainder of the the current round and two addition rounds, as an out-of-turn incidental, the character may suffer 2 strain to downgrade the difficulty of an ally's skill check once
Upgrade Effect
Destiny Unmatched Authority costs 1 Destiny Point instead of 2
Duration ( 2 ) Unmatched Authority lasts one additional round
Increase Effect: Reduce Difficulty May reduce the difficulty of an ally's skill check instead of downgrading the difficulty
Increase Effect: Remove Setback May remove ■ from an ally's check instead of downgrading the difficulty
Endurance Reduce the strain to modify an ally's skill check with Unmatched Authority by 1
Mass Combat The character can spend strain to modify Mass Combat checks with Unmatched Authority as though it was an ally's skill check
Firm Resolve Increase strain threshold by 2 while Unmatched Authority is active
Power
Rousing Oratory
Description
Once per game session, the character may perform a Rousing Oratory action, spend 2 Destiny Points, and make a Hard (◆◆◆) Leadership check to inspire a group to take action in a military situation about which members were previously hesitant
Upgrade Effect
Reduce Difficulty Reduce the difficulty of the skill check to activate Rousing Oratory to Average (◆◆)
Recover Strain Friendly characters and NPCs targeted by Rousing Oratory recover a number of strain equal to character's ranks in Leadership
Destiny Rousing Oratory costs 1 Destiny Point instead of 2
Turning Point During a mass combat, may activate Rousing Oratory to create a turning point or boost allies already taking part in one
Reduce Setback Removes ■ from skill check to activate Rousing Oratory

Background

Garium Blackthorne is the son of Gernhardt Blackthorne, and nephew of Gavix Blackthorne, the Principle Authority of Remote Outpost Justicar, a mining operation on a mid-sized planetoid located in the inner-edge of the Lantilles Drift. The only child between the two elder Blackthorne siblings, Garium has been raised to fill their shoes as future administrator of the outpost.

Despite his father's request, Garium joined the Imperial Army at age 18, being selected after basic training to attend the Service Acadamy on Carida. Serving three years at various locations following his graduation, he grew disgusted with the ways of the Imperial culture, and chose to return to Justicar after his service contract had finished.

With his new-found disgust towards towards the Empire, Garium returned and resumed his role on Justicar, but looked at ways they could assist the Rebellion, despite his patriarch's constant pressuring to remain as neutral between the the Empire and Rebellion as possible.

Using the heavy weight of his names, and many contacts on the outpost, Garium has begun reaching out to local known rebel sympathizers that frequent Remote Outpost Justicar, to see how he can assist the cause.

Motivation

*Figurehead*
■ ■ ■ ■
■ ■ □ ■
□ □ ■ ■
□ ■ ■ □
■ ■ ■ □

*Unmatched Authority*
■ ■ ■ ■
■ ■ ■ ■

*Strategist*
■ ■ ■ ■
■ □ ■ □
■ ■ ■ ■
■ ■ □ ■
■ ■ ■ ■

*Rousing Oratory*
□ ■ ■ □
□ ■ ■ ■

*Ambassador*
■ ■ ■ ■
■ ■ ■ ■
■ ■ □ ■
■ ■ ■ ■
■ □ ■ ■

*Mercenary Soldier*
■ ■ □ □
■ □ □ □
■ ■ □ □
■ ■ □ □
□ ■ ■ □

*Recruit*
■ ■ ■ ■
■ □ □ ■
■ ■ ■ □
□ ■ ■ □
□ ■ ■ ■

*Analyst*
■ ■ □ □
■ ■ □ □
■ ■ □ □
■ ■ ■ □
■ □ □ □


Duties

***Positive Spin (1) In Effect!***


***Motivation - Drive: The Mission***
```The current assignment or mission drives this Commander. He stops at nothing to see that the orders he's been given are carried out, and carried out well He doesn't give up easily, and he is considered to be a tenacious warrior by the troops who serve under him.```


***Duty - Support***
```Individually, the lone agents of the Alliance don't stand a chance against the combined might of the Galactic Empire. Only by working together can they hope to achieve a victory in this civil war. This PC is devoted to helping fellow Rebels fulfill their Duties by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping, the PC has many more opportunities than his fellows to fulfill his Duty to the Rebellion.```

