Don't Blink by Keyes

Type
Ship
Faction
Sector Force Lantillies
Make & Model
RZ-1 "A-Wing" Starfighter

Characteristics

3
6
5
5

Placeholder Image

3
Threshold 7
Current 0
Threshold 8
Current 0

Defense

2
2
Fore
Aft
1
1
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 2, Backup: None
Crew
One Pilot
Passengers
0
Sensor Range
Medium
Consumables
One Week
Hard Points
3
Encumbrance
4
Price
150,000
Rarity
6

Weapons

Twin Medium Laser Cannons
Firing Arc
Forward
Range
Engaged
Linked 1
Damage
6
Critical
3
Twin Proton Torpedoes
Firing Arc
Forward
Range
Short
Blast 6, Breach 6, Guided 2, Linked 1, Slow Firing 1, Limited Ammo 6
Damage
8
Critical
2
Quad Light Ion Cannons
Firing Arc
Forward
Range
Engaged
Ion, Linked 3
Damage
5
Critical
4

Attachments

Miradyne Ltd. 4X-Phantom Sensor Jammer
Base Modifiers
Blocks all sensors within range, counting the ship or vehicles Silhouette as 1 smaller when attacked. Immediately notifies all ships in a star system, or within 100km if Planetside, of the vehicles existence.
Hard Points
0
Modifications
None
Upgraded Weapon System
Base Modifiers
Quad Light Ion Cannons
Hard Points
1
Modifications
None
Slave Circuit
Base Modifiers
Allows a ship or vehicle to be activated and brought to readiness or deactivated and locked down by remote control.
Hard Points
1
Modifications
1: Allows ship or vehicle to move to the owners location with an appropriate piloting skill check equal to the owners. 1: allows a ship or vehicle to use the onboard weapon systems autonomously with a skill equal to the owners.
Mobile Listening Post (NOT EQUIPPED)
Base Modifiers
Increase the vehices passive and Active sensor range by one range band. Provides extra audio, video and holographic capabilities
Hard Points
2
Modifications
None

Special Features

Talents:

Signature Vehicle:
Xet Upgrades all Mechanics checks he makes on this vehicle.

Tuned Maneuvering Thrusters (2):
Increase the handling by 1 per rank.

Bolstered Armour (1):
Increase the armor value by 1 per rank.

Fortified Vacuum Seal (1):
Increase the hull trauma threshold by 1 per rank.

Overstocked Ammo (1):
Increase the value of the Limited Ammo quality of any weapons mounted on Vehicle by 1 per rank.

Customized Cooling Unit (1):
Increase system strain threshold by 2 per rank.

Reinforced Frame (1):
The Signature Vehicle gains Massive 1 (attacks targeting the Signature Vehicle count their Critical Rating of the weapon used as 1 higher).

Debilitating Shot (2):
Upon successful attack, may spend Two Advantages to reduce the target’s maximum speed by 1 until the end of the next round.

Overwhelm Defense (2):
Upon unsuccessful attack, spend Two Advantages per rank to reduce targets defense in the targeted zone by 1 for each Two Advantages spent.

Exhaust Port:
Before attacking a starship or vehicle, may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack.

Defensive Driving (1):
Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.

Custom Loadout:
May add 2 additional hard points to Signature Vehicle.

Cargo

Tool kit

Notes

Initiative (Cool): !init pc [paaa]
Initiative (Vigilance): !init pc [aa]

Piloting check: !roll [ppppppabbbbb]

Snaproll: Armour 3 + Piloting space 6 + Handling 5 = -14 Hull trauma, +3 System strain, +3 Personal strain. (3 ranks of High G Training, can take 0 SS, 6PS)

Forward Mounted Twin medium laser cannons: Fire-arc forward, Damage 6, Critical 3, Range close; Linked 1 !roll [ppppaaa][a]

Forward-mounted Twin proton torpedo launchers: Fire-arc forward, Damage 8, Critical 2, Range short; Blast 6, Breach 6, Guided 2, Linked 1, Slow Firing 1, Limited Ammo 8/8 !roll [ppppaaa][a]

CRITICAL HITS