Malevolence II by DarthSubjugus

Type
Ship
Faction
New Separatists
Make & Model
Free Dac Volunteers Engineering Corps. Subjugator-Class Heavy Cruiser (Heavily Modified)

Characteristics

8
2
2
-3

Placeholder Image

0
Threshold 125
Current 125
Threshold 65
Current 65

Defense

3
3
Fore
Aft
3
3
2
2
Port
2
2
Starboard
Hyperdrive
Primary: Class 1, Backup: Class 5
Crew
One captain, hundreds of battle droids
Passengers
15,000 including shadowport denizens and support staff
Sensor Range
Long
Consumables
Two Years
Hard Points
10
Encumbrance
12,500
Price
200,000,000 Credits
Rarity
10

Weapons

Point-Defense Laser Cannons (Medium) x5
Firing Arc
All
Range
Engaged
Damage
6
Critical
3
Turbolasers (Medium) x500
Firing Arc
All
Range
Long
Damage
10
Critical
3

Attachments

HoloNet Pirate Array
Base Modifiers
A ship equipped with a HoloNet pirate array gains unique communications and monitoring capabilities. Transmissions sent by a ship so equipped can reach any facility that has access to interstellar communications. Such transmissions arrive without delay, and cannot be intercepted unless the pirate array is being tracked by another HoloNet user, who must already be aware of the pirate array. A HoloNet user, whether equipped with a pirate array or a legitimate transceiver, can intercept transmissions with a Hard (Difficulty 3) Computers check, provided he is aware of the sender or recipient. At the GM’s discretion, he may upgrade the difficulty of the check to reflect particularly impressive security protocols. Despair results on a check to intercept a transmission can be spent by the GM to reveal the attempted interception and its source.
Hard Points
2
Modifications
2 Add Setback Dice to enemy checks to intercept outgoing transmission Mods; 2 Add Boost Dice to intercept HoloNet traffic Mods.
Nightshadow Coating
Base Modifiers
Reduces the range band of enemy ship’s passive sensors by 1 (to a minimum of close range) for detecting a vessel with nightshadow coating.
Hard Points
1
Modifications
1 Reduce the ship’s silhouette by 1 in combat Mod

Special Features

Massive 2: When making an attack targeting this starship, the critical rating of any weapons used counts as 2 higher.

Cargo

Because Separatist ships were designed primarily for use by droids, and because the Malevolence II was only half-constructed when discovered in 1 ABY, many of the ship’s compartments have been removed or made more amenable to organic life. While the Malevolence II still utilizes thousands of droids for its staff, the interior has been converted into a functional shadowport mobile city, in which hundreds of passengers come and go and even can rent rooms or their very own apartments to stay in.

Notes

The Malevolence II was discovered in 1 ABY in secret Separatist facility on Serenno, only half-completed, with no functional ion cannon. Tyrellius Dooku, underworld entrepreneur and great-nephew of Count Dooku, spent years, millions of credits and many droid man-hours to craft it into a mobile shadowport, the capital of his entrepreneurial underworld business empire.

Not designed for battle, the Malevolence II is instead designed to be a base of operations for underworld types, free from the prying eyes of the Empire, New Republic, and now First Order. With a functional city contained within, the marketplace is well-known throughout the underworld as convenient one-stop shopping for anyone who needs weapons, gear, info, or mercenaries for a job.

The Malevolence II is secretive and always on the move. Entry to the Malevolence II (including knowledge of its stops) requires an extensive vetting process for admittance to the New Separatists guild. The Malevolence II itself is a designated neutral zone. Any violence or bad faith transactions on the Malevolence II itself will result in immediate penalties, up to and including suspension or expulsion from the New Separatist guild or even execution or a bounty placed on the individual’s head.

New Separatist members are given badges bearing the New Separatist symbol that when linked to a ship’s navigation charts and computers, provide updates and coordinates on the Malevolence II’s shifting location. Such badges are highly coveted but highly monitored, with the Malevolence II’s droid staff able to determine through subtle differences in provided coordinates the identity of anyone who leaks the coordinates to the authorities, but thankfully it has never come to that.