Description

****Standard Rolls****

Inspiring Rhetoric and Field Commander: 5 Presence / 5 Leadership / Command Talent (6) / BPEA-1A (1 Upgrade) / Symbol of Command (1 Boost) / Leadership Specialist Tool (1 Upgrade, 1 Success, 1 Advantage) / Armor Embellishment (1 Advantage)
!roll [ppppppbbbbbbbdd][saa]

Ranged Heavy: Trast Custom Rifle / Superior / Accurate 3 / Pierce 3 / Crit 3 / Auto / 14 DMG / True-Aim (1)
!roll [pppppbbbb][a]

Standard Mass Combat w/ D4:
7 Upgrades (5x Leadership, 2x TC2S)
Up to 6 Boosts (6x Command)
4 Advantage (2x Holotank, 2x TC2S)
Up to 4 Advantage (Improved Researcher)
-3 Setbacks (2x Ready for Anything, 1x TC2S)
-1 Difficulty (2x Strain for Master Strategist)

Standard Ground Mass Combat

7 Upgrades (5x Leadership, 1X Specialists Tool, 1xBPEA)
2 Boosts (1x Command, 1xSymbol of Command)
1 Success (1x Specialists Tool)
2 Advantage (1x Specialist Tool, 1x Armor Embellishment)
-2 Setbacks (2x Ready for Anything)
-1 Difficulty (2x Strain for Master Strategist)

!roll [ppppppbb][saa]


Other Notes

**********XP**********
**Character Creation**
110 XP (Starting Human)
+15 XP (-15 Duty)
-30 XP (Brawn)
-30 XP (Agility)
-30 XP (Willpower)
-30 XP (Presence)
**Post Creation**
5 XP (Leftover from Creation)
+10 XP (SFL Grant)
+20 XP (Operation Intellectual Property)
-5 XP (Command Talent)
-10 XP (Grit Talent)
-15 XP (Positive Spin Talent)
+20 XP (Operation Kiryn Express)
+5 XP (Exchanged 48 Hours)
-5 XP (Resolve Talent)
-10 XP (Inspiring Rhetoric Talent)
-15 XP (Improved Inspiring Rhetoric Talent)
+20 XP (Operation Burn Hazard)
-15 XP (Leadership Rank 3)
+25 XP (Operation Dinah Party)
- 10 XP (Command Talent)
-20 XP (Leadership Rank 4)
+25 XP (Operation Owners Owned)
+25 XP (Operation Emancipation Arsenal)
-5 XP (Tactical Combat Training Talent)
-10 XP (Ranged - Heavy Rank 2)
-15 XP (Ranged - Heavy Rank 3)
-20 XP (Ranged - Heavy Rank 4)
+15 XP (Operation Deep Strike)
+25 XP (Operation Graverobbing)
+25 XP (Operation Fun Dance Festival)
+15 XP (Operation Info Broker)
+5 XP (Exchanged 48 Hours)
-30 XP (Mercenary Soldier Specialization)
-5 XP (Command Talent)
-10 XP (Second Wind Talent)
-15 XP (Field Commander Talent)
-20 XP (Field Commander (Improved) Talent)
+20 XP (Operation Kriskind)
+15 XP (Operation Semester on Land)
+20 XP (Operation Miasmata Sicken)
+25 XP (Operation Mute Shyamaladingdong)
+10 XP (Exhanged for 96 Hours)
-40 XP (Ambassador Specialization
-5 XP (Kill With Kindness Talent)
-10 XP (Grit Talent)
-15 XP (Kill With Kindness Talent
-25 XP (Inspiring Rhetoric (Supreme) Talent)
+20 XP (Operation Shadow Class)
+20 XP (Operation Trident I)
+20 XP (Operation Long Tall Sally)
+20 XP (Operation Take Me Home [GM])
+5 XP (Exchanged for 48 Hours)
-15 XP (Command Talent)
-20 XP (Grit Talent)
-25 XP (True Aim Talent)
-25 XP (Dedication Talent [Presence])
+25 XP (Operation Stress Test)
+25 XP (Operation Gold Sentinal)
+25 XP (Operation Low-Angle Shots)
-5 XP (Grit Talent)
-5 XP (Second Wind Talent)
-5 XP (Second Wind Talent)
-5 XP (Basic Combat Training)
-10 XP (Second Wind Talent)
-15 XP (Quick Draw Talent)
-15 XP (Grit Talent)
-10 XP (Toughened Talent)
+25 XP (Operation Frozen Wampa)
+25 XP (Operation Kerberos)
+20 XP (Operation Pitter Patter)
+20 XP (Operation Crypt Keeper)
-20 XP (Jump Up Talent
-20 XP (Grit Talent)
-15 XP (Toughened Talent)
-25 XP (Toughened Talent)
+25 XP (Operation Foxtrot Tango)
-20 XP (Intense Presence Talent)
+20 XP (Operation Cookie Cutter)
-5 XP (Second Wind Talent - Battle Scar)
+25 XP (Operation Broken Shackles)
+5 XP (Exchanged for 48 Hours)
-20 XP (Confidence [Improved] Talent)
-20 XP (Confidence Talent)
-25 XP (Natural Leader Talent)
+25 XP (Operation Missing Obol)
-25 XP (Dedication Talent [Presence])
+20 XP (Operation Steel Whisper)
+25 XP (Operation Party After)
-30 XP (Unmatched Authority Signature Talent)
-10 XP (Firm Resolve Talent)
+5 XP (-48 Hours Exchanged for XP)
-10 XP (Duration Talent)
+25 XP (Operation Taldot Pilgrimage)
+10 XP (-96 Hours Exchanged for XP)
-15 XP (Destiny Talent)
-10 XP (Duration Talent)
-10 XP (Mass Combat Talent)
+25 XP (Operation Twisted Pear)
+5 XP (-48 Hours Exchanged for XP)
-15 XP (Endurance Talent)
-15 XP (Increase Effect: Reduce Difficulty)
+25 XP (Operation Tundra)
-25 XP (Dedication Talent [Cunning])
+15 XP (Operation Country Roads [GM])
-5 XP (Confidence Talent)
-10 XP (Dodge Talent)
+25 XP (Operation Droid Don't Know)
-25 XP (Leadership Rank 5)
+5 XP (-48 Hours Exchanged for XP)
-5 XP (Outdoorsman Talent)
+25 XP (Operation Emancipation Arsenal II)
+20 XP (Operation Bronze Fulcrum)
-15 XP (Confidence Talent)
-20 XP (Dodge Talent)
+20 XP (Operation Package Dispute)
+25 XP (Operation Black Spot II)
-25 XP (Sixth Sense Talent)
-25 XP (Dedication Talent [Willpower])
-5 XP (Indistinguishable Talent)
+25 XP (Operation Silver Scalpel)
+25 XP (Operation Huttball Sidelines)
+25 XP (Operation Ghosts)
-5 XP (Nobody's Fool Talent)
-10 XP (Indistinguishable Talent)
-10 XP (Grit Talent)
-20 XP (Works Like A Charm Talent)
-25 XP (Enduring Talent)
-5 XP (Confidence Talent)
+25 XP (Operation Hard Bargain)
+25 XP (Operation Gavel)
+20 XP (Operation Mountain Climber)
-50 XP (Strategist Specialization)
-5 XP (Ready For Anything Talent)
-10 XP (Command Talent)
-15 XP (Ready For Anything Talent)
+20 XP (Operation Declaw)
-15 XP (Master Strategist Talent)
+15 XP (Operation Steel Nerves)
-20 XP (Command Talent)
+20 XP (Operation Bastion)
+25 XP (Operation Bastion Hunter)
-25 XP (Dedication Talent [Intellect])
+25 XP (Operation Bastion Drafting)
+5 XP (Exchanged for 48 Hours)
-25 XP (Ready For Anything [Improved] Talent)
-25 XP (Careful Planning Talent)
+25 XP (Operation Draft Hunter)
+5 XP (Exchanged for 48 Hours)
-30 XP (Rousing Oratory Signature Ability)
+25 XP (Operation Baseline)
-10 XP (Recover Strain Talent)
-15 XP (Turning Point Talent)
+25 XP (Operation Wings of Glory)
-15 XP (Destiny Talent)
-10 XP (Reduce Setback Talent)
+25 XP (Operation Dehn Dehn Dehhhnnn)
+5 XP (Exchanged for 48 Hours)
-5 XP (Knowledge: Warfare Rank 1)
-10 XP (Knowledge: Warfare Rank 2)
-15 XP (Knowledge: Warfare Rank 3)
+20 XP (Operation Bastion Runner)
+25 XP (Operation Renegade Hunter)
-15 XP (Increase Effect: Remove Setback Talent)
-15 XP (Reduce Difficulty Talent)
+25 XP (Operation Foot Drill)
+25 XP (Operation Helmet Shooter)
+25 XP (Operation Cake Run)
-5 XP (Grit Talent)
-5 XP (Grit Talent)
-5 XP (Researcher Talent)
-10 XP (Grit Talent)
-15 XP (Knowledge Specialization [Warfare] Talent)
-20 XP (Researcher [Improved] Talent)
-15 XP (Resarcher Talent)
-25 XP (Thorough Assessment Talent)
+20 XP (OTB Nermal's Hunt)
-20 XP (Knowledge: Warfare Rank 4)
+25 XP (Operation: Rampart Striker)
+20 XP (Operation: Maximum Ambition)
+25 XP (Operation: Temperate Desperation)
+20 XP (Operation: Eggs in One Basket)
+10 XP (Operation: Maximum Phalanx)
+20 XP (Operation: Convoy Breaker)
+15 XP (Operation Grand Tour)
+20 XP (Operation Raging Veridium)
+20 XP (Operation: Capstone)
-25 XP (Knowledge: Warfare Rank 5)
+30 XP (Operation: Galvanizer)
-70 XP (Analyst Specialization)
-5 XP (Researcher Talent)
-10 XP (Valuable Facts Talent)
-10 XP (Researcher Talent)
-20 XP (Know-It-All Talent)
-20 XP (Grit Talent)
-25 XP (Dedication Talent)
+15 XP (Operation: Two Little Boys)
-5 XP (Negotiation Rank 1)
-10 XP (Negotiation Rank 2)
-15 XP (Negotiation Rank 3)
-20 XP (Negotiation Rank 4)
-25 XP (Negotiation Rank 5)
+15 XP (Operation Droid Foundry)
=15 XP


**********Credits**********
500 (Starting)
+1000 (-5 Duty)
-75 (Mk. VI Modular Backpack)
-25 (Utility Belt)
-600 (Trackers Goggles)
-200 (Multi-band Comlink Integrated in Helmet)
-600 (Custom Grip Attachment w/ Mods on SKZ Sporting Blaster)
+300 (Operation Intellectual Property)
+3500 (Operation Intellectual Property Rewards)
+300 (Operation Kiryn Express)
+300 (Operation Burn Hazard)
+3500 (Operation Burn Hazard Rewards)
+300 (Operation Dinah Party)
+400 (Operation Owners Owned)
-1620 (BPEA)
-470 (Load-Bearing Gear, Forearm Grip, In-Ear Commlink, MK. VI Modular Backpack Accessory Pouch x 3)
-2250 (Rifle Crafting)
+400 (Operation Emancipation Arsenal)
+400 (Operation Deep Strike)
-2250 (Armor Crafting)
-750 (Armor Insert + Full Mods)
-275 (Symbol of Command, Banal Apparel, Collar Amp w/ Sound System mod)
+1025 (Operation Graverobbing)
-125 (ID Crafting)
+400 (Operation Fun Dance Festival)
+2000 (Operation Info Broker)
+500 (Operation Kriskind)
+500 (Operation Semester on Land)
-2200 (Specialist Tool Crafting)
+500 (Operation Miasmata Sicken)
+500 (Operation Mute Shyamaladingdong)
-700 (Pistol / Specialist Tool Crafting)
-1500 (Blaster Actuating Module, Custom Grip, Electronic Sighting System)
-20 (Military Belt Pouch x2)
-450 (Savior Anti-Grav Chute)
-1100 (Strength Enhancing System (Full Mod), Blaster Actuating Module (Full Mod), Custom Grip (Full Mod), Electronic Sighting System (Full Mod))
+500 (Operation Shadow Class)
+500 (Operation Trident I)
+600 (Operation Long Tall Sally)
+300 (Operation Take Me Home [GM])
+600 (Operation Stress Test)
+600 (Operation Gold Sentinal)
+600 (Operation Low-Angle Shots)
+700 (Operation Frozen Wampa)
+4200 (Operation Kerberos)
+700 (Operation Pitter Patter)
+700 (Operation Crypt Keeper)
-335 (Military Modular Backpack Frame w/ Oxygen and Storage Unit)
+700 (Operation Foxtrot Tango)
-1000 (Vacuum Sealed Armor Attachment)
-50 (Biofeedback System Modification)
-280 ("Rider" Ascension Pistol, Synthrope)
+700 (Operation Cookie Cutter)
-750 (Explorer's Knife, Lightweight Frame+Mod)
-5000 (Cyber Arm and Cyber Leg)
+800 (Operation Broken Shackles)
+800 (Operation Missing Obol)
+800 (Operation Steel Whisper)
+800 (Operation Party After)
+900 (Operation Taldot Pilgrimage)
+900 (Operation Twisted Pear)
+900 (Operation Tundra)
+300 (Operation Country Roads [GM])
+900 (Operation Droid Don't Know)
+900 (Operation Emancipation Arsenal II)
+1000 (Operation Bronze Fulcrum)
+1000 (Operation Package Dispute)
+1000 (Operation Black Spot II)
+1000 (Operation Silver Scalpel)
+1100 (Operation Huttball Sidelines)
-400 (4x Wipe-3 Data-Purge Grenades)
+1100 (Operation Ghosts)
+1100 (Operation Hard Bargain)
+1100 (Operation Gavel)
-6500 (Deep Covered ID / Biofeedback Regulator / Flesh Disguise Kit)
+1100 (Operation Mountain Climber)
+1100 (Operation Declaw)
+1200 (Operation Steel Nerves)
+1200 (Operation Bastion)
+1200 (Operation Bastion Hunter)
+1200 (Operation Bastion Drafting)
+1200 (Operation Draft Hunter)
-250 (Mercantiler Datapad)
+1200 (Operation Baseline)
+1200 (Operation Wings of Glory)
+1300 (Operation Dehn Dehn Dehhhnnn)
+1300 (Operation Bastion Runner)
-2000 (Armor Crafting)
+1300 (Operation Renegade Hunter)
-13750 (Armor Crafting)
-2100 (Squad Tactical Systems Armor Attachment w/ Full Mods)
+1300 (Operation Foot Drill)
+1300 (Operation Helmet Shooter)
+1300 (Operation Cake Run)
+3000 (OTB Nermal's Hunt)
-5000 (Holo-Tank Vehicle Attachment)
-4800 (Upgraded Comms Array Vehicle Attachment)
-4000 (Vehicle Modification Rolls)
+1400 (Operation Rampart Striker)
+1400 (Operation: Maximum Ambition)
+1400 (Operation: Temperate Desperation)
+1400 (Operation: Eggs in One Basket)
+1400 (Operation: Maximum Phalanx)
+1400 (Operation: Convoy Breaker)
+1400 (Operation Grand Tour)
-6500 (Joint Base Upgrades: 1x Pilot, 1x Mechanic, 1x Base Size Upgrade)
+1500 (Operation Raging Veridium)
+1500 (Operation: Capstone)
+500 (Operation: Galvanizer)
+500 (Operation Droid Foundry)
=10400 Credits


**********Duty**********
+20 Duty (Operation Intellectual Property)
+5 Duty (Operation Intellectual Property AAR)
+25 Duty (Operation Kiryn Express [Positive Spin])
+5 Duty (Operation Kiryn Express AAR)
+15 Duty (Operation Burn Hazard)
+20 Duty (Operation Dinah Party)
+5 Duty (Operation Dinah Party AAR)
+20 Duty (Operation Owners Owned)
+20 Duty (Operation Emancipation Arsenal)
+20 Duty (Operation Deep Strike)
+25 Duty (Operation Graverobbing)
+15 Duty (Operation Fun Dance Festival)
+5 Duty (Operation Kriskind)
+15 Duty (Operation Semester on Land)
+15 Duty (Operation Miasmata Sicken)
+20 Duty (Operation Mute Shyamaladingdong)
+5 Duty (Operation Mute Shyamaladingdong AAR)
+15 Duty (Operation Shadow Class)
+20 Duty (Operation Trident I)
+20 Duty (Operation Long Tall Sally)
+10 Duty (Operation Take Me Home [GM])
+25 Duty (Operation Stress Test)
+15 Duty (Operation Gold Sentinal)
+20 Duty (Operation Low-Angle Shots)
+20 Duty (Operation Frozen Wampa)
+20 Duty (Operation Kerberos)
+20 Duty (Operation Pitter Patter)
+15 Duty (Operation Crypt Keeper)
+25 Duty (Operation Foxtrot Tango)
+10 Duty (Operation Cookie Cutter)
+20 Duty (Operation Broken Shackles)
+25 Duty (Operation Missing Obol)
+20 Duty (Operation Steel Whisper)
+20 Duty (Operation Party After)
+25 Duty (Operation Taldot Pilgrimage)
+10 Duty (Operation Twisted Pear)
+25 Duty (Operation Tundra)
+10 Duty (Operation Country Roads [GM])
+10 Duty (Operation Droid Don't Know)
+20 Duty (Operation Emancipation Arsenal II)
+5 Duty (Operation Emancipation Arsenal II AAR)
+25 Duty (Operation Bronze Fulcrum)
+10 Duty (Operation Package Dispute)
+25 Duty (Operation Black Spot II)
+25 Duty (Operation Silver Scalpel)
+30 Duty (Operation Huttball Sidelines)
+10 Duty (Operation Ghosts)
+15 Duty (Operation Hard Bargain)
+20 Duty (Operation Gavel)
+30 Duty (Operation Mountain Climber)
+25 Duty (Operation Declaw)
+10 Duty (Operation Steel Nerves)
+10 Duty (Operation Bastion)
+25 Duty (Operation Bastion Hunter)
+15 Duty (Operation Bastion Drafting)
+10 Duty (Operation Draft Hunter)
+5 (Operation Baseline)
+15 (Operation Wings of Glory)
+20 (Operation Dehn Dehn Dehhhnnn)
+10 (Operation Bastion Runner)
+5 (Operation Bastion Runner AAR)
+10 (Operation Renegade Hunter)
+10 (Operation Foot Drill)
+20 (Operation Helmet Shooter)
+15 (Operation Cake Run)
+10 (OTB Nermal's Hunt)
+15 Duty (Operation Rampart Striker)
+5 Duty (Operation Rampart Striker Report)
+5 Duty (Operation Maximum Ambition)
+15 Duty (Operation: Temperate Desperation)
+15 Duty (Operation: Eggs in One Basket)
+15 Duty (Operation: Maximum Phalanx)
+25 Duty (Operation: Convoy Breaker)
+10 Duty (Operation Grand Tour)
+15 Duty (Operation Raging Veridium)
+25 Duty (Operation: Capstone)
=1240 Duty


**********Hours***********
+24 Hours (Operation Intellectual Property)
+24 Hours (Operation Kiryn Express)
-48 Hours (Exchanged for 5 XP)
+24 Hours (Operation Burn Hazard)
+24 Hours (Operation Dinah Party)
+24 Hours (Operation Owners Owned)
-6 Hours (BPEA-1A Cascader)
-9 Hours (Rifle Crafting)
+24 Hours (Operation Emancipation Arsenal)
+24 Hours (Operation Deep Strike)
-8 Hours (Armor Crafting)
+24 Hours (Operation Graverobbing)
-5 Hours (ID Crafting)
+24 Hours (Operation Fun Dance Festival)
-48 Hours (Exchanged for 5 XP)
+24 Hours (Operation Kriskind)
+24 Hours (Operation Semester on Land)
-3 Hours (Pistol Crafting)
-9 Hours (Specialists Tool Crafting)
+24 Hours (Operation Miasmata Sicken)
-5 Hours (ID Computer Business Backstopped)
+24 Hours (Operation Mute Shyamaladingdong)
-7 Hours (Pistol / Specialist Tool Crafting)
-96 Hours (Exchanged for 10XP)
+24 Hours (Operation Shadow Class)
+24 Hours (Operation Trident I)
+24 Hours (Operation Long Tall Sally)
+12 Hours (Operation Take Me Home [GM])
-48 Hours (Exchanged for 5XP)
+24 Hours (Operation Stress Test)
+24 Hours (Operation Gold Sentinal)
+24 Hours (Operation Low-Angle Shots)
+24 Hours (Operation Frozen Wampa)
+24 Hours (Operation Kerberos)
+24 Hours (Operation Pitter Patter)
+24 Hours (Operation Crypt Keeper)
+24 Hours (Operation Foxtrot Tango)
+24 Hours (Operation Cookie Cutter)
-28 Hours (Cybernetic Arm and Leg)
+24 Hours (Operation Broken Shackles)
-48 Hours (Exchanged for XP)
+24 Hours (Operation Missing Obol)
+24 Hours (Operation Steel Whisper)
+24 Hours (Operation Party After)
-48 Hours (Exchanged for 5 XP)
+24 Hours (Operation Taldot Pilgrimage)
-96 Hours (Exchanged for 10 XP)
+24 Hours (Operation Twisted Pear)
-48 Hours (Exchanged for 5 XP)
+24 Hours (Operation Twisted Pear)
+12 Hours (Operation Country Roads [GM])
+24 Hours (Operation Droid Don't Know)
-48 Hours (Exchanged for 5 XP)
+24 Hours (Operation Emancipation Arsenal II)
+24 Hours (Operation Bronze Fulcrum)
+24 Hours (Operation Package Dispute)
+24 Hours (Operation Black Spot II)
+24 Hours (Operation Silver Scalpel)
+24 Hours (Operation Huttball Sidelines)
+24 Hours (Operation Ghosts)
+24 Hours (Operation Hard Bargain)
+24 Hours (Operation Gavel)
-26 Hours (Shopping Trip / Deep Cover ID)
+24 Hours (Operation Mountain Climber)
+24 Hours (Operation Declaw)
+24 Hours (Operation Steel Nerves)
+24 Hours (Operation Bastion)
+24 Hours (Operation Bastion Hunter)
+24 Hours (Operation Bastion Drafting)
-48 Hours (Exchanged for 5 XP)
+24 Hours (Operation Draft Hunter)
-48 Hours (Exchanged for 5 XP)
-12 Hours (Riv Jetpack Selling)
+24 Hours (Operation Baseline)
+24 Hours (Operation Wings of Glory)
+24 (Operation Dehn Dehn Dehhhnnn)
-48 (Exchanged for 5 Duty)
+24 (Operation Bastion Runner)
-17 (Armor Crafting / Shopping for Lordatt)
+24 (Operation Renegade Hunter)
-56 (Armor Crafting)
+24 (Operation Foot Drill)
+24 (Operation Helmet Shooter)
+24 (Operation Cake Run)
+24 (Operation Rampart Striker)
+24 (Operation Maximum Ambition)
+24 (Operation: Temperate Desperation)
+24 (Operation: Eggs in One Basket)
+24 (Operation: Maximum Phalanx)
+24 (Operation: Convoy Breaker)
+24 (Operation Grand Tour)
+24 (Operation Raging Veridium)
+24 (Operation: Capstone)
+24 (Operation: Galvanizer)
+24 (Operation: Two Little Boys)
-336 (Exchanged for 35 XP)
+24 (Operation Droid Foundry)
=481 Hours

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